AWWWW YEEAAAAAH!!!
Congrats Ryu players, I’m happy for you.
No reason to celebrate though, CR.MK may be back, but his weak matchups are still weak, and the changes only help a bit, and not that much since his corner game still is not so great, CR.MK will assist only so much before people really know the range and all. The fact that it wasn;t used that much in AE made people stratigise more and now I think people will see Ryu back in his “one leg stretch pose”. Time to main E.Ryu, I guess…
I’m guessing the hurt box and frame data have both been changed? if so then I’m really happy. Also AE gave me the oppo to master c.mp.
i think the ryu flood will only really happen if daigo switches back. i still hope he goes to akuma.
YEA! you guys got your poke back. Now you can play SF again, controlling space and forcing the opponent to jump, only to get punished hard, especially with the U2 buff.
Maybe I’ll pick him up in 2012.
Oh jeez…the most boring, overused, braindead easy to play character is back ._. lets go 95% of the characters online being Ryu…lets go lol.
But I guess its cool, now people won’t whine that Ryu sucks while he was never a bad character in AE lol. Sorry, didn’t wanna bring hate here but idk where else to talk about Ryu changes :D. Cool for you Ryu mainers
Yea that’s what I was thinking if they didn’t change the hurt box then the change isn’t so significant.
Are you sure you’re not in the Yun/Yang/Fei boards? I don’t think Ryu was ever braindead easy - overused and boring to some people perhaps.
But people who think of Ryu as boring also usually dislikes any fireball characters. And well, if you’re one of them, well, might as well not play AE 2012 then.
Oh yea apart from Yun/Yang/Fei. But one could argue Fei at least requires you to understand the game at a decent level before you can do decent with him. And I don’t wanna spread hate on the Ryu boards, but no I don’t have anything against FB chars (I main Ken…Alts Seth, Akuma, Makoto, Ibuki etc) But I mean, i could srs pick Ryu now after not having practiced with him since Vanilla and start winning 10x as much as I can with some of my alts that I’ve really trained tonsss with.
http://www.hitcombo.com/forum/showthread.php?13-Les-changement-de-Ryu-dans-l-Arcade-Edition
Previous cr.mk’s change between SSF4 and AE.
So its not gonna be exactly the same thing than ssf4.
Ohh you main Ken, I’ve noticed that Ken mains love to hate ryu, maybe they just hate the fact that he is actually better than ryu now and all the hate is geared towards him now. Anyways I take it you’re fairly new to the game?
Yes! cr. mk! we in there now!
Ryu finally got his cr.MK back. Ryu was terrible without cr.MK because as a Dudley main, Ryu was almost immediately fucked from close-to-mid range fight. Ryu should be much better now.
I’ve got a feeling that they didnt change the hurtbox which means his poke isnt gonna be as good as it was in ssf4. They might have changed it due to some combo’s not comboing due to the reduction in active frames. If you you look at what it says:
The active frames for crouching medium kick have been adjusted to 5 frames. Due to this,** the overall movement and reach** of the attack are the same as they were in SSF4.
It says the movement and reach, it doesnt say anything about the hurt box :(.
This will mean that it will trade as normal. Also, if the active frames are increased, does this mean that on whiff it will be easier to punish? I think it might be a glass half full situation.
Hurtbox means we can’t C.MK under jump normals, which we couldn’t do in AE, which sucks.
But honestly, I’ll take a reasonable poke, which is pretty much all we needed.
That hurtbox difference only looks horizontal. AFAIK using cr.mk to go under stuff works pretty much the same in AE (just stricter to time since he doesn’t stay down as long). At least, I still use it to go under stuff like Bison Devil Reverse and shoto air tatsus! Seems like more than anything the retention of the new hurtbox just makes it harder for ryu to counter-poke during footsies, or easier to counter-poke him.
Best Ryu yet. Its all about how much work you put in now. No more complaining.
Its a mix bag buff. The extra active frames are good for letting it hang out there and waiting for somebody to fall onto the c.mk and its better for ducking under attacks like vipers burn kicks and Bison devil reverse, but it will mean that it gives the opponent 2 extra frames to counter hit the c.mk.
As you can see from the AE hit box (red), and hurt box (green), the hurt box extends horizontally past the hit box which means it is easy to counter hit. The fact that ryu stays in that position for 2 extra frames means it gives the opponent 2 more frames to hit the green box.

The SSF4 hit/hurt box looks like this:

As you can see from the above, the hurt box is smaller horizontally (compared to AE) which means the very tip of ryu’s hit box cannot be counter hit. The hit box remains the same in both AE and SSF4/vanilla, the hurt box has been extended horizontally in AE to the point where it actually goes past the hit box, which means the poke isnt as safe as before.
I would have been happer if they changed the hit box back to ssf4 hit box and leave the active frames the same as AE.
I totally agree with your last statement. My gripe with the c.mk nerf in ae was the fact that they shortend the hitbox on c.mk and because of that almost all the cast members are better able to pressure ryu in footsies. Also it traded more. The feeling overall is that Ryu has T-Rex legs compared to his previous version. It also traded a lot more.
I actually think one reason why they made c.mk the way they did is because of the divekick characters. Imagine throwing out c.mk and yun or yang dive kicking you with the old c.mk. It would be hell and you would get countered all day.
I really hope thet he recovery frames stay the same in AE and if they never changed then shorten them by 1