SSF4 AE Vega Changes

Who does Cosmic Heel at point blank range anyway?

I was wondering this too…then pegged it to the latter of your options. Will be a pleasant surprise though if it is the case.

Rugal - No one lol

Yeah, we WISH that CH did that much knockback.

Unfortunately, I think the 3rd picture shows Vega backdashing in order to avoid a SPD.

It got translated btw. The first picture was showing WHERE the safest range is now and shows that you can’t be reversal SPD’d on it.#

Never mentioned that it did more pushback though. It might just be because of the max range that he’s landing there.

I played ae for the first time today (expect vids in future , im going to be a bawse with vega)

cr.mk is retardedly good for general poking and frame traps/baiting.
i got a dp for a ch on block which was sad.
ex rcf > cr.mp xx ex fba is also retardedly good, not even as hard as some users made it out.

yang is a decent matchup for vega and so is fei long i feel.

Makes me even more gutted about not being able to make it for ultimate clash. Would’ve spent the saturday at Casino then sunday at the tourney.

I was at the arcade all last night and noticed (from who I played) Sakura is a good match up and guile seems more approachable, but again it could just be who I was playing I was mainly using j.hp cr.mk->ex scarlet.

I had problem pulling off cr.lp -> l.rcf iono if it was the stick but I just coulnd’t

ex sky high cross up is still wonderful :slight_smile:

also had bad footies with Yun when dealing with yun I bckdash his dive kicks if he stays standing I hit standing rh if crouched i go for heel clicker to grab anyone else have suggestions for yun match up?

[media=youtube]GrF3xBESelU]YouTube - [2011-01-22[/media]

A good Claw in a Japan Tournament. Cr.mk seems very good!

anyone who can react to yun’s light dive kick is a beast.

Yun’s dive kicks are intimidating the hitbox for the kick is at the knee and for him to link with it , it has to hit below the waste other wise its safe on block and deal out your fast poke to deal with the follow up

s.lp works really well on Yun/Yang dives, their hitbox really sux, ume lk.ST is also quite decent.

That claw vid is awesome, but man the commentating is annoying as fuck (is that Ken bogard?)

when yun spam’s dive kicks it’s really hard to do L.ST when I was playing EX ST worked more effectively and it couldn’t be on wake up or it will wiff im pretty sure…

Am I the only one who noticed cr.mk combing into cr.hp?

Check it out in that vid @ 6:30.

c.mk is +5, c.hp is 5. what’s the problem?

oh i know the problem. c.hp is so shitty, it’s -6 on hit.

dont waste your time on a 1 frame link that will get you fadc’d or command grabbed when you’re successful with it.

EDIT

actually looking at it again, it looks useful if done at max range since the push back could make it safe. still risky shit if you ask me. last time i tried ending a link with c.hp i got a tasty TU>ultra for it.

That’s always been possible? Gee I need to play more ??(??? )

Fei is a good matchup for Vega? Fo real?

Also, ending combos with cr.hp ain’t half as bad as you’d think. As long as you aren’t doing it standing right next to people, you’re not going to get punished for it (unless, ofc, you’re like facing a Chun with a full super bar). You give up continued pressure for more damage, stun and pushback, as far as meterless combos go. Not too shabby imo.

Was just about to say it’s always been possible X3 I think it’s just a case of playing around in Training Mode just to find a few little fun things.

And I’m still determined to actually remember to lv.3 Focus > l.roll > EX.ST when I stun someone if it’s for KO but I keep going into autopilot for cl.HP, cr.MP xx EX FBA XD

But Fei being a good matchup? This I wanna see, I find him such a pain in the ass with him rekkas.

Hummm sorry it’s not for the comment that I’ve posted and yes it’s from Ken Bogard.

(SuperStreetFighter IV - ??? - ???zoome – here the link for the raw videos).

More videos of this tournament with the same Claw player:

[media=youtube]Yi6x4jKgBD8]YouTube - [2011-01-22[/media] (@7mn14 versus Yun)

[media=youtube]EqprtV4NVwU]YouTube - [2011-01-22[/media] (@8mn20)

Another Claw Player in freeplay:

[media=youtube]FimQaHiMNFo]YouTube - [2011-01-22[/media]

[media=youtube]W5obUXblS04]YouTube - [2011-01-22[/media]

How bad is the CH nerf really?
I know this has been covered quite a bit, but has anyone properly tested it in the arcade?
Is it that easy to counter? What’s the minimum range for it to be a safe?

^
CH nerf on the surface when watching matches doesn’t look bad. But if you actually play it you’ll quickly realize that its alot worse.

  1. CH on tip point (meaning at maximum range) will not give you any frame advantages meaning for most people with 3 frame jabs can treat it as if it was their own block string.
  2. CH not on tip point can give you -3 on block meaning yes you can get reversaled. Is it ez? Hell yea, I don’t play Ryu and I reversaled CH no problem because of the reversal window of SSFIV system.
  3. CH can’t be used to advocate his kara throw anymore so you lost a 80 damage or 240 damage offensive. You can still do it, but will you be happy when people block it and reversal the crap out of you? Better yet, combos linking from jabs.

But CH can still:

  1. Punish bad pokes from a distance
  2. Whiffing to get into your poke range can sometimes work.
  3. Combo from FA
  4. Subsitute for front dash on cross-up attempts (requires telepathy)
  5. If they block on tip point Claw can still back dash but the timing is more strict.