SSF4AE Version 2012 Changes . Ryu Ed

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Gung Fu is better than Karate because Gung Fu is the ancestor of it. In Gung Fu movements there’s more continuity between each move, being able to chain attacks much much better. Karate is more 1-2 movements and then stop.

Bruce Lee is the greatest Martial Artist to ever live. There’s a reason why he’s a legend.

PLEASE, don’t talk when you are obviously completely ignorant. Thank you.

Bruce Lee is a scrub like Fei Long makes no sense that hes top tier.

How the hell did we involve Bruce Lee into all this? If I read it right we were supposed to be discussing about a character in a fighting game which is not necessarily true IRL.

OT: AE 2012 CR.MK should be back on level with Super CR.MK. Poking is now back in the tools of Ryu now, so that means we get to see him on the floor alot more now, since it has been used alot in Super. As for the hitbox, if the dev are to be believed, I think its the same as AE, no mention of the change in Hitbox. So we have back the only tool that Ryu has to be “useful”, while discounting his Fireball, Tatsu, Shoryu, Ultra, Super and normals… Oh come on don’t look at me that way, That’s how we all reacted back then…

BUT THIS WAS WHAT SHOULD HAVE BEEN DONE WHEN THEY WORKED ON AE

Well, he was not great, but it wasn’t enough to cripple his game. Many players had to relearn how to use it properly by properly distancing rather than mashing the move. I hope to see that this move not abused in AE 2012 and that many Ryu players will use it CORRECTLY without resorting to mashing the move. It;s a great move but not perfect, it can still be punished.

It had always been the same, even in AE. Only difference is the Active frames that made the move slightly slower. so yeah, we got it back.

off topic:
just because something is the “ancestor” of something else, it does not mean its better…
think of bow and crossbows, of arquebus and rifles, etc…
arts and skills evolve and adapt.

I’m not getting into what martial art is more badass, because it’s the fighters that make the difference and because when you see “REAL” fights (not that ridicolous animal/chi/flashy demonstrations) between experts, all styles look the same. just look at the evolution of MMA from the 70’s to now and you’ll get what i mean.

on topic:
i think the cr.MK going back to 5 frames is gonna help the footsie game a lot even if the hurtbox stays the same as in AE.
in my experience i cr.MK doesn’t get hit out of active frames a lot, but get often hit out of startup frames, so there should be no change in how it gets countered now… only thing could be that now if it whiffs the opponent has 2 more frames to punish since the whole duration of the move is back to what it was in SSF4.

I never played SSFIV but was his cr.MK better in SFIV vanilla (which I have played) or the same ? I know its bad in AE.

Karate > Kung Fu deal with it and i was saying it made no sense a person based on bruce lee to be top tier i can understand boxer though.

Y’all are getting trolled by Ryu-12.

Thing is if the more frames does allow the opponent to punish, wouldn’t it also put the opponent in risk as well of being hit since his active frames is what made CR.MK Ryu’s most valuable asset and in AE, with the lost active frames, everyone is saying that its useless? Sure it will help and that’s a good thing with Ryu players too, since his Super iteration only needed some small changes, but I can’t shake the feeling that Ryu is almost meant to be played differently in AE 2012. I think the devs are going with a strong basic Ryu with a slight edge in Risk/Reward gameplay in his AE 2012 changes. Maybe we’ll see slight changes to his game or not, but I’ll see for myself when it drops…

Ryu low forward 2012 is still better than what it is now. I can’t complain.

I gave another reason why…read again. thanks.
And true, the fighter makes the difference, well said, but at the same time continuity in movment, fluidity, is much better than more rigid 1-2 movments and then stop. In Wing Chun, even if you miss, you can still follow up with another move after that, and so on…

On this picture there is a problem because on this 2 picture the hitbox are exactly the same (and i checked that with gimp) only the hurtbox changed, but i felt (perhaps i’m wrong) that the “reach” of the move was shorten between ssf4 and ae, and the dev blog state about the “reach” of the move so …

lets not hijack this thread please, its not about martial art vs martial art…
if you are sensible about kung fu getting owned in every MMA competition since the age of time this is not the place to discuss about it.

afer checking another time the 2 versions there is absolutly no change in the hitbox, so now we have 2 possibility :

  • the dev team say shit
  • by reach they mean something else (like the hurtbox have been shortened : DD ?)

unfortunately the first explanation is most likely the correct one :slight_smile:

(Spoiler tagged cause I didn’t wanna take up the page with a wall of text or bother the people discussing)

Huh lol? I’ve been playing Ken since SF4 came out and he’s always been worse than Ryu lol (Apart from AE of course). The only reason I don’t like Ryu is cause he takes up 95% of all the characters I meet online - [details=Spoiler] not to mention he’s insanely easy to use (Not talking about tournament/master level) and has like no risks for great rewards, and everyone plays the same with him, if it was a mixup character I wouldn’t care.

There are so many unique chars so Im like ‘‘Comeon…explore’’ Also I’ve used Ryu in SF4 but I stopped simply cause I found more interesting chars. And no, Im not new to the game and most likely by your statement better than you. Also I haven’t played Ken since Super, Im using the alts in my sig now. (mixup chars <3)

But im glad for you guys Ryu is back up :D, I remember Vanilla days it being hard to win with Ken lol.[/details]

@Phangry: Well said though, and I do agree with you, sorry for my part as well, mine seemed/is a rant of itself lol. And I do pick Ryu myself from time to time as he can be pretty fun to play with, just wanna see more of the cast being used

I wouldn’t say Ryu has no risks, throwing fireballs in this game is actually rather risky, and that’s a large part of his gameplay. Compared to Guile’s Jab Sonic Booms, Ryu’s Hadoukens are very easy to punish, and almost every character has a way to get through them (many of them being Ultras…). I also wouldn’t say Ryu is easy to use, I learn new things about this character every time I read up on the forums, or a blog, or watch a video. As a newer player to fighting games I struggle to play footsies well, or have a good fireball/ground game. It may be a case of greener pastures, but I often look fondly at characters who rely heavily on memorizing setups, and not reading your opponent, and reaction/prediction. I find it hard to believe that a character ingrained so heavily into the fundamental building blocks of 2d fighters is ‘easy to use.’

I suppose I can understand you not liking Ryu for whatever reason, be it that he is the poster character so he is common, or that he is a ground game footsie character so many appear at first glance to be similar (After watching a lot of different players I can very clearly differentiate them, and their styles, but I suppose to some it might appear to be “the same” as I suppose you can only throw fireballs and poke so many ways).

I know the reason that I’ve stuck with Ryu since vanilla is that even though I am a total scrub, I have never felt that Ryu was the reason that I lost. For all the people that find Ryu boring, I’m sure there are many who are tired of so many characters just built around a 50/50.

Edit: Well, this came off as more of a rant than I intended. I apologize to Bryan, I was not trying to pick on you in particular, I’m really just tired of getting shit about playing Ryu.

Sorry, when I said that the SSF4 hit box extends horrizontally past the hurt box, I didnt mean that the hit box was closer to the opponent. I should have worded like:
“the hurt box is smaller horizontally which means the very tip of ryu’s hit box cannot be counter hit”.

do people who know a lot about ryu/ken think that the buffs for ryu will make him as good as ken in 2012? better? worse? I’m just curious, cause ken seemed a shoe-in for top tier in 2012…

Kens BnB combo that ends with EX Tatsu will be replaced with an EX SRK instead because of the 12% damage increase on EX SRK. Which is a buff. He also got another viable poke (St.HK) Its hard to tell right now but they will probably be about the same this time around if they get it right.

doubt it. Ken has mixups after that. I only see that changing for a round ender and thats about it.

Heh its funny, I’m just now hearing about hurtboxes. Never knew that existed.

I don’t think their playstyles are similar enough to warrant comparing. Ken has decent midrange options but he’s at his best when he’s in the mixup range. Ryu conversely, though not a mixup slouch himself, is comfortable at all ranges but not overwhelmingly powerful in any single aspect. I think Ken’'s narrower focus allows the player to work more on his mixup aspect where Ryu players must put in more work overall to achieve good results. In a nutshell, I think they’ll both be good but in different areas. It’s hard to say if one will be better than the other, particular since the buffs and nerfs of the rest of the cast have not been finalized. I’m feeling optimistic though.

That being said, I don’t think Ken’s buffs outweigh the massive nerf that is the extra frame of startup on his sweep. No more hard knockdowns off jab with which he can set up ambiguous jump-ins and no more st. MP->cr. HK except on CH. Ken will be hitting a bit harder now but he loses some potential to create those damage opportunities. I think Ken will be highly competitive but I don’t know if he’s going to be obviously top-tier - he doesn’t have the ridiculous footsie game that Fei does, he can’t get in very easily and safely like Yun or Yang, nor can he do massive damage like the Hong Kong trio. I think his final placement on the tier list will have a lot to do with how the other characters are buffed or nerfed. He’s definitely a solid character though. A player with solid fundamentals and creative mixups could certainly excel with him.