SSF4 Gen Arcade Changes

Will do soon enough, thanks.

A few notes:

TC->EX Hands->c.hp/sweep still works, but it might be positioning/character specific. On Guile, sweep will whiff midscreen and corner(unless my timing is just shit and i’m dropping combo). I’ll do some more work on it but seems like it’s the same as SSFIV. I think it works on most people in corner.

TC->Ex Hands-> U2 Mantis is still character specific. Super sad about this. Still connects on fattiest like Seth and Abel, etc.

Anyone ever notice that EX hands hits weird on Chun? I’m not sure if this is different from Super (don’t have access to it at the moment).

He also got improvements on a few of his hit boxes like (mantis) standing light punch and standing heavy kick. Both TCs are good imo…I’m liking Target combo #1: c.lk to c.mk. you can easily end it with sweep or geiko or mix it up with other options (I been playing AE for the last few weeks). No changes to crane moveset…feels absolutely the same. and I think we should expect frame data once the game comes to console. unless someone has a link to it if it’s out.

IIRC, in super it whiffs on standing Guile/Sakura.

I would like an elaboration on the bolded part. Please.

I’m pretty sure this is impossible. From what I have been told. c.MK is still -frames on hit.

The only way this would work is if you could chain it, so are you saying this is a chain now?

I’m going to have access to AE tomorrow. I can try to test that if you’d like. I can also try to test anything else if you guys want.

Sorry guys…I played more yesterday I thought it worked the other day when I was playing against this Gief but I was clearly wrong. I’ll have to cross that off my list -_-"

the only thing I would think TC1 would be useful for is a block string that ends with hands.

c.lk (as hit confirm) TC1 (c.lk, c.mk), hands

But that’s what the lab is for. Can’t wait to start messing around with him.

yea I need this on console…it’s kinda hard trying to test stuff out when there are other people. But at least I’m getting the chance to learn the Oni, Evil Ryu and the twins match-ups.

[13:44] <+Van_> i played a lot of AE last night
[13:44] <+Van_> crane u2 is pretty good punish when TK’d
[13:44] <+Van_> also
[13:44] <+Van_> yun:
[13:44] <+Van_> do blockstrings into hp roll.
[13:44] <+Van_> he can’t do shit.
[13:45] <+Van_> i don’t think his kara grab reaches you outside of the corner
[13:45] <+Van_> and he can basically only jump backwards
[13:45] <+Van_> his fastest normal can’t punish it on block
[13:46] <+Van_> if he jumps>divekicks, OS tech kkk c.hk
[13:46] <+Van_> you’ll trade at worst
[13:47] <+Van_> and the damage from the trade is in gen’s favor
[13:47] <+Van_> just don’t immediately start another string into roll.
[13:47] <+Van_> because he can mash out his TC into genei jin.
[13:48] <+Van_> or DP
[13:48] <+Van_> I’ve been using roll a lot more in my matchups where I can get in, and where they don’t have a 3 frame or better reversal. it’s really amazing.
[13:49] <+Van_> just gotta be smart and be aware of punishes/range on kara grabs.
[13:52] <+Van_> if you are smart, you can loop roll strings against most of the cast giving them only 4 to 5 frames to react to kkk c.lp/c.mp… and you can mix in fadc throw/ex gekiro/backdash>overhead. or you can just do it when you have full super and wait for them to jump afterwards so you can punish with crane super.
[13:52] <+Van_> shit works on divekick happy yuns.
[13:54] <+Van_> builds great bar, does really good chip damage, PPPs.mp>KKKc.mp>roll can be a true blockstring or a frame trap if you alter timing, and if they mash something out on reversal and you’re blocking, free TC->Gekiro> set up roll string
[13:55] <+Van_> i really neglected how good roll is.
[13:55] <+Van_> major part of my game now, when i can’t be punished well for it.

Not new tech, but it can be effective. I’m still feeling out the matchups in AE. Gen definitely feels more competitive. We’ll see.

yeah, i know yun and yang are probrably going to be matches not in our favor, but i know gen and most former low tier characters will have an easier time overall.

bison, chun, sim, cammy, rog, blanka, gief, abel, honda, and guile all got some form of nerf. and gen got some good shit with his buffs. those scores may not be in our favor now, but they should be easier

I totally agree. I don’t think Gen has a free ride now. But def make it better battles.

What you can hit confirm to TC1 can just as easily turn into TC 2. I think TC1 was a mistake. They should have made it 3 hits ending in s.Hk. Sorta like yangs TC. Especially since it was possible in alpha. Oh well, no need to beat a dead horse.

Chaining KKK s.lp> c.lk still doesn’t allow you to FADC the c.lk. Just something I tested spontaneously, hoping to have an easy hit-confirm into FADC ultra.

Kinda sad. Is there still anything people want me to check out in AE? I think I’ve covered conclusively most of what people have asked me to do, besides mp hands stuff (which I’m almost certain wasn’t changed).

The PPP c.lp>s.hp does seem really easy now. I don’t know what’s up with that. I don’t know if anything has been changed with it, but i’ll try do see if c.lk>s.hp works now. If i can get it to link non-CH, s.hp would be one frame faster. I’m doubtful c.lp got more advantage on hit, though.

Are there any changes to AE gabinet timing compared to playstation or xbox? Because maybe you guys are hitting it more consistently because the framerate ends up making the link easier for your hands.

If it’s the same, then I guess we have more frame advantage on cr.lp, because I really doubt they would give him yet another 4 frames normal. Cr.lk -> s.hp is indeed a good way to confirm it.

Just a few things I’ve been wondering about.

  1. Is Mantis S.LP more useful then it used to be, with the hitbox changes?

  2. In your opinion, which set of Ultras do you believe is more dominant/overall more useful?

Thanks.

More frame advantage is hopeful, but I doubt that as well because I don’t think they would give us a jab that can be 2f linked into crane c.LK (tbh s.MP -> c.LK without a jump-in feels much harder than a 2 frame link cuz of its pushback). But then again they did give additional characters a link into sweep.

Oh, one more thing to ask. Vanesco, is it possible that Shakudan (Crane J.HK 2X) can link into TK Crane Ultra 2? Thanks.

  1. It’s good for a close AA, but i wouldn’t rely on it. KKK c.hk is still better than it for AA. The hitbox reduction probably makes it better for beating out blanka balls and sumo headbutts, but the range is still shitty.

  2. U1 is still dominant. I think if Mantis U2 was better designed, I’d probably have used it more. Teiga is really good now, but it’s matchup specific. It’s a legitimate answer to fireballs now, it punishes FA attacks anywhere on screen, will punish a lot of AA normals, is easy to combo off a FA 2/3>Backdash and is good for punishing teleports. It’s still gimmicky though, but it can limit opponents’ options.

  3. J.hkx2 to Crane doesn’t work. J.hk doesn’t work either. Just Oga and maybe a psychic traded KKK c.lk can do it, but I’m doubtful the second knocks them high enough.

Thanks for the info. I really appreciate the time/work/energy you’ve put into testing these things out.