SSF4 Akuma thread

Agreed. I do think that he should be able to SRK out of Demon Flip though, because that would be hilarious, and near useless.

[media=youtube]m1P21wD4ld0"]lucky guess or [URL=“http://www.youtube.com/watch?v=PNaFV5wUWR0”[/media]?

there’s also [media=youtube]ZVxZIgxGCzA#t=3m00s"[/media] after FB block. just mash it out with the short input (:lp:,:lp:,:l::lk:+:hp:) method on reaction.

Totally agree on more recovery frames(maybe 2-3) on the teleport…and lower the arc on his air tatsu…and give him 50 hp as compensation.

Or teleport needs to burn 1 bar… This is street fighter!! not TAG!!! For some characters without projectile or a fast way to travel it is literally playing cat & mouse the whole match which can be frustrating, annoying and boring.

Give him Fei’s command throw. Cuz wth does he need? Anyone from b tier on up is probably ok in this game, just improving the others is all that’s needed. I mean really? Akuma improvements?

see… the thing is ppl want to get to play as super evil dark psycho ryusagakuma and not akuma sagat or ryu. BUT… they forget everyone else can pick this new super breed and make the game boring as all hell (old versions of akuma… cough cough).

Ppl always want more… talking about his super/ultra is okay cuz he has a double up and he is getting a new ultra anyway. Beyond that, I doubt much will be done to him. he is fine the way he is. Similar to ryu but with a large health issue to keep the lp srk scrubs away (and if you lose to a jump back fireball akuma you deserve to lose… or deserve it for picking Geif) and a few tricks up his sleeve.

I don’t know… pretty much anyone better than ken shouldn’t really have much except their new ultra touched. Same goes for blanka, sagat, ryu, rog, etc etc etc… they don’t NEED to be better… the worse characters need to be balanced. Balance that out. Make ken a character that can be used next to ryu but still different than ryu (as it always SHOULD have been…). Make it so vega is a little stronger (he’s a cheese character for the most part right now). Give Sakura a little bump. Make fei worse (I always have hated the stupid “ohh…look…its bruce lee” type characters…lol).

If anything ppl should be looking at seth. He’s the only top-ish character that might be seeing a few tweaks.

leave akuma alone. It’s amazing how balanced he is. Doing anything could fuck him up in either dirction.

Not sure what any of these have to do with going through a fireball with the SGS(Third Strike is irrelevant.) but yes, carry on.

I agree that Akuma is almost perfect in SF4 but…

Give the man some more HP!!..and leave his stun where it’s at.

Now i know that Akuma has always had low HP but when i am beating the hell out of someone only to get hit 2-3 times and have the match be even is BS!!

It’s also kinda retarded to have 2 raging demons…a different super or ultra would be nice.

As for burning a bar to use teleport, thats down right stupid. Does that mean that Sim and Bison have to burn a bar too? because that’s a big part of Sims game plan.

Also just for fun put in Shin Akuma, but ban him from ranked matches.

Stamina = HP, so give him more of the same thing you want to stay the same.

Also, the 2 raging demon thing, tell that to every other character that has similar supers/ultras.

sorry i meant stun not stamina

also that’s my biggest complaint about SFIV…everyone one’s Ultra/Super is the same

oh yeah and maybe add in a better AA (sakura’s is god like)

better anti-air? shoryuken is the god of anti-air.

No 2 Shon Goku Hatsus, srsly, until SF IV, SGH was a “max attack” [Only Xmvsf didn’t do it, but it was nerfed]. Having 2 of the excact same attack is… boring, and not only that - iirc, if his super and ultra hit, It’s a KO. I don’t think any other character can do it [Maybe only on Seth]

He should get his fireball ultra, it was always pretty weak because it was meant to be a part of a combo,I personally think he won’t be broken that way

Folks, the reason his super is another raging demon is … well, every character has a super similar to their ultra. I personally like the design and consistency of this on Capcom’s part.

Just throwing that out there. You can flame me if you wish.

Except Dan, Ken, and Viper.

Viper and Ken’s supers move towards the opponent while their ultras are stationary.

Dan is vice versa. His super is stationary while his ultra moves.

Everyone else’s ultras are powered up versions of their supers, respectively.

Of course, the rotation inputs are the same. (:qcf::qcf:)

If I’m missing something, point it out to me.

EDIT, missed one:

Rose’s is somewhat different, the super being a projectile, while the ultra is a pseudo-grab like Dan’s (though it can be blocked)

Missed Vega, too, heh.

I get what you mean, but this still have different things from the super, Akuma’s ultra is pretty much the same, only with cinamatic. Ryu has 2 Shin Hadoukens, but at least It’s his common super, SGH is Akuma’s common max super, so it should be his ultra imo

Akuma is good where he is leave him alone just give him his new ultra. Maybe a little more stamina but i could do with out it they dont do that. Akuma iss really
fine just where he is.

keep him the same. he needs absolutely NOTHING.

Apparently he’s not fine because of the fact that he has two raging demons. Or the fact that "he’s fine, just give him ‘insert something that just contradicts the fact that I just said he’s “fine”’.

And you missed Fuerte.

MY BAD, DAWG.

But yeah, they too, are totally different.