SSF4 Blanka Combo Thread

@ Veserius

i know it sucks but all the “multiple hit” combos suck due to damage scalling!
but it works fine!

how the fuck did he combo jHK into Ultra2??? doesnt blanka have charge time at the sonic hurricane SSF4 version??? WTF??

I think it has to do with Zangief’s hitbox. There is charge time I think, but I couldn’t get it to work on Hakan.

Does anyone offhandedly know how character specific crumple > dash > air U2 is? I could not for the life of me get it to land on gief.

If there is a list somewhere I’d rather not sit here and test 33 more characters.

doesn’t work on Boxer too (and god knows it would have been great to have such a tool against him :’( )

I didn’t have enough time recently to test with anyone else in trainig

So I made that list of who crumple PPP U2 works on cause I was bored

Everyone but
Blanka
Boxer
Chun
Cody
Zangief

Good list, I had a few written down but I was sure someone had figured them all out.

I use FA Lvl2 backdash a lot to bait, and if it hits, it gives you more than enough time to hop forward into u2 AA, even though it looks like they’ve already fallen on the floor. Looks awesome.

how’d he do that first combo with blanka? [media=youtube]fkts8q23POk&feature=player_embedded#[/media]!

@ footsy

you need PERFECT charge time to do that! impossible without tool assists

Got this to work on a crouching Balrog(Boxer). Have to get the electricity out on the first frame of the LP. So it might work on others.

Got this to work on crouching Balrog also.

I didn’t know you could combo off a counter s MP! I just knew about cr. MK > cr. MK. I’m gonna have to use that more. It’s perfect for Balrog rushes. S. MP > LP > safe roll, or just S MP > cr MP. Sadly C HP isn’t faster; it just has a better hit box. So no combo there. :frowning:

You can also link cr.hk after CH far.mp. Very spacing dependent though

very tricky one

j.Hk>mk>FADC> Lightning cannonball

Never pulled it off online, but does abnormal damage with full revenge meter

Remember to do this for ultra 1 to come out
<---- FADC —>–> <— ---> PPP

Does the FA actually hit or are you dashing out before it connects? If the latter, why not just do mk>Ultra 1? It’s a 1f link.

I think he is FADCing the cr.mk. Not letting it hit. Seems pretty useless though when you could just do st.mp into ultra or just cr,mk into ultra, but nice find.

Ill test it in a little bit.

no
if you were to launch a FA, regardless of level(2/3 or 1/3) your opponent will either fall before you, or you will need to do a chun li and pretend its FA to ultra 1(not cool unless you main chun li).it can actually hit with l cannonball,
but it would be more difficult to get l c.ball out
without an arcade stick

plus im sorry i didnt post this but mk is standing, but crouching works as well

im goinng to make a video of this combo today or as quickly as possible since it is really cool and nobody will expect the ultra at the end

blanka has tricks that are not as strict with timing, but they require very fast inputs

also, i never used an arcade stick…
D:

Im still a little confused about this combo, but I am looking forward to the video!

Me too. Doesn’t really sound like it should combo?

I think it cant combo cuz i think the dash from the FADC has more frames, than the recovery of the MK that cant even link into U1

but you can proove me wrong

Jumping roundhouse can crossover on Hakan and Sakura I’ve noticed, maybe others. But it’s tricky, too hard, and depends on their animations being on the right frames. I’ll do some more testing in training mode on others to see if maybe it’s a feasable tactic for any matchup.

Also I’ve noticed that character specific electricity combos can work on the characters they don’t ususally hit on if you jump in deep. Crossover versions may be a little more difficult, but some are still possible. This could be important in fights where ball combos are not wise. However, the ground based and crumple combos will still whiff.

Jumping roundhouse can cross-up on nearly every character. The spacing is after a blocked point blank c.mp. Against smaller chars it depends on their animations frames as you said though.

jeez
srry for the slowdown guys

my combo is soo evil
i did it twice, but not on camera

when my,camera is on, it takes about 7 minutes for it to work

its coming soon, cross ur fingers
btw, its also useless to ues, unless u are good at charge buffering

and no, i cant edit the video to make it shorter…
or can i?

btw, know your frame data
go to eventhubs or here
otherwise, its impossible to do it

thus, this combo is not noob friendly