- If your talking about CH usefulnesses in general, then you should recognize that it is very useful to counter enemy attacks in general, not just cr techs…As a matter of fact it was used to catch a cr tech only a few times and caught a cr tech once in 2 of our matches and in a range that will be punishable in AE (Though that was very well setup when you used it in the match. forward throw x dash kara forward throw x dash CH perfectly catching that cr tech attempt).
If you just watch our matches, then I am pretty sure you can count all the times and ways that we used them in, and MOST of them was not for catching cr techs. We used it to counter attacks in general, for positioning, and from the ranges that we used it at, if blocked you can get a frame trap. I believe CH moves Vega’s hurtbox a little back in the startup or something cause I use it to avoid an attack and then come back with the attack on frame 14. Regardless if it does or not we use it when we know people are going to attack back to counter attacks as well, which you can setup.
I even use CH to counter jumps sometimes and neutral jump is actually not a useful way to escape potential CH. Since CH has a high hitbox the neutral jump has to be done significantly before to not get hit. If you see someone just neutral jump you can just CH that as a matter of fact. And if a neutral jump was done while you were buffering a BHC you get a free ultra 1.
Saying that the frame trap post CH is unreliable or character specific is not completely correct. Against certain characters that are small when crouching like Vega or Sakura it may be more difficult to get it on them, but I have frame trapped both characters many times with it. I even CH frame trap Blanka. Not to mention that if in opponent is moving back it is much easier to get the CH frame trap (because of the hitbox issue) and there are setups for it that I have.
Obviously we were both Vega so playing other players or characters you may use CH more or less or in different positions, but I think it should be clarified the uses that CH has.
(For those who want reference to what I am talking about in our matches: [media=youtube]5Nzm9RWaBuE[/media])
- What we really lose is two main factors for CH in AE. One- we lose safe use of close CH which is used when you predict a backdash, or cr tech from up close. Two- we lose the post frame trap afterwards from a blocked CH. So I believe it can still be used as it was before except without the post frame trap benefit which will be replaced by grab reset. As for the safety of close CH being gone, you will just have to either take that risk or use some other strategy.
The hitbox seems to be fixed though to allow it to hit crouched opponents easier, so we shall see how well it works.