SSF4 Gen Combo Thread

Creating a new thread because I don’t feel like deleting or moving any of the information that’s already on the SFIV Gen thread.

Post up any new combos you find and I’ll do my best to update the first post for reference.
(Forgot to get stun on some of these.)

Combo Videos:

Gen Combos (tha messiah)
Gen Corner Combos (tha messiah)

In no particular order:

- Combo | Damage/Stun -

PPP cr.lk, st.mp, (KKK) cr.mp~lp roll | 197/300
PPP cr.lk, cr.lp, st.hp~lk gekiro | 198/256 (HK Gekiro = 206/265 but doesn’t work on everyone)
PPP cr.lk, st.mp, st.mk~lk gekiro | 225/306
PPP cr.lk. cr.lp, st.mp, st.mk~hands | 176/298
PPP cr.lk. cr.lp, st.mp, KKK cr.mp~lp roll | 191/310
PPP st.mp, st.hp~lk gekiro | 233/289 (HK Gekiro = 241/299 but doesn’t work on everyone)
PPP cl.st.mp, st.mp~lk gekiro | 223/289

PPP j.mk~hp hands~fadc, s.mp, shp~lk gekiro | 326 dmg/497 stun
PPP j.MK, s.MP, s.MP, s.MK, Hands, FADC, HP, HK Gekiro - 314 Dmg / 416 Stun

KKK j.mk, PPP s.lp, s.mp, KKK c.mp~LP roll | 236/360 (possible with an ambiguous cross-up j.MK on both stances)

KKK j.HKx2, s.MP, s.MP, s.MK, Hands, FADC, HP, LK Gekiro | 342/540
KKK j.HKx1, s.MP, s.MP, s.MK, Hands, FADC, HP, LK Gekiro | 335/552
KKK j.HKx1, s.MP, s.MP, s.MK, Hands, FADC, HP, HK Gekiro | 344/561

KKK j.hkx2, PPP c.lk, c.lp, s.mp~LK Gekiro | 283/436
KKK j.hkx2, PPP c.lk, c.lp, s.mp, s.mk~HP Hands | 279/467
KKK j.hp, cr.mp~HP roll | 300/428
KKK j.hkx2, cr.mp~HP roll | 311/442 (If you combo a lvl1 FADC=341/492)
KKK j.hkx2 PPP st.mp, KKK cr.mp~hp roll | 333/496
KKK j.hkx2, st.hp~HK Gekiro | 306/415
KKK j.hkx2 PPP st.mp, st.mk~EX-Hands, c.HK | 319/498 (Costs 1 meter / gains .7)

KKK j.hk 1X (deep), KKK st.hp | 300/???

Crane Low Short Follow Ups: (Credit:zUkUu)

Knockdown:
KKK j.mk, c.lk, PPP c.hk | 168 / 230
KKK j.mk, s.lp, c.lk, PPP c.hk | 184 / 260 - (c.hk whiffs often, not very reliable +unsave on block)

Reset:
KKK j.mk, c.lk, PPP s.hk | 188 / 310
KKK j.mk, c.lk, PPP c.hp | 180 / 310
KKK j.mk, c.lk, s.hk (connects with both hits, whiffs if not close c.lk) 196 / 310
KKK j.mk, c.lk, c.hk (whiff if not close c.lk) 196 / 270
KKK j.mk, c.lk, s.lp (Reset, j.mk follow up crosses) 124 / 190
KKK j.mk, c.lk, c.mp | 156 / 230
KKK j.mk, c.lk, s.mk | 180 / 230

Credits: HappyDragon, Street11, zUkUu, tha messiah

Again, post up any combos you may have!

[C] j.mk + Follow Up Tests:

Dmg / Stun
[C] j.mk, c.lk, [M] c.hk 168 / 230 (knockdown)
variation: [C] j.mk, s.lp, c.lk, [M] c.hk 184 / 260 - (c.hk whiffs often, not very reliable +unsave on block)
[C] j.mk, c.lk, [M] s.hk 188 / 310
[C] j.mk, c.lk, [M] c.hp 180 / 310
[C] j.mk, c.lk, s.hk [connects with both hits, whiffs if not close c.lk] 196 / 310
[C] j.mk, c.lk, c.hk [whiff if not close c.lk] 196 / 270
[C] j.mk, c.lk, s.lp [Reset, j.mk follow up crosses] 124 / 190
[C] j.mk, c.lk, c.mp 156 / 230
[C] j.mk, c.lk, s.mk 180 / 230

Simple 2 Hit [C] j.mk, [C] s.mk does btw 170 / 200 ~.~
[C] j.mk, [C] s.hk [whiffs on crouch] 190 / 300

Ultra/ Super
[C] j.mk, c.lk, SuperM, UltraM1 583 / 150
[C] j.mk, c.lk, UltraM1 390 / 150

:china:

Stun value confirms:
cr.lk, st.mp, (KKK) cr.mp~lp roll | 197/300
cr.lk, cr.lp, st.hp~lk gekiro | 198/256
cr.lk, st.mp, st.mk~lk gekiro | 225/306
st.mp, st.hp~lk gekiro | 233/289

Some stuffs:
236/360 j.MK -> PPP s.LP -> PPP s.MP -> KKK c.MP xx LP roll - possible with an ambiguous cross-up j.MK on both stances
319/498 KKK j.HKx2 -> PPP s.MP -> s.MK -> EX hands -> c.HK - you lose 1 meter and gains back about 0.7

Can’t think of anything else atm.

i found :

C J.hp Mk Ex hands U2 mantis
C j.Hp M mp mp mk hands FADC mp mk gekirouLK u1 crane
M cr.lk cr.lp cr.lp C Mp roll LP

M=mantis ; C=crane
i dont have the damage/stun

Not sure if these have been discovered, but it seems that any Mantis normal that you can link to can combo after Crane j.MK or j.HP. The timing is stricter than [M] j.MK, but these combos are somewhat a shadow of vanilla Gen and generate some nice damage/stun. Also, nearly every combo mentioned above works after both [C] j.MK and [C] j.HP. The one major downside to this is that if you miss the link into HP or MP, [C] s.HP or [C] s.MP comes out causing you to eat a DP to the face more often than not. However, in the right hands, that could lead to some nice mixups. Here are a few examples:

After Crane J.MK (All mentioned below are in Mantis)

Damage/Stun

HP= 180/300
HP, LK Gekiro=248/289 (hits on block)
HP, MK Gekiro=253/291 (whiffs on block)
HP, HK Gekiro=256/299 (whiffs on block)
MK, LK Gekiro=238/289
MP, MK, LP Gekiro=265/356
MP, MP, MK=211/350
Super=370/100 (Yes, this works, but the timing is tight so it might not be useful unless you know [C] j.MK will hit)
MP, Super=365/200
MP, MK Super=383/280
MP, MP, Super=379/280

Hey, what ways do we have to connect Ultras? The only way I know is after M.Super/Oga. I heard you can connect M.Ultra 2 after EX.Hands but have yet to succeed.

As for mantis U1, after crane cr.LK in close range works. As for both mantis Ultras, after a deep j.HP or j.HK on a non-jumping opponent is possible, with mantis U2 being easier. Mantis U2 after EX hands is character specific and is 1 frame link, I heard.

Any tips for performing ex hands to ultra 2? Gen is always pushed out of range so the first hit of ultra whiffs.

If it aint already mentioned - Anti air KKK. HK(first hit only), KKK Super works midscreen and corner.

Also, CH KKK cr.hp, KKK Super (corner only)

Sorry didn’t check damage or stun(at work atm:bgrin:) and neither seem character so far.

u can also hit with both hk and hit with super why bother with 1 hit?

Was in Vanilla, but I guess it’s good for people who are knew and never played it.

I don’t remember the damage and stun alone but when I tried it with Oga I got:

Oga ~ j.HKx2 ~ C.Ultra 1 , 479/390
Oga ~ j.HKx2 ~ KKK HK Super , 464/390

Also, did anyone try countering fireballs with EX oga? I thought maybe with the added speed we might be able to go to their side with Oga and hit them while they are recovering. Doubt it will work, but can anyone check this against competent opponents?

Edit: Put in way too little stun by accident.

K, didn’t realise it was possible in Vanilla. Tried for ages to get both KKK hk hits to connect but couldn’t.

I believe you can hit them after all fireballs on reaction but lp version. From what I’ve seen so far, I’ve not been able to hit them after they threw a lp hadou, unless I did it before they threw it. Guile, forget it, he recovers too fast. Will do up some info after I hang with the GF. Cheers boys.

Don’t see this combo there sorry if I’m double posting it but.

KKK j.HKx2, PPP c.lk, c.lp, s.MP, LK Gekiro 283 Dmg 436Stun

KKK j.HKx2, PPP c.lk, c.lp, s.MP, s.MK, Hands 279/467

If the combo’s not there feel free to post it :china: thanks

I was super tired from hockey and working out. So I wasn’t sure if these were already there. Just didn’t want to be reposting combos. But thanks for the invite :slight_smile: Mind if I add you to psn and xbl? big fan of your match videos.

Did anyone know you can

KKK j.HP to PPP Ultra
KKK j.HKx2 to PPP Ultra 2
PPP j.HP to Ultra 2
PPP j.HK to Ultra 2

No I did not actually, thats awesome. Thanks, I wish I could be hitting training mode to help out but I’m to busy with finals and other stuff…

Might aswell post Oga possibilities here from my other topic.

Combo’s from Oga:

Oga> (lk,mk,hk) Gekiro.

Oga> Gekiro> KKK super

Oga> PPP super> Any Ultra (except U2 KKK)

Oga> j.hk (KKK)> KKK super

Is oga, shakudan, teiga possible?