SSF4 Guile General Discussion Thread

Finally got jump hk > cr.mp xx boom > cr.mp xx boom > df + hk > HK flashkick downpat. 390 dmg - no meter corner combo. Yeah, it’s type execution heavy but once you figure out the charge timing, it’s relatively simple to pull off. 415dmg with ex flashkick.

Didn’t get a chance to break this down further but…here’s what I found with the combo above.

Jump ( :hk: > :db:+:mp: > :f: > :db:+:lp: > :mp:) > done in quick succession. As soon as the cr.mp is fully extended, quickly input from :db: > :f: > :db: and hit :lp: again. The second boom leaves enough space to get that :df:+:hk: to link in just right and you’ll have a charge for flashkick at the same time.

I was able to link in 3 sonic booms (maximum) using this timing.

sry. tried it again and it never occured.

that’s retarded, i had my crouch fierce, that hit. punished by a scrub mashing dp. its -4 ON HIT. like seriously

Why would you hit a grounded opponent with a crouching hp? dp’s are 3f startup. Of course you’re going to get hit.

i know that. I’m just saying its ridiculously stupid to make a move that negative on hit. and i used it cuz it was laggy as hell and i just hit the button

If crouching fierce wasn’t negative on hit that shit would be godlike. Getting caught for using down fierce at point blank on the ground isn’t a big deal imo.

In general, would you guys say Guile is not a good player to use with lag involved? I’ve noticed it seems online I will lose a lot more than when I’m in person playing him. When I play in person everything feels crispy. Booms come out perfect. I don’t screw up a deep hit EX flash kick when an oppenent is jumping in on me. Blocking also seems much more precise in person and Guile can definitely be a block heavy character for getting out of cross-ups and the wake-up game. Crouch jab --> throw comes out much faster.

Other characters I play online like Blanka and Bison seem to work well for lag. I’m guessing because people have less time to react to fast moves such as balls and scissor kicks. It’s frustrating to go through a string of loses online with Guile which I’ve played billions of times and then to switch to Blanka and Bison (which I play a lot less) and just start destroying people.

I saw deep flash kick is getting buffs. That is good news for me.

Lag destroys my Guile game, since 1 frame links are often dropped and blockstrings respond too late. Also, everytime i feel tha game is laggy, i have to switch to normal boom throwing (B, F+P) instead of precharging (B,F,B+P) and if I’m playing a heavy spamming shoto i’ll lose the fireball war of course.

Yeah, that explains why I am so lousy online… :smiley: Go on guys… :wink:

Lol. Depends on the lag. if its just a little its okay. but it gets to a point where you can’t AA then its bad. But I play local a lot so i can’t really say

guile doesn’t suffer too badly from lag. the worst characters to use in lag situations are anyone with low hp, along with rufus. if you can’t combo st.lk into st.hp because of lag, your rufus game is fucked. add to this that the lag is going to give that shoto scrub even more reason to try and mash between your st.lk/st.hp, and now you know why you don’t see too many rufus players online. yun definitely suffers online too imo. if it’s laggy, you’re lucky to get a combo to come out after a command grab. i miss a lot of easy offline punishes too, like, cr.mp, cr.mp, st.mp, up kicks, and i fuck up genai jin’s all the time online. in offline mode, no such problems.

laggy bison can be a big fucking pain in the ass sometimes, especially if they’re a good player. did you know bison gains a special move just for online? it’s called the m.bison dash up untechable throw of doom. seriously, if you can tech that shit on a yellow connection, without turbo, then hats off to you…you’re a better player than me.

I think Guile, and any defensive character, suffers online more than other characters. My reason for this is because as a defensive character you have to react to your opponent. With lag you have even less time to react. If you’re playing offensive lag might make you mess up your link, but after a round you should know if the other player will be mashing through strings or not and then adjust accordingly. Also Guile’s BnB is a 1f link so even when you do get a chance to apply some pressure you still have to deal with missing links, just like your opponent. If you’re playing online you don’t even wanna try the BnB into FK cause if you miss that link you can get hit by like every move/ultra in the game. Also if you miss your BnB into FK you’re wide open, if Rufus misses his link into tornado he’s -1 on block. So you have to resort to SB as combo ender for weak damage and then you become predictable and catch a headbutt through your boom into ultra.

Or you can resort to just chains but then it kind of kills any attempt in applying pressure.

Ive been playing on 1 megabyte for the longest time from Mexico. before I could not do 1 frame links, tried plinking and I was never good with it. Now I am very good with guiles links and I can do his very advance combos. The connection has not changed, I have changed. I know have the 1 framers down in the training room, with 4 bar connections, 3 bar connections, 2 bar conections.
If you play online you have to adapt to the speed of the game and it takes patience and a lot of reversals that take 40% of your life. Blaming LAG should not be the case here, if you blame lag do not play online. If you lose and you blame your lost to a lagy frame trap or a tech that did not occur, for the next time try to avoid those situations. It happens to me alot with fucking Gouken. I hate losing to his backgrab for ultra that takes away 50% life. I adapt, I try to always be in a situation where he does not have that choice.

Not a good idea when opponent is grounded. I only use it as an anti air or as an OS for dive kick happy people, so that the time they take to land negates the negative frames. Some things aren’t meant to be. :nono:

Have to disagree with you there friend. I’ve realized this is why I havent really gotten my links down, bc online, the timing throws everything off… so i’ve always relied on just normals mostly. It takes lots of practice but im sure at times even you still miss some links. At least to me, 1 frame links are very dependent on timing, hence a good connection is important.

PS that trade FK is GDLIKE. Ive upped my winning percentage by at least 20%. I end up saving my meter for when i really need it.

PSS Gouken is a horrible matchup for Guile. Even redsnowman struggles with an excellent Guile. I’ve witnessed him lose first hand.

BUMP

Can anyone link us to some current hit box pictures for Guile? Let me know if you have found anything.

you can disagre but you can train your memory to learn the 1 frame link at certain speeds,(that is what I did) and Yes I do miss a few but I a getting them more consistently now. AGain I have no option, my connection limits me. Those links come with CHINGOS of practice in the real match not in the training room. So go lose some PP and start getting your guile to the next level.

hey yo, i think i played you some online earlier tonight on xbl (you won both matches, i was using ryu cause i’m not crazy about the guile mirror match), you should let me pm you so we can talk shop!

I don’t believe so. I think it’s fairly even. My Gouken buddy says it’s slightly in Guile’s favor and I agree. It’s only in Guile’s favor if Guile wants to throw booms all match and pretty much win by time out. Neither character can really open up the other one. So if you wanna play lame Guile then you might have a slight advantage, but this is not Super and Guile doesn’t build as much meter therefore he can’t win the fireball war that easily anymore. Normal match I’d say it’s even.