SSF4 AE Vega Changes

Well, seeing as how my campus’s AE cabs got reduced from 75 cents to 50 cents, I’ve gotten a lot of time with the game lately. Here are some things i’ve noticed about Vega.

*Yes, CH was nerfed, but it can still be safe if spaced perfectly. I know I may be in the minority here, but I’ve tried to avoid depending on this thing since Super(In Vanilla, CH and gimmicks were really the only options available to win most matches). I guess it might be my own personal preferences, but the move has always felt unsafe if it’s something I’m constantly throwing out(Unlike most of Vega’s pokes). Because most of the buffs from Vanilla to Super carried over, I think he’s solid enough to the point that while this remains a very use able move, it’s not something you want to use a great deal.

*Cr.mk is a great new tool, especially for my style of play. I think Pedoviejo mentioned him earlier, but I try to base my style of Vega play on ARG’s Vega from SSF2:ST Basically, solid footsies and solid defense, trying to slowly work them into a corner. If I can get them into the corner, I take my time and try to pick them apart and try to mix up my footsies to lock them down. cr.mk is a GREAT anti-fireball tool if used in the corner. It’s not the anti-fireball meaty beast that st.mk was in ST, but with one ex meter you can punish a fireball on startup with a cr.mk->cr.mp->ex-walldive. From there you can either go for an izuna loop, or hop over them to repeat the process again. It’s also not too shabby of a meaty, of course you want to use it very sparingly on a character who has a wakeup DP option.

*EX Scarlet Terror seems to be a bit more use able as a general purpose anti-air now, but I could be (and probably am) wrong. I think I’ve just gotten better at knowing which situations to actually use the thing.

*Yun and Yang…Yes they are a pain, but honestly the matchup is nowhere NEAR the nightmare inducing terror that Akuma was for Vega in Vanilla. Yes getting knocked down puts you at the mercy of their divekick, but honestly it doesn’t feel as scary as Cammy’s divekick pressure was in Super. As for divekicks when you aren’t knocked down, well you actually have quite a few options to deal with them. If you really predict the thing coming, you can always go for an air throw. If you have to react to one, a few moves you can use are st.hk and st.mp(I honestly had no idea to try this till I saw it on the Vega forums a while back, and honestly if you can get the timing down it works pretty well). Finally, a move I’ve been using to shut down predictable divekicks is jumping neutral hk. It’s a move you only want to throw out after you’ve read the opponent and get a good feel for how often they like to throw out dragon punches, but generally if Vegas legs collide with the divekick it should beat them.

*Yun and Yang might not make me rage…but Zangief does. Fuck that new lp spd range.

*I predict that once AE comes out for consoles, and more people start using the higher tiered offensive characters (Yun,Yang,Fei,Ken,Makoto,etc), Kara throw mixups will be even more important than they were in Super. A very basic kara throw mixup I’ve been using on knockdown is st.lk and then a few stutter steps backwards to try to get into max kara throw range. From there either go for the kara throw, or block, or wait then go for a cr.lp(to combo into cr.mp->ex-walldive), or walk forward and throw out a st.lk. I know, this isn’t exactly earth shattering new information or anything, but it’s something that I seem to be going for more often these days if I can get a high offense character cornered.

Just my two cents I suppose

I want an infraction!
theory fighters!

Please Please give me and infraction!

I want one too T-T!

O_o? did i miss something?

Does anyone know if it is true that Vega’s dash is 1 frame faster? If it is I can just imagine the possibilities (drools).
Also what’s up with the FADCable Scarlet terror? Is it able to be comboed into with u1 or u2?
If it is I will love capcom forever. If it isn’t then they can just take it back, and give me my damn izuna damage again.

ooookkay.

i think some people are reading the first page without realizing how old it is.

Well I read the first page (skimmed) and I still had a few questions.

No

Again, no.

I’m not too bummed anymore about CH. I’ve had a taste of how it’s roughly going to feel after playing on a 360 and getting thrown at the end of every max range CH (due to mistiming because of system differences on my part) so I’m already going “I can adjust to that.”

Well cosmic heel isn’t punishable if done at the proper range it ends as 0+ frame. So it is still safe just not as close as it was before.

It still puts you at a really bad position.

I don’t know if this has been mentioned or not, but I had cr.mk xx mp crystal roll to combo on El Fuerte pretty consistently. And it wasn’t on counter hit either. Was this the case in Super? If not, then this might be something worth looking into against other characters.

I don’t recall being able to really ever combo into mp roll except off cl.HP. So this might be something new.

Obviously, correct me if I’m wrong, I’ve never used mp roll in my life XD

cl mp>rcf if done fast enough links.

Meaning you need prior charge off a jump in or lv.2 FA. Which in that case, why would I do that when I can cl.HP xx H.Roll.

Update Just tried it. crMK xx M.Roll works on Fuerte in Super.

Works on Blanka too.

actually, no you don’t. Quit always making random assumptions about things and ask questions instead of assuming you are right. Because on this you are dead wrong.

You can hold your stick in a db position roll your stick to a Back position then hit mp then from there input the MP rcf directly after.

Now you’re assuming I don’t know what I’m talking about.
You’re rolling on the assumption your opponent is going to let you sit there and charge for 60 frames. Which, if you tried that, you’d get outright punched or thrown.

It isn’t “random” assumption. So stop getting your panties in a knot because I’m pointing out ways of correcting you. Jeez.

Why would you get punched or thrown?(More assumptions on your part). Do you just walk up? Cl hp hell no you use it as a meaty, in a combo, or as punish. You can use this as a punish and a good one at that.
It has a 7 fame start up which means you can use this in situations where you can’t punish with 9 frame cl hp

How am I making an assumption? I’m going off the comment that you just made, you can’t deny it.

Helpful? I’m sorry, but all of your comments lately can be decribed as nothing short of condescending not helpful in the slightest.

You aren’t correcting me by telling me something that is wrong. Just because I tend to use a multiple punish options and I actually know how and when to work this combo into my game doesn’t make me wrong. Does that make you a bad player because you didn’t know? No, not at all it just means we play different I’m sure you can bust my Vega wide open in some parts of your game, but on the same token I guarentee I can do the same to yours in other aspects of my game.

One more thing if you are blocking you are charging RCF and can roll that charge from down to neutral level charge so yeah…Blocking FTW not to mention free Chips (yum).

Every comment I make is not ment to offend you or call you out I was trying to help that is why I said nothing more than Cl mp> Mp Rcf. Which you even stated you didn’t know worked.

What I’m trying to say, if you bothered to stop getting your underwear all bunched up. Is if you have time to clMP > M.Roll, you may aswell be doing cl.HP xx Roll. It does more damage, more stun and pushes your opponent closer to a corner, which, by the way, is right where you want them.

You’re making it out like you’ll be able to roll into someone for free on a block. You ever played someone who actually knows what they’re doing at the game and been able to pull that off cleanly? Unlikely. People don’t throw random stuff that’s THAT punishable into blocks so quickly as you’re saying.

You get your panties in a twist the moment someone tries to disagree with you. How about sitting down and listening to what people have to say instead of constantly biting back like a little disobedient puppy.