Capcom doesn’t want Guile to be too good because he is defensive and “boring.” New players want to see rushdown and long combos etc. if Guile was too strong people would complain, drop the game, ragequit etc.
Capcom saw how strong Guile was in world warrior through hyper fighting and ever since then have made sure that is he is never top tier again.
Autocorrect or at least alter it to hit like Juri’s pinwheel kick. BTW, anyone know if lk.fk would would hit behind him on wakeup if it’s horizontal travel was completely removed?
Thanks. one of those unfortunate things but I knew that when I dropped the flash kick combo in the decider I knew I may have left the door open. Had my execution been better I would have had the match which would have been satisfying because most people didn’t think I knew how to play the match up. I made critical mistakes at the worst possible time but can only live and learn from it.
I got hit by a level 3 focus because I tried to ultra my opponent but soon realised that I didnt have my back charge for long enough.
Players like Dieminion have had plenty of experience playing at the elite level, so it is clear that his style of play is far more solid and watertight. I just havent had the chance to play any of the elite players that often. I played Only Mago’s Fei-long. Also have no idea when USF4 will die off and whether Capcom will continue making patches and rebalancing.
Against Dudley, his jumping elbow is bullshit since it is so difficult to anti air it unless you do it real early. C HP gets stuffed by it plus it trades on flashkick. Almost a free jump in everytime whilst it is easy for him to anti guile 100% of the time
Hey guys … any good tips how I can consistently hit the FK FADC Ultra 2 (Back Dash) ?
I watched all the tutorials about it and spent some time in P-mode (maybe not enough) … but I cant get the feeling/timing for it … FK FADC (Forward Dash) is easier but I do really want to implement only the back dash version (for obvious reasons) … is there any kind of trick or important thing I do miss !? It is really something that still keeps me away from Guille … I think it should be a part of Guile since USF4, because the damage is now ok.
Didn’t know anything about the Omega DLC announcement, but watching the quick teaser clip from combofiend makes me wonder why any of these additions outside of maybe the crazy 7 hit EX booms couldn’t be added to Guile in normal USF4. They don’t seem to be as ridiculous as a lot of the stuff in the game right now… but whatever, logic always seems to skip right over his design changes.
If they gave him the Remy kick in standard Ultra that would be pretty ridiculous in itself… plus it looks super ugly because it’s just a nj mk on a fixed path. Only thing they could maybe carry over is the flash kick 2-hit stuff and maybe one of the target combos but ehhh… it’s better that they’re keeping it seperate I think. More appropriate to introduce radical changes in the next SF.
The double kick target combos (I think maybe they were quarter circle kick moves?) would’ve been ideal for Guile since he currently lacks any kind of laterally moving special. Even if it was a charge move, I think it’d be a pretty good 3rd special for Ultra/SF5/whatever, especially if the lk version is safe on block like Bison’s lk scissors… 2-hit flash kick is again kind of whatever since everyone knows the big problem that keeps getting skirted around is autocorrect.
Here is something that some of you may be wondering. SSF4 Guile vs Vanila SF4 Sagat. This is something i did the other day during a casual games meet up.
I think that this one is either 5-5 or 6-4 in Sagats favour.
We all know how overpowered and broken Sagat was in Vanila where he only needed one combo to kill his opponent plus his high health. Guile can keep up in a fireball fight and has the threat of a highly damaging Ultra 2 and can build his metre up fast. Sagat cannot use Ultra 2 under his Vanila version.
there should be a video on youtube that shows you. obviously it will take some practice.
when you flashkick > FADC, make sure you retain your back charge. I think the input is FK > FADC (hold back charge) > > F > B > F > 3xpunch. I cant get it consistently but I’m sure this would work .
Yes thx … found this yesterday evening … will try it this way … the older says that you need to go to neutral for the dash … but if you can just hold up/back FA > down/back (Dash Back) > f > b > f >3xP it should be not that hard …
I think it’s because his moveset is so basic that he needs a cunning approach to win. He controls the pace in most cases so I get this impression that he’s more of a strategist luring his opponents into jumping etc. Though perhaps a name like Guile is more fitting for a frame-trap heavy style…