SSF4AE Version 2012 Changes . Ryu Ed

I don’t know if anyone else has already addressed this, but based on which Srk you use effects your FADC into Ultra 3 different ways that I know of, 2 of which I think are pretty well known. Not to sure about the 3rd one though, but tested it because I noticed the Ultra 1 was missing sometimes after a Lp.Srk into FADC but never missed when I did Hp.Srk into FADC.

1) The max distance between you and the opponent that the Srk will hit and allow you to FADC into Ultra
(Lp.Srk < Mp.Srk < Hp.Srk – in terms of the max distance allowed between you and the opponent)
2) The Damage done by the Srk when followed with a FADC
(Lp.Srk = 100 dmg, Mp.Srk = 80 dmg, Hp. Srk = 100 dmg)
**3) The Distance created between you and the opponent after a successfully landed Srk followed by FADC. **
(Lp.Srk < Mp.Srk and Hp.Srk - in terms of the LEAST distance created between you and the opponent)

This is only for people who didn’t know #3 and want to see how I figured this out.
I tested #3 by putting Ryu in the corner and have the dummy stand as close to him as possible, which would eliminate the chance of the results being skewed because of Reason #1. I then did the Lp. Mp. and Hp. versions of the Srk with the shortcut(Down-Forward, Down, Down-Forward). I used the shortcut because it would allow me and the dummy to remain stationary, making the Srk and The FADC the only things that alter Ryu and the dummy’s position. After doing the 3 versions of the Srk, It seemed the distance created between the Hp. and Mp. Srks were virtually the same(maybe a small difference but don’t think there was). The Lp. version though, created a noticeably larger gap between Ryu and the dummy compared to the other two versions, meaning that you have less amount of time to perform the ultra after a FADC.
Also, I only tested this from the absolute closest distance you could be to the opponent. By adding a combo before the FADC into Ultra, which would create a larger distance between you and the opponent, I would assume that the timing would be even more strict if the Srk connects. meaning
(Lp), (Lp), (Lp.Srk)-FADC Ultra is harder to land than simply doing (Lp.Srk)-FADC Ultra

My question is this… Since Ryu can’t FADC Hp.Srk in AE 2012, Which Srk should we switch to for the FADC into ultra 1? Should we use the one with more damage or use the one with the better hitbox and more lenient execution time?

I will use mp srk. It’s hard to LP srk after 2lk 2lp. Impossible after 2lp 2lp 2lp.
But it’s still possible with mp srk.

I will use (and i already use) lp srk after 6hp2hp or after 2hp/hp. Thats all.

its possible with mp but links like cr strong cr fierce dp wont work. Fierce dp had the most range out of all of them. That still ticked me off.

Ive never use lp srk, FADC to Ultra 1 .

When am i supposed to use this ? If I mash a Srk I have to use Mp SRk for the invincibility
on wake up MP Srk, on combo I need the range of mp srk or hp srk.

How much extra dammage does it do ?

6h 2h : This Sps, c.hp, srk I supposed I wasent aware I could use lp dp to to FADC

20+ over a MP SRK FADC U1, and I might have to say that since in AE2012, Ryu’s HP SRK can’t FADC anymore, I might use it if I want more damage since MP SRK is 80+50 and a LP SRK is 100. In the end, it’s just different playstyles that govern our decisions, that’s all. Some play risk/ reward and other’s play safe.

i wonder if the hp shoryuken change is going to be altered or reverted since a lot of people have been mentioning it as not helpful enough to really matter. If they revert it, I think they should go further with the hadouken buff and give it 5 more chip.

I’ve been messing with c.lk c.lp x jab Shoryuken and it’s definitely tighter timing wise than with HP/MP, and I’ve noticed the Ultra juggling much lower. As I already flub FADC Ultra often enough, I might just be going with MP.

Edit: Responding

I’m not sure that it doesn’t help, it just makes a few combos harder. I’m not terribly looking forward to trying to consistently land Jab SRK FADC Ultra, but if they could make Jab Srk easier to juggle afterwards, it would be nice.
I’m kinda hoping Daigo throwing the Ryu buff back in capcom’s face calling it useless (I honestly was pleasantly surprised with) will cause them to give him more buffs.

I had the exact same thought when I read that interview haha. Surely Daigo’s comment is at least making Capcom think a little harder about Ryu’s final changes for 2012… It will be interesting to see if anymore adjustments are made.

where are you guys getting this info about Diago from?

[media=youtube]KavuxQT8vgE[/media]

oh… Well the good news is that he will not be using him.

LOL, Daigo said the unFADACBLE hp shoryuken dosent make sense.

on Eventhubs They reported he said: the changes were meaningless.

Edit: I am realising now those 2 sentences can mean exact the same thing :slight_smile:

When i red meaningless I tought not good enough to change back to Ryu.

Since everybody laugh in the crowd I supose Daigo meant its a stupid thing to do
to the mechanic of Ryu.

well, it’s what i’ve been saying from the start, while (on other threads) i’ve even been attacked for crying about what they considered a buff.
lets try to analize the HP srk change:
pros
10 more dmg on full hit
more invincibility frames
cons
can’t be FADCed

if we just look at these changes it can seem a buff, cause someone could argue to just use another version of the srk if you need to fadc. but IMO there is more:

the fact that is a 1-hitter is completely meaningless since it cannot trade during the “160 dmg” frames and cannot be FADCed.
some fadc combos won’t be usable anymore because MP and LP srk don’t have enough horizontal range
it still has less invincibility frames than the MP srk, so using it as an AA is still quite risky (i guess it goes in the whole new risk/reward policy)
LP srk FADC does the same dmg that the current HP srk FADC does but doesn’t reach as far and it’s harder to link after a cr.LP because of how chain combos work (if u press HP too early in the link, the srk can still come out on negative edge, if you press the LP too early you will get a chain LP to come out and not a srk).

honestly i think that in capcom point of view they were trying to give a buff to Ryu, but I personally think they are going in the wrong direction.
Ryu is a tactical character, you win matches if you can control the game and limit your opponent options. Instead they are giving him a higher risk/reward tool that IMO does not fit well with how a good Ryu should be played.
They should try to emphatize his tactical aspect. The fireball buff is going in the right direction. they should revert the non FADCable srk and look at some of his normals properties.
something like making his SPS a bit faster on startup or further reaching so it becomes actually a spacing tool instead of a punishing tool (even making it so you can’t link normals from it)
giving his standing far MK something to make it even remotely usefull
giving him a better backdash woudn’t hurt either :slight_smile:

actually, i still think the HPsrk thing is a buff, but really, nemo’s reasoning makes total sense to me. it is a buff, but a tiny one, and i would MUCH prefer a better backdash or a faster SPS than the HPsrk buff.

another thing they could do if they really wanted to make the srk buff would be to make it so it does 160 damage the whole way up, and not just on the first 2 active frames. this would make it better as an AA despite having only 4 inv frames, as trades would be heavily in ryu’s favor (if it even traded)

i also still think giving ryu 5 more chip on his fireballs would be a great buff too. I guess if ryu does get any more buffs (or a change to the srk one) we might actually have daigo to thank for laughing about how he still won’t be good with what they gave him.

then again, it would be worse if they went too far and made ryu too good and then we have AE all over again but now people complaining about ryu instead of yun. i think they would have to give him a lot of bullshit to accomplish that though.

Its going to take a degree to play Ryu now. Use lp srk fadc in certain situation but make sure your in range and do you ultra 1 faster.

Use mp srk fadc in other , Use Hp hp srk for extra dammage in other. Evaluater risk reward ratio vs different character jumping to know

if you should use hp or mp Srk.

The new HP srk is more a theoritical buff and would take a super dedicated player to get fully advantage of it for ‘meaningless’ extra dammage

lol I said the same thing when I heard the hp srk change. It really doesn’t make sense…

CR.MK IS FINALLY BACK !!!

it’s funny, i only started using ryu a few weeks ago, so i never even got to try the old cr.mk.

There…C. MK is back…

Now watch everyone flock back to Ryu now.

^ sadly yes =/…Ryu is looking very good