Here’s an interesting discussion… covering df.hk’s uses in full. Correct me if I’m wrong, but with df.hk being able to juggle into backfist almost anywhere for 230 damage, Guile has the most damaging, non-trade, meterless anti-air in the game now, with the ability to take a quarter of a life bar from some characters just from a bad jump. We should be trying to land this more.
First off, I have to ask that aside from the juggle ability of it, was anything for sure, genuinely changed about it from vanilla? I believe frame data-wise it remained consistent, but I remember many people believed that it’s hitbox felt better. We all know it’s main issue is it’s low active frames, meaning you have to bullseye it, but I am curious if it got a bigger hitbox to help it land.
Now for a small write up by matchup. I still only have experience using this in real matchups in Vanilla… but I do have a lot of experience using it, since I always tried to land it because, in all seriousness, it “looks silly.” That’s why I’m curious about the hitbox though, if it’s easier to land… then oh snap.
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Honda: Very useful. If you haven’t thrown a boom and he jumps, it seems easy to land or AT LEAST trade in your favor. Can also tag a nj.hp, although this seems harder to do. Can use the OS c.lk > c.lk + df.hk to tag a backdash, although I don’t know why Honda would want to backdash on wakeup.
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Zangief: Useful. Seems he can outprioritize it often with his early j.mk, but if you thrown a jab boom and walk behind it and he jumps, it’s pretty easy to land. Has good range to tag empty jumps too, but be careful. Can use the OS c.lk > c.lk + df.hk to tag a backdash… not that you should ever be in Gief’s face though.
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Rufus: Very useful. Seems like this is just perfect for divekicks over booms. Hitting his normal jumping attacks, namely j.hp, seems hit or miss and may not be worth trying at far away jumps. If he likes to use non-EX messiah kick to get over booms, this can tag that as well, but you need some gdlk reactions. Can use the OS c.lk > c.lk + df.hk to tag a backdash… may be useful when he doesn’t have meter and you want to apply some wakeup pressure.
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Dhalsim: Useful. Primarily because you can use the OS c.lk > c.lk + df.hk to tag a backdash, and backdashing is a pretty useful option for sim.
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Boxer: Mildly useful. There’s a particular range where df.hk will tag his j.hp. It’s pretty much at max range, don’t attempt it otherwise.
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Viper: Mildly useful. Only use I’ve found is a max screen super jump > hk burn kick. Any other use will probably result in you getting vortex’d.
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Fuerte: Mildly useful. Only use I’ve found is that it’s a safer option to try to punish a wall jump than forward jump > air throw. Possible use of pre-emptively backdashing when in tortilla range (run back hp) and then df.hk’ing his recovery when he falls short.
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Ryu/Ken/Akuma: Bad. Can tag bad jumps, but their variety of good jumping attacks can make it not worth your time. Akuma’s air fireballs are also a deterrent. Possible use of being able to tag a tatsu if it passes over your head… needs testing. Can use the OS c.lk > c.lk + df.hk to tag a backdash, but why would you ever do this to these guys?
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Chun/Claw/Blanka: Bad. Their jumps are just too quick or too steep and they have good air-to-ground attacks that stuff df.hk (air throw still awesome though). I will say that now I will probably use df.hk to punish whiffed blanka vertical rolls though… since he recovers so fast once he’s on the ground. Yes, I know you can hit chun out of Hazanshu with df.hk… come on, is this really practical?
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Sagat: Maybe? Seems like his j.mp elbow would be a deterrent, but i honestly haven’t tried it much. Can use the OS c.lk > c.lk + df.hk to tag a backdash, but not sure why your in sagat’s face on wakeup.
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Dictator: Maybe? I’ve never really bothered trying it here. It might be good, but it seems his jump has an arc that isn’t suitable for df.hk. I could be wrong. Probably the go-to tool to punish psycho crushers that cross you up and his U1.
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Abel: Maybe? Just seems like his jumps stuff it whenever I try it. Anyone have input on this? Can use the OS c.lk > c.lk + df.hk to tag a backdash.
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Guile: Maybe? I don’t play enough Guile mirrors, but I don’t see why this wouldn’t work unless the Guile used j.lp a lot. J.lp would probably stuff GHK. Can use the OS c.lk > c.lk + df.hk to tag a backdash though.
That’s it for the arcade roster, anyone with more experience with newer characters should put in your 2 cents. If I had to guess, it would work alright on T-hawk and Hakan, has potential with Guy’s floaty jump, Fei long, Dan, Dudley, Gouken, Makoto, Rose, Gen, and Dee Jay, but seems useless against Cammy’s jumps (although a spin knuckle and hooligan punish seems possible), Cody’s priority, and Seth, Juri and Adon’s air wankery, although it may be worth trying to tag a Seth walljump considering his low health.
Anyone done much testing on the new cast?