SSF4 Gen Arcade Changes

sorry but you cant do that first combo you listed there

best meterless thing you can do right now (not even on every character, and only very close) is sMP, sHP xx Gekiro

i’m not necessarily a fan of target combos and i love “standard” MK> hands and FADC combos, i make big use of those

but things like sMP, sHP xx sMK xx Gekiro LK… should bring and improvement in terms of meterless damage output

stuff like cLK, cLK, cLK xx sMK xx Gekiro LK… sounds noob friendly but sounds like a very good alternative to his known hit confirms from light hits… with maybe better damage and less chances of whiffing

and im not so sure that TC will make any easier to performed advanced combos

like sMP, sHP xx sMK xx Hands, FADC, > follow up… should be slightly more difficult than hands and FADC combos which are most popular and effective right now

im not disappointed for things they did for his offence, more about things they didnt do or reveal about his defence

and i was hoping for gekiro fixes too actually (still for defence)

Pretty hyped about some of the changes. Particularly his crouching Mp. Since it’s faster could we expect to link s.mk afterwards? More pokes are always good. Now what about his wakeup?

Somebody figured it out. Gen is all about footsies. Not wall dives and jump-ins. These are xboxlive/psn exclusive!

You said it. Now stop playing Gen!

What made you think he wasn’t a footsie character…Combos that look cool? everybody has those. Some good jump in normals? Pretty much everybody has one of those too. Playing footsies doesn’t mean you can’t play aggressive.

Edit: On another note, fuck your connection! Everytime I see you on psn ranked i try to join but it never works and I have no idea why lol.

they just said “faster startup”, they didnt mention anything about increased frame advantage so thats unlikely to be able to link stuff afterwards :frowning:

but as you said it should become better for poking since its faster

on wakeup he stil looks fucked unless they reveal something unexpected/new

holy shit. like 4 positive posts in a row.

im liking the TC’s a lot too. as trappy said, that should be a bit of a damage boost for meterless punnishes, and BnB’s.

cr.lk, c.lp, s.hp, s.mkxxxgiekro should be a 210ish dmg bnb. thats actually really good for a hit confirm from a low short

I’m pretty hype. Reading “Received no buffs” is all I had to read for me to be content. Seth said Crane stance had some interesting changes, and if it didn’t get nerfed, then it doesn’t matter that they didn’t discuss it. It got buffed as well.

Some of the changes that aren’t really changes are confusing, but Q&A may be able to shed some light on that next week. I imagine there’ll be a lot of Gen questions, so I wouldn’t think the info is over yet. And remember, any news for AE Gen is good news.

Not to be a downer on everyone’s parade, but will S.MP, TC2, Lk Gekiro work? I was under the assumption that target combos will not work if you don’t start the combo with them, except maybe from a jump in attack. I’d love to be proven wrong though. If that combo really does work, that’s like 270ish damage I believe for a non meter punish. I’ll take it gladly.

I’m much more interested in the Crane stance changes than the Mantis ones I admit. Really look forward to getting a chance to play AE Gen.

i mained guy for some time when SSF4 came out

guy has the MP>HP target combo… and things like cLK, cLP, MP>HP xx special move, were basics

so i guess that combo with gen’s new TC should work unless they fuck something up about ranges

Pretty Much agreed, the 1st combo i mentioned is possible but its character specific.
From my point of view, The only good thing about TC’s is that Gen will have better meterless combos. like 20 damage improvement.

Lol, i can sum it up what gen is all about in 2 words, thats coming from playing SFA2 on ggpo for 2 years.
Gen = COMBO MONSTER
SSF4 Gen = HARRAS MONSTER

I still play gen here and there… i’ll never totally drop him.

For me Gen is all about execution and long ass combos.
Oh and… yeah my connection is pretty bad lol, but it works decently most of the time. Hit me up for some endless fights.

you can link into TC’s. its the same linking rules that apply to cancelling into specials. i always see guy players do crouch jab, crouch jab, and link into S.mpxxS.hp TC

EDIT: beaten

that’s the only bnb I know with Guy.

Wait. I’m seeing so much TC2 discussion that I’m not seeing a single discussion about TC1: c.LK xx c.MK. Well maybe a few.

Another thing that really concerns me is his UC2 change. Why did they extend the hitbox downwards? Does this have the possibility of removing character specific on EX hands xx U2 by hitting their legs?

If anyone is playing a character with a TC starting from a light attack, is it possible to chain cancel a few light attacks and then chain it into TC? For example, c.LK xx c.LK xx c.LK xx c.MK?

If Crane U2 is MUCH faster, I might actually pick that against fireballers. lol at Mantis U2 change
TC…I’ll have to see. I’d rather have seen some TC’s added to crane
About time we can link to c.mk and c.mp!
s.HK range increase? Really? I didn’t like the move because it was slow as hell, but whatever

I’m very unimpressed with the changes but I also remember how much else they changed between vanilla and super that never got announced. I’ll hold out hope for Gen, even if I probably shouldn’t at this point.

mmmh, not to be persistent, sorry mate, you are talking about

sMP, sMP, sHP xx LK Gekiro

i’ve honestly never seen that combo, against which characters is that supposed to work? :confused:

on like 3 or 4 characters you can do sMP, sMP, sMK xx LK Gekiro but ONLY after FADC’d hands which pushes you so further, almost inside the opponent’s body… and still you need sMK to connect at the end because sHP wouldn’t

i dont see how that combo is possible, and since, as already stated, the standard and most damaging meterless combo up til now is sMP, sHP xx Gekiro (not even against all characters, and only very close), that sMP, sHP xx sMK xx Gekiro should mean significant damage buff, and slightly better meter building

and if its actually possible, even on 1 single character, please tell me because i’d like to use it, but i cant see that working right now

I can’t believe Capcom actually found a way to make Gen more unappealing to play after the disappointing changes in Super.

Though I cannot test atm, I’ll guess s.MP -> s.MP -> s.HP xx LK Gekiro works on Dee Jay after a jump-in MK. All kinds of weird shit works on him.

Blank range s.MP -> s.HP xx s.MK xx LK gek (to be safe) theoretically should do around 260 dmg/360 stun when completed, provided that the chained s.MK does the same damage as regular s.MK (most chained normals have less damage/stun than the regular versions, if they exist). A better punishing combo, while at the same time being a better combo after cross-up.

it’s weird though, It always says green bar. That’s what makes me mad lol.

yeah on him even the old MK hands loop works

but not that combo, i’m at home right now and i just tried in training mode… not even after jumping in with crane jHP, not even after FADC’d hands which is possibly the closest range you can get


and since i’m in training mode, i tried with Dudley’s LP-MP, doing cLP xx cLP xx LP-MP and it worked :confused:

but i couldnt special-cancel after that sMP used in target combo… and thats a special cancelable move if use alone or linked (even if in the recent gen update they said both MK can be special canceled, maybe referring to those in the target combos?)

his LK-MK-MP-HP target combo doesnt seem to work if you dont link the first LK though

so i have no idea about gen’s cLK>sMK… if you cant use it from chained LK’s it means 1 frame link from other cLK or 2 frames after cLP/sLP, unless they give more frame advantage

anyway
its also true that as you said, normals in target combo do less damage

Mp Mp Fp (cancel 1st hit) lk Geikiro is possible lil homie…character specific but possible…

And Yeb, the topic your brought up is interesting, and has crossed my mind, but its all for no damage either way…gen has all these beast fuckin free flowing ideas, and in depth strats in a game that has NO DEPTH! All that technique for 15% life, and they mash and get 35-75% life…shits just not worth it. His damage needs to be buffed in order for any of this “new shit” to mean anything

yeah as i said before, i might be REALLY interested in using that ingame, if I get to know on which characters that can be performed

even if it just works on 1 single character, not kidding,

im trying that on characters with biggest hurtboxes, and it doesnt work, even after FADC’d hands and jumpins