SSF4 Guile Match-up Thread: Typhoon < Sonic Boom < Vortex

I know a couple of Yun mainers and some Yang mainers as well whom never drop their links and apply frametraps left and right. Ugh!

Had anyone tried cr.lk -> st.lp -> cr.mp xx boom in AE? Does it still works as usual?

I \whiffed st.lp on Oni today.

Having trouble with Dudley, Oni and Ibuki,

Dudley:
I know GHK is useful in this match, but when he starts doing the people’s elbow, that plan stops working. Also, when he starts duck-dashing (the move where he goes through fireballs), what the hell are you supposed to do? He comes out safe and usually straight into a combo (which also seems to be safe), then kablam, I’m pinned against the wall. Not fun.

Oni:
I swear to God, this guy’s hit box is retarded. Half of my moves don’t connect - and I really don’t know why. It looks like it should have connected, but it just doesn’t…grrr. Also, is his srk like 0.25 frames or something? It seems to come out noticeably faster than the other shotos, especially during block strings.

Ibuki:
I can’t get any of my anti airs to work on her and i really don’t know the match up at all. Her vortex is something out of this world, too…

So yeah, any match-up knowledge from the Guile guru’s would be useful. Thanks in advance!

Dud’s duck is safe now? Last I recall they still run straight into b+hp followup after lp boom.

Nj.hp can hit Dudley’s elbow. S.hp also counterhits if he tries anything after a duck, including his hp. I always hit s.hp when I see Dudleys duck and they can’t really do anything about it. Hit c.lk when they use duck closer and you’ll hit them cos duck is weak to lows. Try nj and punish duck if you really can’t get the timing down. They’ll usually change to jump-ins if you hit them this way.

jumpback airthrow should catch that elbow as well. Depending on from how close they jump at you.

I love you guys.

No homo.

But seriously, thanks for the information regarding Dudderz. I shall no longer be getting anally raped by him any longer!

What’s really fun is staying a little out of sweep range and just poking him for every move he makes.

yang is guile’s worst match in this game imo. i’d argue it might be worse than vanilla sagat.

ibuki got a lot better too.

the worst thing about this game is that i keep losing to random b.s from scrubby oni’s…mainly when im playing as yun. i’m still not used to that ex slash thing.

Is it because yang’s crossup? or his roll going under booms? why is it so bad?

Probably a combination of Yang’s crossup, better ground game (c.MK into rekkas hurts), pokes into command grab, palm to build meter/neutralize booms, command dash to get into half screen for free, and the dive kick. Rolling under booms doesn’t really come into play unless you’re being predictable.

it’s just generally bullshit in every way. he can turtle and gain meter until he has full super. there’s pretty much nothing you can do about this if the yang is good because you don’t want to be anywhere near him or you’ll get walked all over. that palm does a shit ton of damage if you get hit by it (and he also has a fake version that recovers fast as hell just to fuck with your brain even more). when he has meter, he can ex senkyuutai (rolling kicks with srk motion) your sonic booms from 3/4 of the screen away on reaction. it also can be fadc’d (unlike yun) into ultra. he has target combos (including the main one that finishes with two fierce punches and knocks down). he has fei long like rekka that can be linked from cr.lp, cr.lk, cr.mk, st.lp and st.lk…and can be fadc’d into ultra. he has a teleport that places itself just infront of you of just behind you, and an ex version that will do this from full screen (i think). oh i forgot, he also has a command grab.

i’m starting to wonder why people regard yun as the better character. i’ve used both, and yun definitely seems more fun to use…but yang does have more tools. yun has better normal anti airs, but yang’s ultra 2 is an awesome anti air.

People thought Yun better bbecause Daigo use it.

yun has faster dive kicks that yield frame advantage, yangs dive kicks are usually negative on block, stand throw will beat his normals if his dive kick wasnt deep. yun cannot be footsied by most characters because his far strong can be buffered into target combo, and yuns far strong does not lose to other normals.

yang might be worse for guile, iono yet. guile loses to both twins though.

If Yang turtles and uses his palm to neutralise your booms, just backfist them and they’ll realise they can’t get meter that way. It’s easier to backfist his palm than Ryu’s hadouken cos the recovery is slow. His ex SRK roll move can be punished when he’s in the rolling animation. Even his ultra 2 can be hit out with a c.lk since it starts with that roll.

Consider yourself lucky if the Yang player uses SRK fadc into ultra cos the ultra doesn’t hit fully that way. The dangerous ones are those that cross you up and poke you with s.lp till you get hit, then easily hit confirm his combo into 2 x rekka fadc, ultra/s.lp, ultra 1. The ultra hits full and deals a lot of dmg. Command grab aside, the thing that’s worse about Yang is his teleport, s.lp, rekka frame traps and crossup mk. Apart from the 3 hit, I think only the first hit of his rekka can be punished on block. 2nd hit seems even imo.

Yang is in fact, a harder matchup for most other characters, just that a lot of people don’t realise his potential. He is better than Yun in the long run imo, if you know how to use him well. Hold nj instead of db if you get rekkaed or you’ll run the risk of being reset with another command grab again.

GHK is quite a good AA against Yang.

Guile can counterhit Yun’s far strong with s.hp, but you must do it a little earlier(like 1 frame) than Yun. Possible to combo into another s.hp too cos s.hp hits him when Yun extends forward. But it’s a big risk for Guile as s.hp is easily punishable on whiff. I think it’ll be better to try and jump-in if you expect a target combo from both twins, but will get SRKed if they’re fast. Gains Guile a bit of distance this way and could get you out of the corner if you’re stuck.

Any advice on Oni MU and Bison MU?

Not sure to deal with Oni slash crossup , slash crossup, grab, grab, slash crossup…if I FK away, he will chase me with EX slash …

Bison MU…any other way than turtle along the match and punish every Bison move?

I think the matchup got worse for Guile in AE. The further distance from SKs really messes Guile up sometimes and can’t just s.hp blindly. Smart Bisons trap Guile in the corner and if he can s.hk if Guile tries to jb hk, and they can also s.hk if Guile jumps forward. If you get caught in this, walk forward a little and jump such that Guile’s j.hk hits at the nearest distance and Bison would get hit if he tries to s.hk. But he could substitute his AA with c.hp though. I think frame trapping Bison with UDK seems to work quite well and a distance where he can’t grab Guile and you can combo into sweep or s.hp. If you have problem with crossup psycho crusher, then just backdash cos it’ll autocorrect. If Bison likes to hit j.hp earlier to prevent Guile from jumping/c.hp, you can c.lk into combo to punish. Airgrab sucks so it doesn’t work so well on Bison now.

You can front dash away from his throw, dash x 2, mk crossup setup. Which in turn will make them use the safe j.hp setup.

Oni is a ? for me. I hate the slash crossup too and I hate the look of that character. It’s a lame way to 50/50 ultra. I just nj/jb if I feel it’s coming, like Yun’s ex lunge. You have to really concentrate looking at Oni to see what he’s doing e.g his fbs cos he looks so blurry. Not sure but I think his slash crossup can be hit when he’s travelling towards you just like Gouken’s slide fist move.

Bison is a problem now? U gotta be kidding me. I just chuck booms, and SHP, AA him. I dont get AE till 7/5

Dhalsim is the worst match up IMO

Yun is definately a worse matchup than Yang. This is the same evolution I saw just before leaving Japan. It really feels at first that Yang is just Yun with a legit crossup j.mk, and more damaging footsies with his c.mk xx rekka. However, eventually you will find that getting hit with a rekka combo ender is a wonderful thing compared to Yun’s target combo or up-kicks. At least that rekka puts you on the other end of the screen for some breathing room.

I mention YUN’s target combo in particular because even though at first glance it seems the same, Yun is just a faster character than yang and his “footsie combo” puts Guile in a much more desirable spot for him. Essentially though, Yun is better because of speed. He is a faster Yang, especially with divekicks. Once Yun players start sussing out ranges, speeds, and positioning for his dive kicks, expect trouble. I doubt people online have “got it” yet, so it feels like Yang is currently the harder MU. imo