Disclaimer:
This is a huge wall of text and I’m not a native English speaker so excuse my shitty syntax, please.
Also I wanna say upfront that I think SF4’s core game mechanics are gorgeous as well as the depth that goes with it and I feel it is a great thinking man’s game.
See I haven’t played fighting games in 12 or 14 years and when I did I was pretty good at them relative to the 10 friends I had to play with (SF2, the MK series, Tekken 2-3 and Sc).
I could do combos and execute specials easily.
Now I’ve picked up SSF4 and I feel like fucking garbage and I totally am.
My gameplan with Ryu after 3 month or something consists of throwing fireballs, 2 hit combos like cr.strong>fireball and normals.
I’m not fucking able to do 1 or 2 frame links in a real game ever even though they work in practice mode most of the time.
Personally I enjoy the challenge and I’m confident that in another 3 month or less, I’ll have some combos down but I can also put myself into the mind of someone completely new to the genre who would just say: “Fuck it I can’t even play the fucking game on a very basic level unless I practice every day for several hours over half a fucking year and read forums and watch videos a ton.”
I mean the fucking franchise is over 20 years old and they still haven’t gotten it done to explain the gamer who picks it up for the first time how the game actually works, and there’s almost no simple as fuck combos that do a bit more damage than a normal and make you feel good about yourself?
With combos in this game it’s like either you can execute them 90 percent of the time or it’s not even worth using them since you leave yourself open to an attack or do less damage than doing a simple uppercut or cr.strong>fireball.
There’s no slow ramping up in difficulty for a higher reward. It’s either hit or miss.
I tried to get my girlfriend into the game and when she was in practice mode she couldn’t even understand wtf the symbol for the srk motion was even supposed to tell her at first sight and I couldn’t either until I tried the motion from SF2 memory and that stupid Z symbol doesn’t even show the correct way to do it for fucks sake…
None of the other symbols like the blue box or the lightning were explained anywhere and so she jumped into challenge mode, since it looked like it was some kind of tutorial in order to learn the game, but again nothing was explained and when she got past the special moves and ultras into basic links, she didn’t know what to do since nothing even explained her that you have to actually time the button presses.
Now in contrast to that we got MK9 at about the same time, she played it, started with the tutorials and mini games and they explained to her through playing how she gets her special moves work, how to do simple combos, how to extend them and how to do all the basic other shit you need in order to play the game against another human opponent and she felt good about herself.
She still thinks MK9 is a better game than SF4 and she feels like shes 10x better at it than at SF4 even though she played both for roughly the same amount of time.
Now that’s fucking shitty game design ladies and gentlemen and in my opinion the only thing that needs to be fixed with the game, among gameplay bugs, social interface and crappy online play.
Where in the actual fuck does this game need rebalancing when every major event consists of different characters in the top 8, and where characters like Gen and Zangief can win majors and Oni’s and Blanka’s can go top 8 any day?
If Capcom says their sales don’t warrant a SF5, maybe think about why people find the game so hard to get into and are hesitant to buy it and do something about it instead of blowing out the 4th incarnation of the same fucking game with the same garbage interface that only the people understand who are into the game for the past 20 years.
I’m not saying dumb the game down, I’m saying design it so it has decent a learning curve with proper tutorials/practice mode and slowly ramping up difficulty in terms of execution, while maintaining the same hard as fuck high level execution, rather than make learning the game feel like going to university and getting a major in science right after kindergarten.
Ultra won’t save the franchise, won’t bring in tons of new players and won’t save Capcom from bankruptcy.
The best it will do is keep the pro scene and hardcore SF fans on life support for another 1-2 years.
If anyone has a different opinion just let me know, since I’d really like to discuss this, rather than being just a blogpost where I blow off some steam.