SSF4AE Version 2012 Changes . Ryu Ed

We dont know if you will be able to follow with any kind of attack or just the U2 after a CH ex fb. And that will cost you 2 bars if you are not in the corner. Actually it was one of the dumbest buffs Ive ever seen in SF, even more than cl.MK’s damage buff.

Overall, Ryu got buffed, there is real buffs there, differently than what happened from super to AE. But it doesnt means he will be competitive, actually I think he wont.

LOL peopel still complaining about Ryu? The man is buffed up.

It’s bad when u cant use combos that only fp srk can cover.

I still don’t like this. And if it retains its invincibility from the other games then it’s completely useless.

“That makes no sense” - Daigo

I’m pretty agree in the fact that there is no sense behind it, it is not in accordance with the char philosophy at all.

However that is also so minor that I don’t care, I’m pretty sure anyway will still use mp shoryuken as AA (1 frame invincibility is HUGE, + fadc to ultra if 2 bar) and i’m also pretty sure than everyone will continue to use tatsu/sweep as combo ender (one for pushing in the cornerand metter gain in the corner with lp tatsu to mp shoryu, the other to untechable), so basicly hp shoryuken will not be used or near too.

For “combos that only fp srk can cover” there are pretty much useless, i mean when you want to land an ultra since you can shorten your combo for pretty much the same damage, in the other case they will still work and do more damage so where is the problem ?

The only thing that is annoying is for the os safest jump-hp dp, we will have to rethink a little our os on some member of the cast, but it’s not like it will have terrible consequences.

cr mp cr fp/stfp FP SRK

And when I say cover, I’m not just talking about damage but range as well.

I’m not sure anti-airing with hp srk will actually be worth it, you only get 160 damage on the first two active frames, so even if we hit deep enough for the 4 frame invulnerability window, you will only get 60 damage unless you hit frame 1 or 2

Theres only a few chars in this game whose Ryu can to land the c.MP, c.HP xx HP dp but cant c.MP, c.HP and MP.DP. I cant remember no one right now.

Once you will only to use the MP instead HP dp when youre going to cancel into ultra, lets check the damages when you have a full meter (the less bar you have, smaller the damage difference will be, opponent’s current health also can to decrease the damage diference):

c.MP,c.HP xx

HP dp = 457
MP dp = 441

c.LK, c.LP, c.HP xx

HP dp = 377
MP dp = 363

Its something you gonna do once in a round, and it will, on the worse possible scenario, to decrease the total damage in aprox. 15.

And thats the worse possible scenario, because most of the cast can be hit with c.MP, c.HP xx LP dp and c.LK, c.LP, c.HP xx LP dp.

Every time you land a HP dp on a jump instead a MP one, you will to do 160 dmg instead the 130 the MP. dp does. I think you guys can to hit at least one dp in a round, so if you land this one dp in a round, the 2012 Ryu will be better than the AE Ryu for you guys. Its plain simple.

theres 2 invulnerable frames whose does full damage, it will be as hard to land as it was with the MP. dp in SSF4. If you had no problems there, you wont have problems here.

Anything they do to Ultra 2 is useless, it’s not a nerf not a buff, it’s useless… if it doesn’t fly across the screen and have over 15 ways to combo into it, no one is going to use it.

Thanks for the damage info on the hp dp and mp dp combos, maybe the non FADC nerf won’t be so bad after all.

But I still disagree on using hp dp as an anti air, the invincibility window is the same as mp dp is in super yeah, that’s great since I used ryu in super and could AA consistently, however what I’m saying is that even if you get a clean anti-air, you will still only get the full 160 damage if you hit in the first 2 frames, not the first 4. I feel mp dp will still be better anti air because you get slightly more invincibility and get consistent 130 damage instead of getting 160 half of the time and 60 the other half of the time.

Having said that though, judging by frames is still only speculation, if it turns out to be a consistent, damaging anti air in a practical match, then I’ll use it, but the way the dev blog talks about it it doesn’t seem that way

Just done some testing in AE:

cr.mp, cr.hp, lp dp works on:

Ryu, Ken, E Honda, Makoto, Dudley©, Seth©, Gouken. Akuma©,Gen©, Dan, Oni, Yun, Juri©, Chun Li,
Dhalsim©, Dictator, Sagat, Deejay, Cody©, Hakan©, Yang, E.Ryu, Blanka, Rufus, Fei Long,Adon

(c*) stands for close hit cr.mp only*

cr.mp, cr.hp, lp dp doesn’t work/timing is different on:

Claw(randomly hits as I think it depends on the sway of his stance and if it hits you can’t fadc as it hits late)
T Hawk (hits late no fadc)
Ibuki
Sakura (cr.mp, cr. Hp barely works!)
Abel (same as Sakura)
C.Viper
Cammy(cr.mp, st.hp lp dp sometime works)
Guy
Guile
Zangief
El Fuerte
Boxer
Rose

But cr.mp, cl.mk lp dp does work for 10 less damage. cept on Hakan Guile Boxer

I think F+FP, cr.hp, lp dp works on everyone.

cr.mp, cr.hp. mp dp works on:

Ryu, Ken, E Honda, Ibuki, Makoto,
Dudley, Seth, Gouken, Akuma, Gen,
Dan, Sakura, Oni, Yun, Juri, Chun Li,
Dhalsim, Abel, Dictator, Sagat, Cammy, Deejay, Cody, Guy Hakan, Yang, E.Ryu,Blanka, Zangief,
Rufus, El Fuerte, Fei Long, T Hawk, Adon

cr.mp, cr.hp. mp dp doesn’t work/timing is different on:

Boxer(hp dp doesn’t even work!)
Rose
C.Viper(second hit only so no fadc)
Claw(same as Viper)
Guile(have to delay cr.hp slightly or it misses)

Please feel free to verify these tests!

I don’t know why people are still crying. Ryu got his C.Mk back, he got more CHIP damage on Hado’s, more POWERFUL LINKING COMBOS, This is his best version overall. The HP Shoryu hitting once and not being cancleable is not really a big deal.

Agreed. I think the AA and meterless combo benefits outweigh having to relearn a few combos. If you could AA in Super you will get 160 damage. I’m looking forward to AE2012!

The HP srk is a buff to me

I’m sorry but what you are saying here is just not true:
his cr.MK will have the same frames it had in SSF4 but not the hurtbox, so it will still not be as good as before
his hadouken HIT damage got increased, NOT the CHIP dmg
i still don’t see any new powerfull linking combos; maybe you refer to the solar plexus strike getting a little dmg back but it will still deal less dmg than what it did in SSF4

while i consider the hadouken buff a very good one I definately don’t see how the ver.2012 Ryu can be better than vanilla or even SSF4 Ryu (that wasn’t even that good).

I think the 2012 version of Ryu is better than super for a few reasons.

He retained the buffs he got in AE even though most are meaningless. His anti air is similar to what it was in vanilla. In vanilla in order to get the full damage of a hp.dp you had to do it deep and I think it did 180 or maybe 170. Now the same thing applies but he will do 160 and invincibility looks to be the same as the mp version in super. Just do it deep.

Next, landing 3-5 hadoukens in a round is not that hard. That buff alone is very major. Thx to the person who posted the combos using c.mp, c.hp xx lp dp or mp dp. It gives insight how how uneffect not cancelling hp.dp is in his overall play. As ryu players at least we got buffs that focus around his core gamplay without any nerfs.

Fierce SRK is pretty big for me,as I srk on reaction a lot of moves and patterns.Like Balrogs TAP,Chun-lis hazanshu,and a couple other stuff I can’ think of right now.

First of all, all what was said in the blog changes concerning Ryu’s C.MK was it is back to the way it was in Super. I didn’t read anywhere about the hurtbox. Yes, it is the Hadouken damage that is increased and that ALONE makes this Ryu better along with all the other buffs he got that none of the other Ryu’s had in the past…
Far version s.MP is now special cancel-able [Which can combo with 2 crouching MP making devestaing frametraps and powerful links and possibly a cancel into special on CH], Near version s.MK’s damage increased [Good poke], Near version s.HK now has more frame advantage. They also mentioned it’s possible to link s.HK -> SRK! Also we can combo into Crouching Hard Kick no matter what your opponent’s character is from a Close Standing Hard Kick [Also good for frametrapping!].

^Look at these new powerful linking combos!!! Coupled with Ryu’s already damaging links they are arguably the best in the game. Not too mention he got his escape tatsu along with his Ultra 2 buff and his fierce shoryu with 4 frames of invinciblity [Despite it not being cancleable]!

well the dev blog said that cr.MK will have again 5 active frames, it didn’t say anything about reverting the hurtbox to what it was in SSF4, so as far as we know its gonna stay the same as in AE.
the hadouken dmg buff is definately VERY good, and i’m surely not complaining about that. I personally think THIS is the kind of buffs that ryu should have; changes that help his tactical playstile and not this new high risk/reward policy.
as far as the normal changes Ryu had in AE lets just analize how they changed the gameplay:
1 standing far MP is special cancellable - didn’t change anything since we could always link into cr.MK that already was cancellable, we are only talking of a small dmg buff in some specific (not common) combos
2 close standing MK dmg increase - really? seriously you poke with this? how can you poke with a CLOSE normal? that doesn’t even give you the chance to hit confirm into a safe string? its basicly useless, and only used in solar plexus strike combos if you are not confident into the cr.HP link; but since the sps got nerfed badly anyway, its usefulness sucks.
3 close standing HK has more frame advantage - potentially good, but practically very high-risk /ow-reward move, let me explain: you can link after it a cr.MP and a srk but in order to do this very hard link you have to be point blank vs some characters or even landing from a deep jump-in for some others, making it very situational, and the extra dmg over other much easier combos such as cr.MP->cr.HP is not worth it at all… just look how many top Ryu players use it (SPOILER: nobody does).

summing it up, i think that Ryu in v.2012 will probably be better that AE Ryu but personally i think that SSF4 Ryu with his REAL tatsu escape, decent cr.MK and a fadcable hp srk is better that the 2012 version. And about vanilla Ryu… there is no need to explain why it was the best version up to now, is it?

It’s pretty difficult to argue against the fact that Ryu was best in his Vanilla iteration, but Vanilla isn’t coming back, so the debate is between SSFIV, AE and 2012. I can see where each perspective would be coming from here, but I have to say AE will wind up being his weakest overall IMO. Between Super and 2012, it looks more and more likely that 2012 will end up being his strongest out of the three just based on the few re-buffs to Super level (such as the cr. MK returning to 5 active frames) along with his other buffs which are being added.

In my mind, the lack of an FADC-able HP SRK will be where the real debate lies. For my part, I’ve began using HP SRK in my combos when I don’t have enough meter to FADC anyway, and MP version when I do. Right now I find it pretty awkward to FADC after MP SRKing because I’m already pressing MP… Oh well, practice, practice practice.

LP.SRK doesn’t have the same range as HP.SRK. HP.SRK not being FADCable is a nerf.

Go try J.HP > cr.MP > cr.HP > LP. SRK on every one in the cast and you will see what I am talking about.