Regular DPs, it should beat out every one of them. EX DPs it might trade here and there depending on who did theirs first.
Here’s a small list of combos Guile should be able to do with a 5f c.lp
c.lp > c.lp > c.lp > far s.lp > U1
c.lp > c.lp > c.lp > U1 (354 damage U1/256 damage WUltra…full ultra meter)
c.lp > c.lp > c.lp > far s.hp
c.lp > c.hp (rofl)
c.lp > close s.hp > FK/SB > etc.
c.lp > c.lp > c.lp > far s.mp > FK/SB
UDK > c.lp > U1
c.lp > c.mp is now an easy 2-framer
OK, here’s a quick list of things I think Guile will probably be able to punish with U1 on block now. This is stuff that is either too fast to punish currently, or might recover in such a way that the first hit of U1 might wiff. It’s all theory of course, but it should work. Some of the stuff will be awesome, like punishing Gouken’s EX rush punch, or any Cody criminal upper…
Abel
wheel kick, on hit will be punishable with U1(EX wont though)
Adon
c.hk(-5) probably range dependent
EX jaguar tooth(-5) probably range dependent
Akuma
c.hk(-9) probably range dependent
Balrog
far s.hp(-7) probably will be too far away to punish
c.hk(-6) probably range dependent
dash ground straight LP(-8)
dash ground smash(EX wont though)
Blanka
c.hk(-7) probably range dependent
df+hp(-11) probably easier now
lvl1 FA > Dash forward(-5)
Cammy
far s.hk(-6) probably range dependent
c.hk(-8) probably range dependent
Chunli
s.hp > hp kikkoken(-5)
Cody
c.hk(-9)
criminal upper ALL VERSIONS!
ruffian kick all versions
zonk knuckle all versions
Cviper
c.mk(-5) I heard this has been improved so they might use it more
Dan
c.hk(-6) probably range dependent
Deejay
c.mk(-5) maybe
c.hk(-6) probably range dependent
double rolling sobat, LK version got buffed on block though(-3)
machinegun upper all versions
Dhalsim
df+lk(-9) probably range dependent
df+mk(-8) probably range dependent
db+HK(-5)
super combo all versions, maybe
Dudley
c.mk(-7) I heard it got buffed on its startup
c.hk(-8) probably range dependent
ducking straight(-5)
ducking upper(-6)
Ehonda
far s.hk(-7) i heard it’s -6 now, so it might not work
EX headbutt(-8) i heard it got nerfed so he might be close enough
super combo all versions, maybe
Elfuerte
I don’t see anything new that could be punished on block
Evil Ryu
c.hk(-11) i heard it’s buffed so they might use it even more, proabably range dependent
hadouken(-6) maybe
axe kick LK(-7) they probably wont use this version
Feilong
c.hp(-5) probably range dependent
c.hk(-9) probably range dependent
rekka 1st MP(-6) probably range dependent
rekka 1st HP(-8) probably range dependent
Gen
mantis c.hk(-7) probably range dependent
Gouken
c.mk(-5) maybe, could be useful in a crouch tech situation
rush punch MP/HP(-6) probably range dependent
rush punch EX(-5) SHOULD WORK!!!
Guile
I don’t see anything new that could be punished on block
Guy
c.hk(-5 to -10) probably range dependent
hozanto EX(-6)
Hakan
f+mp(-5) probably range dependent
f+hk(-5) probably range dependent
Ibuki
c.hk(-9) probably range dependent
Ultra1(-5) the far version, maybe
Juri
c.hk(-9) probably range dependent
Ken
c.h(-6) probably range dependent
Makoto
f+hp(-8)
f+hk(-8)
c.hp(-9)
hayate should work(EX wont work though)
MBison
I don’t see anything new he could punish on block
Oni
f+mp(-5) maybe
f+hp(-9) might be range dependent
f+hk(-6) probably range dependent
c.hk(-8) probably range dependent, i heard they might be buffing this move
gouhadouken all versions(-8/-5) probably range dependent…c.mk > FB?
sekisei jiraiken lk(-7)
sekisei jiraiken mk(-6)
Rose
c.hk(-10)
df+mk(-6) probably wont work cause of spacing
f+hk(-5) probably range dependent
soul spark lp(-12/-8) on both block or hit
soul spiral lk(-8) probably range dependent
soul spiral mk(-6) probably range dependent
soul spiral ex(-6) maybe
Rufus
c.hk(-6) probably range dependent
target combo 1(-5) it’ll probably work!!!
Ryu
far s.mk(-5)
hadouken(-6) probably range dependent(EX wont work)
Sagat
c.hk(-6) probably range dependent
tiger shot K(-7) this has a weird hitbox recovery, might not work
Sakura
close s.hp(-6)
c.hk(-7) probably range dependent
hadouken(-7) probably range dependent(EX wont work)
super combo(-7)
Seth
c.mk(-5) probably range dependent
c.hk(-9) probably range dependent
sonic boom(-5) probably range dependent(EX wont work)
Thawk
c.hp(-5)
c.hk(-7)
condor spire all versions, probably range dependent hit or block
Vega
close/far s.hk(-7)
far s.hp(-8)
Yang
far s.hk(-8)
c.hk(-7) probably range dependent
close lk > mk chain not jump canceled
s.mp > s.hp chain(-7)
s.mp > s.hp > b+hp(-8)
tourou zan lp 2nd hit(-5)
tourou zan hp(-6)
Yun
mp > hp chain(-6)
mp > hp > b+hp(-8)
tetsuzan kou ex(-6)
Zangief
c.mk(-5)
c.hk(-5)