SSF4 Dudley Match-up Thread

Went to the lab, and couldn’t punish their backdashes with c.hk, but OS hp MGB worked and so did OS duckxstraight, which you can cancel into super if you want.

F fp is a great option to mix in your oki game to deal with back dashers. Will also stuff lots of reversals and beautifully sets up counter hit opportunities. Plus if your opponent blocks it meaty you’ll still be at plus frames for more pressure options.

Footsies characters are giving me so much trouble right now. They just hold back and poke me out.

During you match in foostie war, when they keep doing the same pokes, test out which stuffs best. St. HP, f+ HP, and FA are dudleys main pokes so see if any of those work out. f+HP stuff alot of ppl spamming jabs and short when you use the start up right outside of range so the active frames will stuff their pokes, which generates counterhits(which makes it comboable, so you just opened them up to dudley pressure with just a poke:) ). The MPs are also good for poke because of their lower startup and if you are good at buffering, you can buffer MGB on hit. IMO, stomach blow (f+MP) is a really good poke when you spaced it right, i’ve gotten so many counterhits from this poke. If the character tends to poke high, st. HK is actually good if you know your distances and that can be buffered into EX MGB which opens them up to dudley pressure off just a poke :).

Developing footsies is important because it starts up your offense for dudley, and once you get in stay in. Once your opponent knows he can get blown up for simply getting outpoked, that mindfucks them and sometimes makes them go off their gameplan and then they begin to make mistakes which youll punish accordingly.

also, learn how to frametrap as well, hella helps

F.Mp is probably my favourite anti-shoto poke. Only problem is that you have to be just within range of their cr.mk for it to hit, which can be risky. However, the main issue is that they have to be actively poking you for it to hit (which in itself puts you at danger of eating a cr.mk xx fireball), otherwise they can just block or continue walking back.

Dudley is very low threat at footsie range. Literally all you have to do is block.

I’ve found a way though to get a little damage on them even if they’re blocking, and that’s generous use of lk.ducking straight. 25 chip damage and more or less safe (to my knowledge) if spaced correctly. If they start turtling up, I literally just spam this and end up getting a solid 75-100 damage from repeated usage, and I relatively frequently get counterhits off of it too since the hitbox is pretty nice.

If only his cr.mk was better.

Ducking straight is unsafe unless spaced right.

If only crMK was faster :[

I did emphasise that it had to be spaced so as not to confuse anyone. It’s very good for chip if you know how to make it safe. 25 damage really is no joke. It’s like an (almost) free jab’s worth of damage. That adds up if you whore the move out.

random max range duck straight is really important to discourage people from abusing dudley’s otherwise abysmal focus punish game.

Using a focus break move to break focus puts them into a Counter Hit state.

CH duck straight can link into LP, probably straight into sHK (haven’t tried).

Random Tip Against Akuma:

This is probably a no brainer, but if you play with an Akuma who is able to zone and footsie well, waiting just outside of c.mk range [the space is tight] and if you’re at this range and they do a s.hk, when the second kick comes out and whiffs, you can punish with s.hk > rape time. I’ve been messing with this, and it makes this match-up a hell of a lot more bearable against good Akumas.

I like hp/EX MGB for focus. Because either they’re totally just whiffing focus in anticipation to counter or they hold or dash and get hit.

lp. mgb and max spaced mp mgb are good for chip. After the low punch one I like to use lk ssb if they like to throw out pokes. At a proper distance, FA beats shoto cr. mk xx fireball because it isn’t a true string.

If you’re fighting a shoto and they won’t throw fireballs, just chill out and let them come to you. That’s how I handle them. Except Akuma, his footsies aren’t scary.

I’d rather reversal ducking.

That works too!

I just got bodied by a good bison, the only match i won was when i-didn’t-give-a-fuck-rushdown, hes been giving me trouble because of the scissor kicks and cr. shorts. st. HP gave me mixed results in the foostie war, any other poke as good or better? I got to scared to FA because of scissor, should I even use FA in this MU? What’s yall best way to get in(specific frame trap or specific buffered poke)? and when they teleport, OS a MP MGB right?

Any dudley that is hella experienced in this MU spread your info because when i start tourneys, I don’t wanna get bodied by this pycho bitch…

wth, I’ve never considered doing this. I’ve always used FA and I suck at it. THANKS!

I’ve had mixed results with s.hk bufferd against bison s.hk. S.hp stuffs some things but I still consider it being to slow in the bison match up.

If the Bison is at a distance and is just throwing scissor kicks out, neutral jump. You can smack him around for big damage if he whiffs one.

What do I do vs Gief? Any solid advice? It seems such a crappy matchup or maybe I’m just playing it wrong. What is the better Ultra for this matchup?

what kind of giefs are you playing? on a very simple level, you can basically zone out gief with s.fp, and aa with c.fp. Don’t do mgb in a block string, ever (you’ll get spded/720ed). ex dp and u2 will help with the early j.mk that gief does.

if he knocks you down get ready to start guessing.

Cr. mk, cr. hk, st. hp, f. mp, st. mk. All you need. Save meter for hit confirmed combos and EX JU FADC’s. If the Zangief isn’t playing footsies then they are playing wrong. Adjust your gameplay to compensate.