SSF4 Dudley Match-up Thread

Yes, but s.mp is much easier to throw out randomly - the timing isn’t nearly as strict. In certain situations (including playing online) it may be more difficult to react with s.hp quickly enough. C.hp is a more damaging anti-air, but we both know that s.mk is the better choice for a sure-shot.

Need help against the ELF matchup, need to know what punishes what, and good escape options after being knockdown. This matchup is annoying because im not sure the specific punishes to do and dont even have a strat going into it. PLZ HELP :slight_smile:
also, what distance is perfect to stuff ROGs dash attacks and which normal is best to stuff him at that distance?

Not sure about the elf matchup, you really should just try your best to guess correct when u block. Or, you could use FA to beat the splashes and not worry about crossing up.

For Rog, I always get within the lp dash range or, right outside it. lp or s hk or fp all will stuff that.
If the rog gets predictable ie, you know they aren’t charging TAP, stand outside and FA their dash, then that’s afree punish.
of course don’t abuse it too much as the overhead and the weird like up looking stomach blow dash punch armor break.

I’d even suggest using cr mk to get a knockdown, rog doesn’t have many options although when he does have bar watch out for ex dash and headbutt obviously

BSB punishes tortilla, dont do it if he has ultra. The best advice is to just block and guess right.

Pretty cool tip,

If you are playing a rose and they mess up their spacing with soul spiral, you can punish the whiff with Rolling Thunder. I did it twice yesterday in a few matches. So awesome.

If he knocks you down and then runs and goes airborne, jump. Fajita Buster and Torilla are grabs that requires you to be grounded to work, tostada press is an untechable knockdown if you’re grounded but if you get hit in the air, you can quick rise.

Or you can listen for audio cues since he screams tostada press and screams nothing if he’s doing the grab moves from his run.

Cross Counter beats body splash, loses to the grabs. Short Swing Blow can beat all 3 things I think.

All these lose to meaty slide but you should be able to tell if he slides or goes airborne before doing any of these.

Never jump on fuerte mixups if he has ultra, he can punish them for free even with u2

If he goes airborne for the press or grab ender for his run, you can react to it. Im not saying jump when he’s running, I’m saying jump when he’s airborne.

It’s like learning to run before learning to crawl. You play better people so you’re taking things for granted as to how your opponent should react. All you need to do is be patient and “respect” their randomness/scrubbyness.

Against people that abuse the same few things over and over (IE online) you just need to play really safe and counter what they’re doing. A lot of the moves that these people throw out can be reacted to and punished, if not by damage then by positioning.

It’s way better to learn how to beat coward copter runaway shotos when that’s all they know how to do than trying to learn how to do it when the opponent is also doing twenty other things you need to adapt to.

Admittedly a lot of these tactics are a lot better online because of the decreased ability to react to things. Getting hit by full screen Honda headbutts that you’re trying to EX Jet Upper on reaction can be really frustrating because you’re doing everything right but the game just isn’t the same (or as good) online. Online sucks, online randoms suck. That’s just the way it is.

I dont get what you are tryng to say here… If he does tortilla and you jump he gets a free ultra on you (he land in front and he is safe) . If you jump when he does tostada press, you get hit in mid air.

Your best bet if you predict a tortilla is backdash and tech the throw. If you are trying to say you react to fuertes mixups and never get hit by tortilla/press ill be surprised because not a single player in the world can react to them consistently.

Jump back fierce or neutral jump HK can hit him if they are the grabs unless he deliberately does it short to whiff it. If you jump and he does a press you will get hit but the knockdown isn’t untechable meaning you can quick rise and not be stuck to guess again.

Thanks Mr. X and Sharin for tha tips, will practice against some ELFs with this info

I assure you that if he does a well timed safe tortilla, you cannot punish it even if you jump. Only a few characters can do it (rufus for example with backjump+divekick can hit him on the air) but most of the cast cant punish it.

Not too familiar with Gen at all and ended up playing a really good one today. Gen’s normals are pretty good, he can lock you down for a while or push you about half screen off of him if he cancels into hands.

Whats your ppl’s opinion on dealing with abel’s foward foward, I keep trying to stuff it with cr. MP but is this the best option? if he gets the hit/blocked hit then dash cancels, what are the best options do you guys do in that situation?

Isn’t he +1 on a blocked f. MK xx dash?

In general cr.mp isn’t that good. I haven’t played this matchup much but I would try s.hp or s.hk. s.hp is amazing.

If he lands a f.mk just block and try to predict a command grab. Or backdash or EX Jet Upper. Low jab is not a terrible idea.

I said yes at first, but after looking again I think it’s actually 0. Cancel a 16 frame recovery move with a 16 frame dash should be 0 right?

If he lands a blocked f. mk you’re simply fucked. Standing fierce, forward strong and crouching roundhouse on the ground help. Keep him out of the air with the usual anti airs. Do not get hit/focus his sweep.