So, how should Capcom badassify Akuma even more for SSF4?
For one thing, change the super. One raging demon’s enough.
So, how should Capcom badassify Akuma even more for SSF4?
For one thing, change the super. One raging demon’s enough.
They should give him the misogi that shin akuma had in MvC 2, and enable you to tack it onto the end of a block string when you anticipate an interruption in your combo. That would be great for akuma.
They should be more lienient with the way he takes damage/stun. He should have the normal version of the misogi and it should also be his super. Also prob less startup on shakau.
I dont think they need to do much more than that to make him more badass than he already is.
Does he really need anything? Giving him a comboable Ultra would make him utterly broken.
Yeah, I’d say he’s pretty much good as he is right now. Maybe a new hair tie would be nice.
I’d make his Medium and Hard SRK’s a little more reliable. A lot of times they only hit once even at point blank range and whif the rest leaving him open completely on the way down.
I almost exclusively use LP because it always knocks down on hit.
I’m not too sure how the other shotos SRK’s are in comparison though. Do they have similar issues?
Ken’s has similar issues, but then his HP SRK is like a damn vortex. You just need to train yourself to remember when to use each one, as they are all situationally useful.
One less start up frame on cr.MK would be nice.
misogi or kkz so i can lp dp>FADC>kkz.
Akuma’s 3 hit SRK has much less range than Ken’s, two of the hits have don’t reach as far as the {second, I think?} so there’s no way to FADC to safety, plus it doesn’t have much range in total anyway.
You could question whether this needs to be improved though. You could just take it as it’s value as a reversal that’s only good when they’re right in close. With a two stock in that range you can reverse quite freely and confirm it blocked in order to focus cancel to safety.
Akuma doesn’t really need changes, small buffs can be made but they’re petty and don’t make a significant difference to the way he’s used competitively.
If I were to nerf anything, it would just be his ability to reset with his sweep after a cross-up tatsu. If the other Shoto’s had this they could be in a similar class of wakeup game. If you take it away then Akuma has comboable options, but once you guess right on the mixup and connect the follow-up, that’s it. He can’t reset you back in the same favourable mixup again. He’s wasn’t considered as powerful till people started abusing this.
Having the extra options he does on knockdowns makes sense, as long as he’s not spiralling you in them till death.
A comboable Ultra is a sketchy thing to propose for a character with Akuma’s abilities. Done wrong, adding that is a step towards an overpowered Akuma; would take much care to get that balance right.
However it’s still very unclear how the rest of the casts abilities will stack up, so who’s to say anything like that is a non-starter?
change the super (i personally think ALL fighters should have TWO supers, just to keep their opponent guessing), and give him an air hadoken ultra
I don’t even play Akuma that often, and even I know that is all he needs/deserves
Make all the air fireballs one damn angle
Right. Akuma is one of the best characters to use to punish with an ultra because of how it works and when used correctly. I really don’t think there is a need for a combo-able ultra for him.
hell no. that is half the fun of fighting Akuma. I don’t play him outside of 3s, but I have always loved Akuma (i seriously need to nut up and pick him up in SF4). Still more fun fighting against him than as him.
I would also love if he could fireball out of demon flip lol
even if just for an ultra
flame away
I seriously don’t believe he needs to have such low stamina. Up it to Chun-Li’s level, don’t touch anything else.
Or give him an air hadoken super like he had in other games.
He has such low stamina because he deals out HUGE damage and has probably the most diverse moveset of any character in the game. Giving him more stamina would make him overpowered.
I hope they dont touch him too much, SFIV has probably the best Akuma incarnation of the series.
SEE!!! Right there! That is my problem with all of SFIV. SOOOOOO many characters are so close to being their best. Ryu is his best, period. He ain’t broken, but he is damn good. Sagat is beastly.
But many many characters are good, but still lack. Akuma is great, I will give him that. Easy top 4-5 off the top of my head.
But having his ultra and super be the SAME THING essentially, is dumb. Not having a non ragin demon super/ultra was a bad idea (although still appropriate for NORMAL SFIV). With characters getting second ultras ( and God I hope second supers), it would be the stupid shit ever if he didn’t get an ultra that wasn’t his 3x SRK or a super air fireball (whether it be MvC2 style, or SF3 style)
he really doesn’t need anything else. I still think that giving him air hadoken during demon flip wouldn’t be THAT overpower (especially when you think of all the new shit other characters will get, and what nerfs he will get)
Fireball super and air-fireball super, but ground fireball ultra only. No other changes.
Honestly I am thinking that Akuma should get a second Ultra if they indeed do decide on keeping the two raging demons. Making his last Ultra a comboish style non related Raging Demon attack. Its to obvious for all when a Akuma Ultra is coming so it would make sense to give him somewhat of subtlety. Some may not agree, but as Akuma being the beast he is… I can understand why subtlety, but Ryu is the same and way too polished. Akuma deserves more health if you looked at the T.Hawk’s Ultra even be fair for my man.
Hadouken and Air Hadouken super would be awesome, but it would piss off a lot of people.