SSFIV AE 2012 ALL character changes (FINAL )

well they did the original 12 +viper

maybe ssf2+alpha+other 1 new character?

just my guess. 39/3=13 per night

Will they use the same developer change pattern as they used the last time?

I expect the rest of the SF2 cast, but I really wanna see cody.

that’s only 12 characters though, correct?

y’know, the 4 SSF2 Characters, Akuma (if he counts), and the 7 Alpha Character?

i want them to nerf the shit out of some character that doesn’t deserve it so i can watch that forum burn

but really, i am kind of curious if they’re listing all the changes or only some of them

I’m sorry but SF4 jiggles are F tier compared to my 3DS version of Dead or Alive and that crap is like 1/3 the resolution SF4 is on.

+1 new character. fuerte, rufus, or abel

I’m guessing they’re suppose to be releasing more info tonight? I keep on seeing posts about constant refreshing.

Truth be told, I just wanna see what they do with Akuma.

They’re up

Well, until then, my whining in this thread may prove to be a nice appetizer. Get it while you can, though - I’ve almost fully purged my urge to bitch.

Let’s go!

Where at? @Poe

i’ll internet punch you in the throat if you dont give a link. i cant see em yet

For Fei Long:

弱:120→110 中:140→120 強:160→150 EX:200→190となりました。

BUFFS FOR ROSE!

HOORAH

Damage nerfs on Chicken Wing, Burn Kick, ???, ???

Here is Akuma’s:
Go Demons ■
And make adjustments for the portion relating to the offense with a balance of the entire loop.

By changing the attributes from the attribute upper middle attacks - a decision - one hundred demons Chong Hao,
Has been possible even with a crouching guard.
2F has extended rigid frame - the devil’s Go Go’s - Throw 衝破 normal.
As improvements can be triggered by cancellation of Ashura]] 閃空
Uploaded 421] damage [轢刃 衝海 heaven.

Almost no idea what that means.

I wonder how Yun will be after this patch. I’ll still use him though and im happy with the stuff I heard about Chun Li so far too.

Who’s the character referred to by google translate as ’ the source ’ ?

Cross-posted from my post in the Rose forum:

Rose changes:

Soul Spark meter gain returned to 20->30
Soul Satellite’s startup frames from 7 to 5
Soul Piede changed to Vanilla properties

New changes:

Close standing MK +4 on hit, making it easier to combo into crouching jab, as well as making it possible to combo into cr.mp.
Fixed some bug with crouching mk counterhits.