SSF4 Guile Match-up Thread: Typhoon < Sonic Boom < Vortex

If you’re sitting full screen with no life lead, Cody doesn’t need to come to you. I usually advance close enough to him (using booms, st.lk knee to keep charge, and neutral jumps) to start baiting out ruffian kick/zonk knuckle stuff that’s unsafe for him on block and work from there. At that range, you’ll usually start getting some jump-ins from Cody that you can AA accordingly.

Any tips/gameplan for Gouken matchup in USF4? Somehow I find this match is harder in USF4 compared to AE2012 X_X

I fought a runaway U2 Elena today and that MU felt horrendous for Guile.
Basically keeping Elena out and staying full screen doesn’t accomplish anything cause she can just absorb booms and heal.
Staying in her face and pressuring her is hard as fudge cause upside down kick and far HP whiffs. Her backdash is hella good as well and quite hard to OS, cr.LP into backhand seems to work but not all the time.
Midscreen, Guile seems to lose as well, cause she seems to be able to slide under sonic booms on reaction. Her far reaching sweep is unpunishable and her overhead special is hard to block on reaction, so this gives her a very effective and easy high/low 50/50.

So doesn’t matter where I am on the screen, I always seem to be in a big disadvantage :frowning:

It’s still basically the same as it was in ae12, except you can’t rely as much on trades - be it anti airs or pokes etc.

MU:
Mid screen trade FBs until he gets a bar (don’t be afraid to nuetral jump, FA or block if you have to) and see what he does;
A) if he’s ninja turtling, jump in/edge closer and rush him down (corner him of possible) Play smart when you’re in his face and watch out for his sweep’s range and Kong/parry wake up.

B) if he demon flips in on the offence, air throw. You might not always be able air throw on reaction especially when you get closer, so don’t be afraid to just walk back/block instead.

C) Continues the FB pressure:
The really patient and good players will play their projectile game so smart you will think that normal FB is all they’re going to do, and the one time you jump, bang, you get blasted out the sky. The trick then is to trade FBs until you think you have him controlled or you think he thinks he has you controlled. Then just start walking forwards and get ready to Anti Air/block/poke as necessary. Bull dog him into the corner and keep him there.

On his knock down, especially in the corner, he will likely do either; kong (high or low), demon flip, jump back hk or air tatsu. Focus on a high low throw mix up offence but keep in mind Goukens options.

If you really want to screw with him, SB on his wake up at about 2 character spaces away and play accordingly to how he reacts on WU. Switch between these two ranges on his wake up to keep him guessing and keep him in the corner. If he escapes, go back to nuetral game, especially if he has ultra stocked.

Footsies/pokes:
back fist, standing fierce, standing roundhouse/step kick, cr roundhouse and cr mk.

Anti Airs:
Cr, fierce, GHK, air throws, j.rhk, j.mk, standing mp.

Have you fingers ready on those buttons.

I’m still working on elena, unfortunately haven’t fought many at all so far

i’ve always said you have to be aggressive vs gouken. watch nukledu vs infiltration.

the elena matchup is horrrid…when they pick U2 its a loss because once you get their health down and at full screen they use that ultra and all your hard work goes down the drain…

I think with more experience we will be more mindful of her run away healing. It’s a bit like Blanka U2. When you see he has U2 stocked and starts moving away from you, you need to follow and keep the range to remain threatening.

Elena will always want to use the healing ultra after a hard knockdown right? I always make sure to not use delayed wakeup and have the ex boom ready when I think they’re gonna try it.

That ultra seems like it would be suicide to try on dudley with ex mgb!

Elenas hurt boxes really screw this MU.

You can’t really stay at your normal sweet spot range due to her slide or hurricane kick thing. Although, you can whiff punish her slide hard and interrupt all versions of her hurricane kick for some nice damage.

Backfist, standing fierce and UDK she tends low profile more than she should IMO, her pokes are a lot faster and safer than yours AND she can ex axe kick off a cr short which is often too fast to even react to (FK can interrupt it though, just try not to blink)

On top of that, she’s got at least 2 overheads, an insane ranged FA and that low drop kick that round out her devestating high low overhead mix up. You can sort of play footsies (cr mk is particularly useful, especially on slide happy Elenas) but it’s difficult to recommend being at that range when you’ve got all her BS to deal with.

The saving grace is that for some odd reason her cr.lks can all be blocked standing and should she transition into her axe kick, you can interrupt them =)

The safest range (but not optimal spacing) puts you almost full screen away, but since this allows her to evade/block or simply absorb any booms on reaction and build ultra, it’s not always advisable. If she does jump in from that distance, it’s a perfect angle for you to air throw her or set up a U2 trap.

What success I have had is with step kick, standing fierce (on occasions) and reverse sobat due to their range or the latters evasive nature. So if you do want to go on the offensive, those are your tools on getting in.

Cr mk, mp and roundhouse kick are all effective footsies but as mentioned before her high low mix up game is just too strong for Guile to really stay at that range and It’s difficult to open her up or even sustain any kind of pressure on her before you have to start back tracking. But in doing so your only useful tool (SB) becomes proportionately pointless the further you move :confused:

Arghh it’s so frustrating!

It is indeed frustrating. If only upside down kick and st.HP didn’t whiff she’d be much easier to deal with.
Until they fix Elena her hurtboxes I’m not gonna bother with Guile against her and just straight up go to my secondary, Balrog.

Huh. So, the dudley matchup is definitely a lot harder now.

The biggest change for the matchup is his U1. Once he gets it, you just can’t throw booms anymore. It’s pretty much just like chun’s except that it’s bufferable. His s.hp really is SUPER good now too. It will stuff c.mk from a pretty decent range now. With the ultra being so good, a big thing you will have to look for is punishing attempts to just build ultra with focus.

So, how to counteract this? I think the answer is just straight footsies once he gets U1. While his s.hp is better, Guile still beats him in this department, so long as you play good, reactionary footsies. Punish his s.hp with your s.hp, his f.hp and c.mk with your c.hk, and if you are going to throw out s.hk or c.mk, make double sure to pick your spots. It’s important also to remember to throw the ocasionnal c.lp’s out to stop EX ducks and the ocasionnal watch outs for AA opportunities.

Still hard though, and he’s got risk/reward in his favor. I think this might be 5/5 or worse now.

The match up is definitely worse but still winnable. Footsies is definitely the deciding factor. The biggest problem, imo, is figuring out the Dudley player’s tendencies and patterns. ThirtyFour’s Dudley applies different frametraps than Smug’s Dudley.

I cannot for the life of me best Bison with guile I can beat all my bad matchups but I cannot aa bison online and his crouching kicks beat my block and boom attempts.

I’m frustrated because I have played guile since vanilla and this matchup is supposed to be so easy my 4 year old nephew could mash on a stick and beat bison

It’s your positioning: you’re too close to him. Even if it doesn’t look like it, you are.

I had the same problem with him for the past 3 or so months though, so don’t feel bad.

For about 70-80% of the match, stay around 4-5 training room squares apart (quite a bit further than you’d usually be), just far enough so that his jump in fierce will miss. At that range you can AA on reaction to whatever he throws out.

bison j.hp -> crushes Guiles Cr.fierce and cl. St. Fierce but loses to far st,fierce and st.mp

Bisons j.mk -> crushes st.fierce (and close variation), loses to iirc st.mk and st.lp
Cr fierce tends to get crushed but at certain times can beat it clean

Bisons DR -> crushes st.mk, loses to st.fierce. Loses/trades with cr fierce

Generally speaking cr.fierce tends to be
quite unreliable in this MU due to it getting crushed a lot and in some cases just outright missing :frowning: Your standing AAs and air throw all work really well though.

You really just have to respect his cr.lks, don’t try FK your way out of this pressure unless he cancels into PC or SK. Don’t press any buttons, don’t try anything flashy, just concentrate on blocking the three shorts. It’s a lot easier to deal with his follow ups that way too.

I never respect Bison’s cr.lk’s. If I see the Dictator press cr.lk’s quite abit, I’m going to meaty him with Upside Down Kick > St.Hp xx Sonic Boom > FADC > St.Hp > St.Hp. :smiley:

I can’t do anything against him. I play a very pressure oriented guile and he just scissor kicks away or PC away

Is he using Scissor Kicks/PC on his wake up?
Start baiting and punishing him for it.

Is he running away and doing Scissor Kicks/PC from a distance?
Look at the spacing at what range he’s doing them, again. Bait them out and punish him for it.

Use the training room to see what you can punish/stuff the Scissor Kick/PC with.

Well, if you are playing a pressure-oriented Guile, then that is your problem. It’s a zoning matchup 100%.

Guile can pressure Bison. Just have to be smart about it and figure out what Bison’s favorite pokes are.

I have major trouble with Bison too. I got beasted by this decent Bison last night. He EX scissored through my light boom at least three times, and really tortured me with the HS’s. I just need more experience I guess.