omg im slow hahahahha, good stuff
I feel that one thing that has not changed since Vanila is that Akuma’s Dive kick will stuff the flash kick.
[media=youtube]LxaaGjUgpDY[/media] - @4:50 I inadvertently did a S MP which interupted the dive kick (via the demon flip). its very hard to do this on reaction. Other than that, I still hate the Akuma matchup
Also. Dictators J HP has a unique hitbox where even the EX flash kick will lose out.
Against Dictator, I find that the flash kick is only suitable against countering ground attacks.
You must be using odd timing or something; Dictator’s j.hp is very beatable with ex.fk or lk.fk and it trades nicely vs. hk.fk.
In terms of Akuma’s jump just try to air throw before he can ever cast that shiz. Otherwise, if your timing is right and he tries to hide behind an air fireball you can use your small amount of invincibility to trade with a hk.fk and against akuma its worth the trade/reset.
There’s nothing in this game that I hate trying to anti-air more than akuma’s divekick. I swear that thing has more normal AA stuffing potential than any move in the game. Obviously, flashkick can beat it clean at the right range, but it’s rarely at that range when you actually have your down charge. There would be times where I would just give up anti-airing it when my AA’s would get stuffed or randomly whiff against it.
As far as dictator’s j.hp goes, I gotta agree with syngin. It’s a good air to ground for dictator, but it ain’t no gief j.mk, sagats j.mp, or even shoto j.hp.
I dont know which kick was it but I lost against a decent dictator online when I just needed to chip him on my wake up. I did a lk.fk and he did neutral jump kick. He stuffed me clean and I lost the match. I am seeing dictators use this more often.
BTW I played a very good elf and he msg me at the end of our match after I lost decently. Title: You are good. Body: at running.
I kept myself from answering back, how could he say that when he uses the lamest character in the game. I was jumping and not being an easy target for his mix ups. Do you guys play any different or is there a way to play grounded against elf?
I dont remember where it is but there is like pages dedicated to trying fight against ELF using guile. Can someone link this gentleman?
I here the matchups thread is a good place for that.
You’re doing it right.
If you want to play grounded against Fuerte, you need nerves of steel and a high reaction speed. The goal is to zone normally and react to his pressure with extremely specific tools - if you make one mistake, it can cost you. Just stay out of his way by any means necessary - jumping around like a newken is fine as long as you don’t fall asleep at the wheel
ok, thanks man, this elf dude had some great run-cancel-hand links combos, he was definitely a great player. He is just not a good sport for such a comment, he worked hard for his win :-p
“- if you make one mistake, it can cost you” , I guessed right on several of his mix ups and knockdowns. But on one I didn’t I got stunned into ultra. BYE BYE. I died like a family man.
Just wanted to chime in on this. First off, this is awesome! I noticed it randomly on youtube and thought “wow, this is going to be great for when I play claw.” However, I think plinking with jabs is going to be more useful for Guile. I dunno, but I plink UDK > c.mp and c.lp > c.mp by using mp~lp a little bit earlier than what is normal. In the UDK combo, I will either land the c.mp, or nothing will come out. In the c.lp > c.mp combo, I will either combo a c.mp or chain another jab. I guess I actually like that the 3rd jab chains… using the select button means your combo stops a little bit closer to your op.
Still, a VERY cool find.
i dont understand this find at all, need a video tutorial
I tested dictators J HP vs the EX flashkick and found that if Dictator is above you he WILL stuff the EX flashkick, however the C HP owns it which is pretty strange. At about a 45 degree angle the EX flashkick wins.
Thanks for this!
Well thats the way it is for most jumping attacks really. Half the battle with learning to AA with guile is realizing you don’t have the SF2 flashkick and the thing hits way out in front instead of strait up. Still takes a crazy amount of time to get straight though… I’m still whiffing flashkick in the wrong direction as an AA every once and awhile.
I can’t question or argue with you on that point though, as I totally agree with you. My second match against Akuma shows that the FK can sometimes whiff if the demon flipresults in him jumping over you and lucky i didnt get punished for it.
I certain matchups (ie dictator and ELF) I cannot rely on the Flashkick as much and have to look at other anti air options, which of course varies.
PS the Guile High kick > Backfist works a treat against Honda with correct spacing and timing. haha
A lot of Rufus I played in recent times offline are doing short dive kicks from a distance to close in after jumping SB’s, meaning that C HP is ineffective against it. However a backfist or a S HP from the right distance is one option that has proved effective for me.
C HP is good if the Rufus does a pre-emptive J HK with the expectation that you will jump at him.
As a side note, never forget the s.mp vs. Rufus - I haven’t had him beat (or even trade) that AA with anything. Between sb and s.mp, you can make it very difficult for Rufus to get in.
If only I read this earlier. I got pounced by a flying Rufus. Clearly, I need to know the matchup more. But I did give that leave-stick-in-neutral-after-divekick thing a try. I think my opponent was thinking “why does it not hit!?”
According to OP crouching hard punch was nerfed from Vanilla.
How so?
And how much worse is it now?
C HP has a slightly slower start up (although not too obvious), but still a very effective anti air. GHK and S MK are ones i’m using more often now, as many opponents who know the guile matchup pretty well are using jumping attacks from a 45 degree or 30 angle to nullify the C HP.
Hence, the 2 other anti airs i mentioned come into play here. Guile has many others which are situational.
Furthermore, I have a pretty bad habit of backdashing after a Lvl 1 or 2 FA. I say this is a bad habit because When I land a Lvl 2 FA, I miss out on the opportunity to land a big combo. Sonic hurricane will only connect after the backdash and not the Forward dash upon crumple. Besides my reasons for backdashing is self preservation and not running the risk of getting poked and losing additional life.