SSF4 AE Zangief Changes, Videos, Match-up Discussion

Lately while playing super and having a close match come down to the wire, I’ll score a ex.gh kd and win the match and think to myself, “man, in ae I could easily lose all these close matches now cause of no more kd.” It’s pretty depressing every time I think about it. So many times a kd gets u the win and now all that is totally gone.

… First of, if you win due to KD at the end in even matches id suggest you learning solid footsies and playstyle.

second… EX-GH still creates a viable mixup.

If you s.mp and they…

Jump - You hitconfirm into s.lk XX EX-GH - NEW VORTEX

Block - You either grab or do a risky s.lk into EX-BAN

Backdash - You grab those with awefull backdash, or keep in memory that they like backdash, and punish them for it later with extra dmg and old-school-vortex

If you grab and they…

Jump - You whiff your grab

Block - you get 240++ dmg free

Backdash - You grab those with awefull backdash, or keep in memory that they like backdash, and punish them for it later with extra dmg and old-school-vortex

If you c.lp / c.lk and they…

Jump - You hitconfirm into another and EX-GH

Block- You go for another and hitconfirm of of that into a third, or tick SPD.

Backdash - You grabt hose with awefull backdash, or keep in memory that they like backdash, and punish them for it later with extra dmg and old-schoo-vortex.

If you U2 and they…

Jump - You get free dmg…

Block - You look retarded

Backdash - depending, but you will still look retarded :!)

If you block and they…

Reversal: Free old-school-vortex with Beargrab / ex-spd.

Block: You react with grab / string / look like an idiot.

Backdash: You grab those with awefull backdash, dash up to those with better backdash and again… That memory thing…

If you jump and they…

Are retards, you get a free old-school-vortex.

First off, I have solid footsies and playstyle. I love how so many here assume they’re the only ones with skill and everyone else sux lol. I didn’t mean just throw out a random ex.gh and hit them. Catch them throwing a fireball, catch them with a cr.lp/cr.lk os gh, etc. Then u take the match after the kd and whatever option u do. Now if it comes down to the wire and u catch them with an ex.gh it’s easily in their favor.

After you hit them with ex hand in the os footies
YOU ARE TOO FAR AWAY from them, so there is nothing you can do, no lp 360 no, mp , no any thing
gee, how many time do I have to remind them of this!!!

Even if the range is ok , after mp hit, you WONT be able to connect lk ex hand for most characters.
after cr lk hit, you WONT be able to confirm with another cr lk most of the time.
you WONT grab them if they back dash.

if they back dash, most of the time it means free escape,unless you do another risky ex hand which means trading 130 damage for a potential ultra combo punish.you have no os sweep to punish backdash, ye, you can do u2, maybe, another pure gamble one time per round.

if you grab them, you wont grab them with hp spd, so 180 damage is all you can do., but if they jump , you eat their ultra.

The uncertain distance after ex hand hit alone is so disgusting. it can mess your plan entirely.
So, there is no so called mix-up after non-KD,

lp hand after spd is far superior than this non-KD ex hand, at least you have fixed distance and close distance, you can do hp spd or hit confirm.

and if you hit them with ex hand when you are almost no life, it will be much much easier for them to chip KO you.
but in the previous version, you would have a much greater chance getting a come back.

This was the point I was trying to make.

Sswyu, OS footsies land you in range for comboing to another KD… Only through fireball that is useless, but that is to compensate for fireball charas beeing nerfed… Im sure…

You dont need to use EX-GH to catch backdashers, so at worst youl be like -5 and you wont eat a clean ultra punish. Ofc, you’re not gonna use gh everytime, but when you find a pattern.

SSWYU, you are negative, and you have no real reason to be… Im not gonna backup the new vortex again, I like it. And oh well… Looking at Japanese scores, how many times Giefs are reaching top now, vs. Super. There is no real question… So why bother complaining, time to adapt!
Its raining 180dmg, EVERYWHERE!

I think the bottom line is if u have a good footsie/o-s/yomi game ur transition will be somewhat smooth in ae. The more scrubbier/gimmicky giefs will really be getting a reality check in ae and those types of players will be weeded out.

Very good breakdown.

Problem is there is just way to much guessing. High risk High reward takes on new meaning.

As above, if you are a mind reader, you will do pretty well with Gief, …that and gdlk execution for extended combos. That “space” buff for lp spd will be adjusted to over time. You can bet on it.

It just seems to me that with all the character nerfs, Zangief isnt going to need to vortex to win. Seems his best gameplan is pressuring the opponent to the corner, and getting more dmg by having better space control. But still has the ability to mix it up. Safe gameplans promote stability, whilest mixups promotes having to fail every now and then.

The only downside is moving Sagat from a 3-7 to a 2-8 matchup, and guile from a 3.5-6.5 to a 2.5-7.5 :frowning: Chun Li i dont know what will happen, havent seen any good matches yet!

LOL, none of your so called “non-KD mixup” shows safe gameplan, all of them are just pure guess.
while after a KD, to a lot of characters, you can just safe jump pressure them all the time. that’s called totally safe.

All the characters with slow reversals that used to have problems dealing with zangief os wakeup pressure now is going to gain huge advantage, like Able Boxer, Claw, Sakura …

O, 3 zangief in the top 100 BP list, the best zangief is like ranked around 40-50, way to go.

Try to understand what im writing, im saying you wont need to take to many guesses on EX-GH KD anymore. Meaning you can do alot more blocking, and keeping on walking forward, instead of guessing it up.

A talented Balrog has never showed to have to big issues with Zangief KD pressure, as you cant OS armored moves no matter how much you believe so. Sakura will still have great issues with Zangief EX-GH. Youc an safely Jab her without eating her reversal, as goes for Balrog.

Remember that no charger will have time to start charing if beeing osed to the ground, making almost ALL offence completely safe if you aquire OS - EXBAN during footsies.

Vega is getting nerfed, so him not beeing free game on KD anymore might not really make any changes to the matchup. Abel is one of the very few charas i can see really getting a huge benefit from the EX-GH, as you needed a good chunk of dmg on his KD.

Again when i talk about this safe gameplan, it involes blocking and taking educated guesses, instead of just crossing people with 5frame reversals and hope that they arent mashing while stringed.

THe amount of time before the situation resets will also play in Giefs favor now.

You are making it sound like Zangief is all about getting a Knockdown, then win. He is not Akuma… Buffing his pokes is great for onfoot gameplan.

Isnt top 100 like 80% yun yang and fei anyway? :slight_smile:

wake up game after ex hand KD is not all about safe jump cross up, get it??
it’s about you can get ZERO distance while they get up, you have much greater chance to hit confirm, to tick throw, to tick ultra, to do everything… not just a so called "safely jab"and then you are too far away and seeing her walk away.

and further more, because you now have only +1 advantage, you CANNOT safe jab them anymore,
you will eat their reversals!!!

Better footsies > Better vortex

Stability > Guessing

I think you are underestimating the strength of new range on SPD. It isnt minor, ive it actually makes a big difference. And you are underestimating otherchars nerfs. Ofc Vanilla Zangief is the best Zangief, but he would proabably be beyond broken if implemented straight to AE!

Time will show, you might be right, I might be right. I wanna hope, and try before i give up atleast.

c.lp will still be safe vs. Sakuras EX-DP - 13 minus 1 frame vs. 12frame - I mightve misread framedata

I’ll reserve judgement till I play AE Gief even though Vanilla Gief would have been gdlk in this game.

Come on Sswyu atleast find something positive about this I mean at this point complaining isn’t changing Gief back so let’s move on to how we can make Gief even more fearsome instead of shooting down every suggestion.

@Veggey nice read I like it.

@Trini I think it helps some who have played AE Gief say he is better because super Gief feels boring I sort of believe it because I’ve noticed (at least when I play) I just go to auto-pilot with him after KD and it makes me weaker as a player since I’m not trying I see this as a wake up call.

@Scratchback guess I have to lvl up then :slight_smile:

Gief has to play even slower in this game, so in terms of “bore”, really subjective. If you really did enjoy KD grappler shenanigans and that was the fun about Gief then Hawk or Mak are really a good go for AE.

Patience name of the game for AE Gief exhibited by Cantona below. But need to see how this will work vs the buffed characters and the Holy trinity of Gief bad matchups. (Akuma, Chun, Sagat)

Out of those 3 Chuns haven’t been seen as often in AE

Sent From Hueco Mundo Using Garganta Talk

After option select to EX GH you are quite often in range for HP SPD

I will say that after playing AE this weekend the no-knockdown GH is a big deal. Also the fact that you cannot just go into additional jab pressure, is huge.

The spd change is very noticeable. Significantly more damage in my opinion in both lp and hp spd. And U2 is the way it should have been all along. If they’re in the air they’re done, period.

I need more time with it, but it will definitely change the game significantly. Some matchups will truly suffer as we already knew. I don’t think the changes make Gief unplayable from the time I got in at Gameworks in Chicago. I still put up win streaks and there were people in town from UFGT7 to give some decent opponents. I still think he has solid options against the twins, which is clearly a big deal. Find alternate ways to deal with Sagat though. That is going to be Seth or worse bad. I’m a big purist and all that, but I can’t see any Gief beating a truly solid Sagat in this version of the game.