Guile can punish Yun’s blocked DP+LP with MK super. Looks like the super glitch is still working great
This is good cause doing LK super > U2 is pretty tough now in AE and MK super > U2 is easier. Fuck you Capcom!
Guile can punish Yun’s blocked DP+LP with MK super. Looks like the super glitch is still working great
This is good cause doing LK super > U2 is pretty tough now in AE and MK super > U2 is easier. Fuck you Capcom!
Nice gilley. Do you like U2 over U1 against yun?
I’m not in a place to really test this, but I remember reversal super not being able to punish his hp shoulder. It’s great that he can punish lp shoulder and all, but when will he really use that? Did something change where you can reversal his hp shoulder with lk super? I know that EX shoulder is heavily punishable at least… I think at least -5. I also think U1 is more useful in this match, IMO.
Going back to his shoulder though, if he wants to use it to go through booms, he can EX on reaction and hp on guess. The most effective thing I’ve done to deal with the hp shoulder is to simply throw feints as usual, then tag it on reaction with c.mp xx boom > backfist. This seems to hit very easily on him. If you have a down charge, it countes as a count-hit when performed this way, meaning you can c.mp > c.mp xx hk flashkick for some very solid damage.
The main thing we need to be looking at as the Guile community right now is how to properly AA his dive kicks. At first, I promise it will seem all kinds of easy, but once they start altering their angles and timings, it becomes very hard to AA with a shoryuken, much less zero invincibility normals. Jumping AAs are the most effective counter in my experiences, but this can still be countered by doing a short dive kick feint while you whiff your air throw, then tagging your landing recovery with that sh&^tty easy mode combo into up kicks. As usual, a well timed flashkick is usually best.
Yah, I really haven’t found a solid answer. Haven’t really tried trip-guarding though with c.mk or c.hk…
st. lp
Done wonders for me so far.
Also, Short super will punish E.Ryu’s Forward axe kick thing(which is -2 on block)
I really haven’t gotten to play the game vs. humans yet. I was just testing a few things for about an hour or two last night. I’m busy for the next few days moving down to Marina Del Rey. I’ll probably start playing SF a lot more now that I’m closer to the action(WNF). That said, I will probably still be using U2 for Guile since U1 requires Guile to just sit in the downback position, which isn’t the best place to be. Guile needs the mobility, and close s.fierce > rh FK > FADC > U2 still does a good chunk of damage. I still feel that U2 has more utility even though the damage is laughable. If Capcom had changed U1 to get full hits/damage on airborne opponents, I would probably consider using it, but the shit still sucks for AA.
Jab shoulder is his safest version on block -3. The Fierce shoulder has the most recovery, you can do whatever to punish that one on block. I was just testing any Guile super glitches on some of the new guys. I will do a more thorough test next week, I’m sure there’s more.
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man this sucks. I’m struggling to win pretty every single match. I’ve lost to players I usually have no problem beating. Ken is fucking scary as shit in this game.
Here’s a couple of random Guile vs. Yun things I tested today. I wont have much time to hit the lab until next week probably.
Yun’s qcf+LP > FADC forward dash leaves Yun at -2 on block so Ryu cannot punish with a DP. Guile can punish with LK super though.(glitched)
Yun’s dp+LP > FADC forward and dp+MP > FADC forward leaves him at -5 on block. Punish accordingly
Yun’s dp+HP > FADC forward leaves him at -3 on block so you can’t FK him. You can punish with LK super or MK super(glitched). I’m not sure if you can punish with close s.jab/s.short…I can’t seem to get it out right now.
I noticed Yun’s like to spam that amazing s.MP. This move is -5 on block and you can punish with far s.HP but the timing is really tight. FK it if you got the charge.
s.MP > s.HP chain from Yun leaves him at -3 on block so you can’t FK it, but you can punish it with LK super or MK super(glitched)
s.MP > s.HP > b+HP chain from Yun leaves him at -8 on block. Punish with whatever. It looks like there’s lots of errors in the japanese AE guide. So the frame data on the SRK wiki will be incorrect for a while.
Oh yeah, you can throw Yun out of his dp+P shoulder attacks the way you throw balrog out of his dash punches. His EX shoulder is really tricky to throw, you have to input throw the instant it starts up.
Does anyone have advice against chun li now? Thanks to the sonic boom meter decrease it allows her to focus through sonic booms to gain meter and makes it so I have to go fight her up close. Also the damage nerf on the flash kick is real annoying because it makes me less willing to take risks for shit damage.
This is interesting. I could have sworn that his non-ex shoulders were non-flashkick punishable, but the frame data posted is saying -5 or more on block… did the frame data change from AE to AE (consolse)? This is messing with my head a little to be honest. I seem to recall blocking an hp shoulder, doing a reversal lk super, and the super getting blocked while I was still in Japan playing this. Am I just psycho?
I think the #1 most useful thing about what you posted might be the s.mp > s.hp target combo bit about it being punishable via glitched mk super. That target combo is an absolutely amazing tool he can use in footsies, although I would need to see how range dependent it is to land the super. However, with this knowledge in hand, attacking a super stocked guile in down-back from almost any angle would become risky. Dive kicks can be flashkicked and the best footsie tool he has can be countered. This is what I’m talking about! Good stuff!
Also, I always did mean to try out tapping on s.lp to AA dive kicks, but I’m so conditioned to go for the heavier AA that I always forget to try. Due to it’s recovery, it seems like a great tool to counter those divekicks. I think that’s the main downfall of AAing the divekicks with other normal AA’s… once the divekick is performed in the air, Yun kind of hangs a bit in the air before coming down, causing your AA to whiff and then hitting you out of recovery. S.lp seems like a good option to beat this, and I would even go as far to say that a trade would be in your favor, since you get out of whatever pressure he’s got and can possibly set some stuff up on the reset with a jab boom.
This is just my feeling. feel free to bash it.
It sucks that crapcom nerfed meter gain of Sonic Boom but,
I feel that Guile’s normal are gaining meter more than usual in AE…
Thanks for the tips guys, might try to mash jab to counter dive kicks…
From my arcade AE experience, punishing Yun’s shoulder is something like punishing Rose’s reversal move. I think you can’t punish it if they cancel it from a normal. If they did an EX shoulder without cancelling and Guile blocks it, Guile can punish with s.hp. The other versions are dependent on spacing or which punch button they use from what I experienced. I’ve punished some non-EX versions with s.hp before too so FK shouldn’t be a problem. It could be that you executed it by a frame late as that move doesn’t really have a lot of block stun although it seems like it has. But I’m not sure whether all non-EX versions are -5 though. The lp version seems harder to punish.
Moves with a lot of block stun are their palm attack and Yang’s 2nd hit of rekka has more block stun than the first hit. It’s harder for me to punish the 2nd hit due to it.
just found out yang can use his ultra 1 as an anti air. I did a jumping hk literally on top of his head and he still got the ultra.
I dunno, the frame data seems to be accurate on the shoulders. You can easily punish the MP/HP version on block with a FK. The LP shoulder though, you have to use LK/MK super. EX shoulder is -6 on block, but it’s tough to punish with Guile’s sweep. Be careful.
I was also just playing around with figuring out Oni’s dash palm block advantage/disadvantage. He is -2/-4/-6/-10 on block for LK/MK/HK/EX versions…guaranteed 100%. I was just linked to a video where Chunli tried to punish the LK version with her super but he was able to block, but this LK dash palm was done meaty. One thing I found is that Guile can punish the LK dash palm with the glitched LK super. Wierd, seems like he’s able to punish a lot more stuff with it on these new characters
hey gilley are you gonna try online? if you do play online, or even anywhere else can you record it and post it? i wanna see your match footage and how you play
I’m going to play online but I’m probably not going to record anything. Online isn’t a good judge of player ability with the 6+ frames of lag.
OK, so I’ve got OCD or something so I went through Yun/Yang/E.Ryu/Oni and FADC’d all their specials to see how much frame advantage/disadvantage they are on block. I dunno why I’m posting it in the Guile forum but at least you’ll know what Guile can punish each of these with by looking at the frame numbersj. How did I figure all this out?
Gief SPD for all the 0’s
Chun super/Guile LK super for all the 2’s
Ryu DP/Guile MK super for all the 3’s
Anything higher, I used a combination of Guile’s c.mp/FK/close s.hp/crouch hk/etc.
Yun
dp+lp > FADC -5
dp+mp > FADC -5
dp+hp > FADC -3 (MK super glitch)
EX dp+p > FADC 0 at least
qcf+lp > FADC -2 (LK super glitch)
qcf+mp > FADC -3
qcf+hp > FADC -6
EX qcf+p > FADC 0 at least
qcb+mp > FADC 0 at least
qcb+hp > FADC 0 at least
EX qcb+p > FADC 0 at least
lvl1 FA > FADC -2
Yang
qcf+lp > FADC -4
qcf+mp > FADC 0 at least
qcf+hp > FADC 0 at least
EX qcf+ > FADC -4
dp+lk -2 (LK super glitch)
dp+mk > FADC 0 at least
dp+hk > FADC 0 at least
EX dp+k > FADC -4
qcb+mp > FADC -3
qcb+hp > FADC 0 at least
EX qcb+p > FADC -6
lvl1 FA > FADC -2
E.Ryu
dp+p all versions 0 at least
hcf+lk > FADC -4
hcf+mk > FADC -2
hcf+hk > FADC 0 at least
EX hcf+k > FADC -2
lvl1 FA > FADC -2 (LK super glitch)
Oni
hcf+lk > FADC -3 (MK super glitch)
hcf+mk > FADC 0 at least
hcf+hk > FADC -3 (MK super glitch)
EX hcf+k > FADC 0 at least
lvl1 FA > FADC -2 (LK super glitch)
It slipped my mind yesterday but s.mp > lp boom is a good punish for most versions of Yun’s shoulders on block.
couple of thoughts of my first match up experiences of a.e with guile.
ken seems really dangerous now. still think the match is even.
they’ve balanced sagat very well.
blanka is better.
that new animation they gave ibuki is a fucking pain in the ass.
cammy is easier for guile now imo. but she’s got some nice tools that will help her in other matches.
lost a match vs a balrog where i played really sloppy and should’ve won. gotta be more on point in that matchup now.
played a good yang and got destroyed. yun definitely seems the easier of the two.
i’ve been using yun almost as much as guile. he’s quite hard to get used to at first, but i’m just starting to figure him out.
overall i like the game. but mashing srk seems to be back. i dunno if that’s because i’m playing a bunch of scrubs that will go to back to cod the minute mw3 is out, or if it’s because i’ve been playing as yun and i’m not very good with him yet. guile is definitely nerfed, but i thought he was going to be worse (almost to the point you were masochistic just for sticking with him).
St.lp as an Anti Air from midscreen range against Yun’s divekick is definitely a plus. After that is where the battle to keep him out begins.
Just out of curiosity, how big is the hitbox for Yun’s shoulder move? I played a few matches against a Yun player and was getting hit from behind his shoulder. 0.o?!?! Weird glitch.
i must say, i think super version of guile would beat yun. yang definitely seems harder to deal with…but i’m not too sure why,
Ditto about Yang. For some reason I have less trouble with Yun than Yang. It’s probably who is playing them though.