v cammy it’s extremely easy since she wakes up slower than other characters.
v fei long i don’t even try it, if i wanna bait a flame kick i simpy do an early df palm or try to stuff it with df kick.
v cammy it’s extremely easy since she wakes up slower than other characters.
v fei long i don’t even try it, if i wanna bait a flame kick i simpy do an early df palm or try to stuff it with df kick.
@cammy: you can know all the shit against her. but an equally good player will still destroy akuma…not to mention the good ones or the ones been trying to copy sako…
@fei long: if your opponent knows you can’t safe jump him… watch him reverse mindfuck you by doing chicken wing or crap.
imo, if its safejumpable…even though u gonna fail your just gonna do it till you get it right.
cammy: so what? no one said it’s an easy matchup…just that it’s easy to safe jump her.
fei long: if the cw all day i can only be happy…they’re gonna eat an ultra really soon. I’m lucky enough not having to fight those scrub fei longs tho.
Hello guys
I’m looking to face some truly good Akumas on PSN. I use Rog and Ryu. I’m doing so for some extensive match up knowledge. If anyone is interested just invite me on PSN or just send me a PM. Please let me know your from SRK.
My PSN is Dmac0424.
Thxs, DJMojo,
I’m located in Miami, Florida.
I used to go to FR but I’m looking for much more diverse competition.
Only way to truly gain that much needed match up knowledge.
might want to include your location (for better connections near you)
Can someone help me with the Bison match-up. It’s driving me nuts.
When I go up against a half-decent Bison I feel like I can’t zone, I can’t trade normal for normal, I can’t punish normals, I can’t ultra, and I can’t vortex.
I look out for U1 opportunities but I can’t do the backdash kara demon on the headstomp, and any good Bison will be careful about using slides and crushers when I have ultra.
Also, any good Bison will not use EX scissors (the only punishable ones).
When I try to vortex him he either does a crusher or one of those EX vertical headstomp things, which are safe.
learn option selects so the bisons you’re fighting against will learn to block on wakeup.
I friggin’ hateeeeeee Bison. Like so, so much. The whole matchup is just eating shit until you can sweep him. However, the only real time you can sweep him is if you sweep his st. hk. So, your wholee plan is to bait that out and sweep it.
Good ways to bait it out is to jump up and fake a fireball with like any normal move, and Bison’s being herp derp will really try to just st. hk it. Then just land and sweep him.
Yeah, you should use option selects. Option select :lk: Tatsu, :hk: Tatsu, Ultra 1, and :mp: srk can all cover a few options, but they all miss some options. Friggin’ Bison has so many invincible reversals.
What does OS LK tatsu cover exactly? Backdash?
And why MP SRK over HP SRK? Less punishable but still beats reversals?
to laughter_7: mk scissors is punishable on block if it’s deep, but a bison player can make it safe by spacing it really far away. the most likely time you’ll see punishable scissor kicks is after a bison messes up c.lp s.lp c.mkxxhk scissors, or after he messes up close s.hp, c.lkxxmk scissors. the thing about mk scissors is that it’s safe from far enough range, but if you have good reactions, you can focus it since bison will only get one hit off at far range, charge to level 2 and crumple him. you can do the same thing with lk scissors but it’s a little harder to do -> learn the range. also a good bison will indeed use ex scissors to go through your fireballs especially since akuma has multi hit fireballs, so be careful for this.
but yeah, onto my question… i’m a bison player and i’m planning to go to a tournament here in cali soon. i’m trying to identify the options every character can use to shut down the EX Psychocrusher as a getaway option on bison’s wakeup. For example, after the knockdown, ryu has jump in OS DP, chun li can downforward roundhouse and kick from behind, and she also has an OS c.hk or s.hk upon jump in. i know that during akuma vortex, akuma can space his dive kick off demon flip such that it hits the tail of EX Psycho and beats it. i also think that akuma can ex hurricane to beat ex psycho like ryu, but i’m not sure.
What are akuma’s options to beat this escape option? If you are extra generous, please let me know how you option select/straight up beat EX Devil’s reverse and teleport as well
I’m afraid the only OS I know is down back + LK + LP for throw techs. What inputs would I have to hit to OS, e.g., HK tatsu?
Around 2:40
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os hp or mp srk beats ex PC, backdash and ex devil reverse…ex headstomp will make the srk whiff, same for the teleport (if you teleport you can punish the whiffed OS srk with U2)
os hk tatsu will sometimes beat ex PC, will beat teleport and backdash and will be safe if you do ex pc or ex headstomp.
thank you superlollo. if you dont mind, i’ll post your advice on the bison forums too. i’m sure they won’t mind to be asked questions as well - i think discussion can only raise the level of play for those who want to be more educated on the game, and will benefit everyone as long as we are open minded. props!
So what you’re saying is: after an untechable knockdown do a jump-in HK and buffer the inputs for either an MP SRK, LK tatsu or HK tatsu into it, depending on which options of Bison’s you want to punish/negate?
That sounds really simple. Are OS’ really as simple as that?
Yeah, you just have to make sure you time the jump in so it’s a safe jump. If you can get the timing of the safe jump consistently, doing option selects aren’t hard. Just pretend your Viper doing jumping roundhouse xx flame kick.
the best DP to OS is jab, HP DP will whiff if they ex DR or ex headstomp to get away. Jab DP will catch ex pc, ex dr, and backdash. The only time i OS with HP dp is if they’re in a corner. (ex pc is their only way out, and in the corner hp dp will catch devils reverse)
OS tatsu if they don’t have meter. But even when he does have meter, he could still teleport away… so you could guess wrong with your OS
An Os is very simple, yes . Well… meh that isnt quite true. The Os you are talking about is easy, just input the move before landing.
OSs get a lot harder when it comes to OSing, for example, in the space between cancels and links (I main Ryu, but Akuma is the same. Say if you hit C.LP, you have the link window and the cancel window, you can input an SRK betweem the two meaning that if your C.LP whiffs you get SRK, otherwise the SRk doesnt come out.)
Basic jump-in OSs are very easy, but some OSs are very hard… ill give an example of a Ryu OS VS Ken (might work for Akuma too, not sure.)
If I am expecting a F.MK from Ken, I can hit C.MP, input a backdash, then hit C.FK. If my C.MP hits I get combo into untechable knockdnw, else I backdash. The hardest OS Ive ever used though, has to be C.MK OS (EX FB FADC) / backdash. this allows me to stuff an opponents move as Ryu ready for the full C.MK EX FB FADC ultra 1,or simply whiff the C.Mk and backdash to safety.
You should definately try some basic OSs, they are very easy and very beneficial.
Okay, I’ve been into training mode to test this all out and I found that it is simultaneously more simple and more complicated than I had thought!
A couple of things: a lot of these OS’ are really just buffering one move into another, in the same way you might buffer U1 into sf.HK, right? That makes it a lot easier for me to grasp.
Also, one of the problems I’ve been getting is that when I’m OS’ing a jump-in MK with a MP SRK, if my opponent blocks, the MP SRK still sometimes comes out. I’m under the impression that if I had done it correctly only the jumping MK would have come out. So does that mean that I’m inputting the MP SRK too late? I’ve seemingly had the most success when I’ve inputted the jumping MK and the MP SRK almost as one whole movement (i.e. no delay between the inputs). Am I doing it right? Also, I’ve found it easier to OS with jumping HK and DFDK, presumably because these moves have more hit stun?
Also, have I got this right: the OS is really kind of like an insurance policy: say if I get a knockdown and then jumping MK my opponent, looking for a combo into s.HP, tatsu, EX SRK, I input the OS after the jumping MK just in case my opponent tries to backdash or SRK me or do some other special move (because if they do that, the OS SRK will hit them out of it and I will still get damage)?
If that’s the case, then it will require a lot of time in training. That really complicates the combo’ing process.
Yep
If the DP is coming out when you hit them with the jump in, I believe you are doing the DP too late. (just curious, why are you jumping in with mk?)
True again. Just keep practicing it in training mode… then once you’re comfortable, start implementing the OS into your game.