cool
Is there anyway to cross-under after Super midscreen? I can never seem to do it
Mantis jab dash forward? You can walk forward a bit if the opponent is a bit far and do a low jab. Feel like I am missing something.
I wondered if it was simply my fault. Even when I do mantis Jab I can never seem to get to the other side
Should be really easy. It’s definately possible on everyone by doing jab>dash after super.
Okay. Question time.
(KKK) j.MK, cr.LK (PPP) cr.HK
Have we got any setups from this knockdown? I can manage a crossup oga on larger characters but I was wondering if we had something more “Concrete” since I really love getting the UTKD from a crossup.
[LIST]
[]jump in sMP is a meaty attack
[]empty jump cLK cLP TC2 ex hands sweep (hits low and resets back to knockdown)
[]jump in wiff sLP walk back kara throw.
[]jump in sMP walk forward sMP crane sMP
[*]double dash, walk back and stand there lol!
[/LIST]
those are my personal vortex
So I’m trying to to link a sMP after doing whatever combo into hands FADC. Getting the sMP to link is pretty hard, is there a specific hit in the hands I’m supposed to FADC out of? I’ve been waiting for four hits which appears to be the longest hit stun, but I’m not sure if I’m supposed to extend the hands with extra button presses or if that’s even how the combo is supposed to be done.
for maximum fadc your best bet is the 1st and 4th hit. and pls dont mash it to get extra buttons, its not necessary, its more like a 2 frame link to hit sMP after hands fadc, but try not to do it too much, Gen doesnt need it most times.
I also to this from time to time but only to close a match and if the shoto has no ex meter in the case of Ryu, gouken, Dan (if you want to count him as a shoto) & Akuma as any compitent player will ex tatsu to avoid it.
[media=youtube]xKq8GEgNIWw[/media]
did Someone know about this Combo??
Thank you very much. I saw a Japanese video showing that in youtube when 2012 first came out, and was trying to find/replicate it until now. You saved my brain. BTW, this is what the change list meant when EX Oga was “made follow-ups possible”.
works on rufus also
Wow, flashy!
going to experiment on it when I get my hands on a laptop
It’s probably mentioned elsewhere in here, but is c.lk c.lp TC2 a true block string, my execution aint amazing but i get DP’d out of it all the time.
its not a block string, crLK cLP is a chain so yeah its a block sting, now crLP TC2 is not a block string, crLP is +3 on block and HP is 5 frame startup. so you gonna get DPed
So what would you advise to do as a general combo. c.lk c.lp s.mp > gekiro?
his bnb is one frame link, so you have to practice man, if not just stick to crLK crLP sMP sMK hands, or just TC2 gekiro for clear punishes
I know its not optimized, but I like cr.lk>cr.lp>st.mp>st.mp>cr.mp>hp.hands
The fierce punch for hands is the fifth punch in the hands input, so you can easily decide which strength of hands to use. I always thought there could be a way to abuse that for positioning.
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