Gen’s Mantis U1 loses to Yun/Yang’s palm
I was playing my friend’s Yun. Full screen. I knew he was going to do palm, so I did U1 right before the palms came out. Boom got hit out of my ultra
Gen’s Mantis U1 loses to Yun/Yang’s palm
I was playing my friend’s Yun. Full screen. I knew he was going to do palm, so I did U1 right before the palms came out. Boom got hit out of my ultra
The projectile from the palm stays out and in front of his hurtbox for a long time. Nothin new. You can use Crane U2 for it though
New Combo!
TC2->Ex hands->S.hk
Begin theory fighter:
Assuming frame data for S.Hk is the same as SSFIV (it might not be), it’s a 2 frame link from the last hit of the Ex Hands. It works on all members of the staff I’ve tried so far… shotos, chun, guile, makoto.
-1st hit of S.hp is 70 damage, 100 stun.*
-S.mk is 60 damage, 100 stun
First two hits of a combo do 100% damage:
130, 200 stun
-Ex hands is 16xN where n is number of hits. To land the combo, let it end at 4 hits (i think that’s when it auto-stops). 64 damage unscaled. Ex hands is +9f on hit.
Multi-hitting specials like Hands for Gen and Honda count as one hit (Gekiro requires additional inputs and is scaled on each hit, btw): EX Hands 52 damage, 64 stun
-For s.hk finish (2 frame link): Scaled to 77 damage , 140 stun
(8f startup, -4 on block, 0 on hit)
-For c.hp finish (3 frame link): Scaled to 70, 140 stun
(7f startup, -5 on block, -1 on hit)
-For c.hk finish (2 frame link): Scaled to 60, 70 stun
(8f startup, -7 on block, untechable knockdown on hit)
TC->Ex Hands->S.Hk = 259 damage , 404 stun.
TC->Ex Hands->C.Hp= 252 damage, 404 stun.
TC->Ex Hands->C.Hk= 242 damage, 334 stun. Untechable knockdown
All combos will build 140 meter, but the ex hands costs 250 meter. Net cost: -110 meter
If anyone’s curious:
S.Hp->Ex Hands->S.Hk= 222 damage, 340 stun.
S.Mp-> TC2-> EX hands-> S.Hk= 287 damage, 456 stun, -102 meter
*(People have claimed that the distribution of damage on the s.Hp might have changed…namely that more damage could have been shifted away to the second hit. There’s no way to verify this at the moment without training mode or without me going and taking pictures for comparison. It might not have changed at all, but I don’t feel like the target combo does the sum of its parts)
I’ll do the theory fighter and scaling for the new TC->Gekiro combos next.
TC2: S.hp->S.mk
130 damage
200 stun
80 meter
Follow-Up:
Lk Gekiro
80, 7, 6, 5, 4, 6= 108 damage
64, 7, 6, 5, 4, 3= 89 stun
16, 16, 4, 3, 2, 2, 1= 44 meter
Hk Gekiro
80, 7, 6, 5, 4, 3, 2, 9= 116 damage
64, 7, 6, 5, 4, 3, 2, 8 = 99 stun
16, 16, 4, 3, 2 , 2, 1, 1, 1= 46 meter
Ex Gekiro
116 damage
99 stun
-250 meter
TC->Lk Gekiro= 238 damage, 289 stun, 124 meter (Knock down)
TC->Hk Gekiro= 246 damage, 299 stun, 126 meter (Character Specific, Knock down)
TC->Ex Gekiro= 246dmg, 299 stun, Net Cost: - 124 meter (Works on all, Knocks down)
This is not counting hit confirms from jump ins or s.mp. After focus attacks, it looks like Crane S.Hp is probably still the best damage follow up. For comparison:
FA lvl2->Crane S.Hp= 260 damage, 300 stun, 86 meter
FA lvl3->Crane S.Hp= 300 damage, 350 stun, 106 meter
Update on character specific TC->HK Gekiro:
Whiff: Dan, DeeJay, Fei Long, Blanka, Chun, Yun, Yang, Ibuki, Viper, Ryu, Ken, Dhalsim, Guy, Abel (wtf!), Rose,
Hit: Makoto, Cody, Dudley, T Hawk, Hakan, Cammy, Seth, Juri, Zangief.
PPP s.MP, s.HP, EX hands, (s.HK finish) (sweep finish) and (cHP finish)?
btw good shyte bro. thanks for the info
Summary:
TC->Ex Hands->S.HK is a new high stun combo. Combining it with jump in attacks like:
Crane J.Hp->Mantis TC2->Ex Hands->S.Hk = 339 damage, 556 stun, and a net loss of only 82 meter!!!
Crane J.hp->Mantis S.Mp->TC2->EX Hands->S.Hk = 358 damage, 598 stun, -60 meter.
Holy shit.
That meter comes back easily in playing footsies (one fierce or roundhouse is typically 60 meter). In addition to its efficiency, it doesn't suffer from the same scaling on individual hits that Gekiro combos do. It doesn't score the knock down that Gekiro combos or sweep combos do, but it puts you on frame even, is less punishable, works anywhere on the screen, resets spacing to about what it is at the beginning of round, and nets very good stun. Although each hit of the TC counts towards damage scaling, it does more damage and builds more meter than doing them without. Its downsides are that it does require one meter to begin and for 10 less damage you can do c.hp for an easier 3 frame link. This might make for a good end to FADC combos because of the low number of hits.
The TC->Gekiro combos are also excellent. There is only a 8 damage and 10 stun difference between lk and hk versions of Gekiro, but HK is highly character specific. Until you memorize when it's appropriate to use HK in a matchup (I'll try to finish the list soon), I'd just default to using lk Gekiro when in doubt. EX Gekiro, because of this low disparity in damage and stun, seems completely unjustified unless you're certain it's going to kill the opponent. EX Gekiro should work on all the cast. The main benefits to TC->Gekiro combos are that they do not cost meter, they build nearly exactly 1/2 of a bar, score a knockdown, and make it easy to hit confirm our most damaging meterless combo. The downsides to this combo are that Gekiro gets heavily scaled, so it's not really a good end to FADC Combos.
All this theory is assuming that everything is the same as SSFIV, so grain of salt. It also assumes the opponent starts at 100% health. Used SRK Wiki for values.
S.Hk: 254dmg, 404 stun,-128 meter
C.Hp: 247dmg, 404 stun, -128
Sweep: 237dmg, 334 stun, -128
awesome so these all work now? Because s.MP, s.HP, EX hands makes them all whiff, some hit in the corner. You always had to use s.MP, s.MK instead.
Oh, that was just the math for the scaling if it did actually work. I’ll test it tomorrow if it works. The link from s.mp->s.hp is a 2 framer, so it’s not that hard to get. I’m not sure if the opponent will still be close enough after S.hp->EX hands for anything but S.Hk to connect.
But that shit’s irrevelent. The new target combo pushes you closer to the opponent with the s.hp, and again with the s.mk, so the distance after EX Hands should allow for the follow ups. And doing the TC->Ex seems to do more damage anyway than just doing s.hp->Ex. Why wouldn’t you do the TC?
Anyhow, I’ll try to post again within the next few days once I’ve confirmed or deconfirmed that these work.
cool thanks. The reason I wanted to know if at least sRH works is because of the hitbox change. So even if the others don’t work. I was thinking about the Gen players who use s.MP, s.HP instead of s.MP, s.MK. Or if you HAPPEN to notice you sHP instead of s.MK you still have sRH to finish after EX hands.
Exciting stuff!
Holy shit, im already falling in love with that combo!
looks like it may actually worth it to spend meter now in non round winning or fadc situations
So does this mean s.MK of TC2 is confirmed to have the same damage + stun + meter gain data with raw s.MK? I can’t wait for it to come out in DLC.
This is just the math assuming s.mk has the same damage/stun/meter as SSFIV. If the TC or AE has changed the values for s.hp or s.mk, you can expect it to be different. Like I said, grain of salt. Adding s.mp may even make the ex hands not deep enough to combo the s.hk.
I hope anyone with access to AE can test this out (since I’ll be unable to for about half a week). It’s not hard… looks like two 2-frame links.
Hi folks, in SSF4, s.Mp,s.Mk, EX hands, Sweep then walldive (mk) is cross up in shotos.
Can someone try TC2, EX hands, Sweep then walldive in AE? If with this setup the wall dive cross up we can score a stun very easily…
Which Oga is it?
I decided to finally get in here as I decided to donate to the EVO Pot. Let’s Go!
thumbs up to Vanesco… and very exciting news! Can’t wait to try it out!
I’m only visiting from another board, but I recommend that you guys don’t get your hopes up. Target combos in this game do less damage and stun than if you could link the normals in the target combo together. Dudley has tons of target combos and they are all basically useless for this reason.
More options, and another hit confirm… and better meter building… stop thinking so 1 dimensional.