Yeah you’re right.
I think I’ll keep on doing sweep behind crMP counter.
Anyway, I really want to see Akuma gameplay (played by a good player), because I don’t believe he has changed a lot, I doubt they nerfed him except 1 fs to HK.
Yeah you’re right.
I think I’ll keep on doing sweep behind crMP counter.
Anyway, I really want to see Akuma gameplay (played by a good player), because I don’t believe he has changed a lot, I doubt they nerfed him except 1 fs to HK.
I’ve said it before, chill, Akuma is not going to be nerfed to the degree that he’s not worth playing. Why on earth should some of the worlds current best SF-gameplanners at Capcom JP ruin this character, who themselves they love?
Give them some trust in their developement, most of them can play Akuma better than anyone else and know what they are doing when balancing the game.
It’s sad that a shitty looking 2nd ultra and +1 frame to s.hk can produce so much shouting, for starters.
Chill
I’m not an Akuma player and I didn’t read this thread except page 40… but doesn’t the new ultra look like it can be connected from a FADC srk?
I think you’re right, really.
Wait and see.
yea i have to agree Nu-Skoool and trolle_dk, +1 frame on the f+hk and U2, isnt that bad.
Ok so what if U2 looks retarded, what about the other characters with counter ultras?
So what he loses the loop, aside from sagat, i honestly do see that many people pull that off.
Another thing, his vortex is sick enough that he doesnt need the loop
if anything his f+hk may affect him the most, but still not significant enough to knock him down
everyone needs to chill
Yeah, Akuma will still be strong. He might be even better. You can’t judge a character just be nerfs unless you know what was nerfed by others and how good the new characters will be.
st.hk is overrated.
I’m really interested to see how teleport~u2 will work vs characters in the roster. It could be good counter ultra vs some, while demon is still be better vs others.
The reason behind the nerf for Akuma is because (trolling) Shin akuma- or “shadow”:woot: is a hidden charachter(hoping)
They should put Shin Gouki in just as a hidden boss instead of regular Gouki.
Let me see. Someone spams hadoukens —> teleport ultra?
Seth Killian recently commented on this:
“There’s unfortunately a lot of shouting instead of a lot of thinking around this topic, but before the release of a highly anticipated game like this, things are often taken out of context or as being more significant than they actually are. I’ve seen this happen for DOZENS of fighting games over more than a decade, both before I worked at Capcom and since. Part of the reason is that it’s a lot more exciting to go, “everything is ruined!” than it is to say, “I should probably wait until I have a chance to know what I’m talking about,” so you get a lot of shouting about what’s very small amounts of actual info (and sometimes even that info isn’t accurate, or changes during development).”
More of his reply at http://www.eventhubs.com/news/2010/feb/22/seth-most-players-will-prefer-ssf4-versions-their-characters/
Post a decent argument to anything I said.
People will TOTALLY be able to do standing U2, FFS its only three inputs in 4 frames. He’s obviously just too bad.
And empty cancels and kara cancels are NOT the same thing as normal cancels.
I’m sorry my correctness bothers you so much.
Nobody ever said you couldn’t buffer 2xUp. It was said that from neutral state, this being just standing there, not pressing a button or a direction, it is impossible to do even just 1 x up as the first input and then pull U2 out. Post a vid when/if you get the game and pull it off without buffering/hidding inputs, and you’ll get your respect, I’m sure.
Haha, ‘only.’
That’s gold. 4 frames is a small window. I had a tinker around in training mode to check my inputs and its tricky. I assume given the nature of the input required there will be some leniency however. Regardless, the jab comes out so I’m having trouble seeing any practicality in this. AA maybe? Even so - Ultra II seems like a weird AA attack given its sluggish startup.
I’m curious if Ultra II given that we can bust it out mid-teleport if this will afford us more liberal use of teleport (without risk of punishment) when we’re packing Ultra. Traditional teleport punishment could go horribly wrong for some opponents as Ultra II will nail them clean from whatever they perhaps try to punish it with.
I’d imagine that trick will get old and fast though.
Still, in matches today I landed many EX air balls when advancing on my opponents. If Ultra II combos off this, which its claimed it CAN, I may have a nice use for it yet. I gravitate towards a more offensive style with Akuma and I use EX air balls as one of my methods of getting in. Perhaps Ultra II will be favoured by those of us who tend to get in people’s faces. With the aforementioned in mind, I had many opportunities to land Ultra II today in matches. Not so many demons however. Interesting.
It’ll be a gimmick at best if you can do it mid way through teleport, because you can still duck it.
It’s still a huge surprise for me some people only playing characters if they’re powerful or on a high tier position. If you like Akuma, then play Akuma, but I don’t think you have to change a character you have fun playing with only because it’s middle/low tier and you’re going to have a harder time winning other people…
That’s not the point here. If you land ex-airfb and teleport, ultra 2 can’t be ducked, unless you fucked the timing.
If you do just a teleport and random try to do ultra2, of cause, it can be ducked, blocked or whatever, like any other non-grab ultra. Point is, if you expect being punished for your teleport and see i.e opp walk up and try a throw, ultra2 will be your only option to counter.
And you still have no idea why you’re an idiot.
:lol: '06ers
If that were true then there’d be tons of people playing Ryu and Sagat!
Oh wait…
Yeah I know, I’m such a naive person ^^