To clarify, since dude like shadow love to troll the board all the time then hate on me when I actually post
(That’s your cue dude, look for jozhear in the side bar and tell us why I’m stupid)
I believe cosmic heel is not Vegas best tool. I believe c. Mp followed by walk speed is. Let me put it this way, I feel like ch is only reliable at beating cr techs and therefore is situational. As far as footsies goes I stated 14 frame start up limits applications. Theoretically despite ch whiffing on crouchers in certain scenarios and in certain distances its entirely possible to make every gamble with ch like you would with c. Mp and get more damage and more results. Realistically though barring heavy whiff moves its impossible to react to a whiff and punish every time with ch right? Ppl still can play footsies against Vega. It’s not like Vega wins every footsie battle anyways, and even if he takes the gambles to win the ground game, ppl still have a choice to jump in. To me that is Vegas biggest battle. Not getting in and blowing up cr. Tech.
Like I said I’m not worried about forcing ppl to tech to avoid 120 damage. What are they doing to avoid getting hit by cosmic heel? Sweeping me, jumping back, backing up… why do you think c.mk got that buff? To replace ch? No, its to emphasize an aspect of Vegas gameplan that currently is a pretty big hurdle. Walking back forces Vega to walk forward unprotected to kara throw and they just block ch. So just c. Mk then right? Sure, but then what makes cosmic heel so good…? Seriously, ppl can just neutral jump to avoid both ch and throw. Whatever frame traps you get don’t mean anything since it whiff, and by either kara throwing or using ch you just create huge risks for yourself. Makes no sense to me that ppl play against Vega and hence lose to him in an effort to avoid one of his weakest damage options.
To me, ppl underestimate what can be attributed as Vegas lame gameplay. C. mp with some mk and Lk and Lp and air throw. Guile has sonic booms that force you to jump… but does he have a sonic boom that comes out in 4 frames at a huge distance and is safe from that range? Yes Vega can play a strong offensive game with ch , but it hardly contributes to a defensive game that I feel is totally there.
For the record, I don’t believe ch is bad at what it does. Bad footsie move? No, limited. Big start up. Good option against cr. Tech? The best. The move Vega relies on and wins with? Not for me. For makoto? Power to him, but I believe so much is presupposed when two Japanese players play each other that all the dumb shit (like jumping) I spend all my time shutting down just isn’t a factor against an opponent like makoto who I’m sure is better at that than I am anyways, and ppl playing him know it. Make sense? I’m only speaking my mind, and I got irritated cause whenever I state my case someone says ‘daigo’. Well according to bottom tier player shadow its impossible for me to get better (despite me losing against air and makoto presumably bodying him). Fact is, not only did I not ch, I didn’t air grab or scarlet terror either. I fucked up royally.
Honestly, I probably use ch as much as you guys do, but according to what I read I don’t rely on it or set near as much store in it as you guys. I can live with the nerf. Besides, ch does all the things now it did before. only now you’re taking a bigger chance when you mix someone up. Big deal, really. I don’t think those post ch frame traps are solid at all, they’re character specific. its still an amazing punish tool and I’m all for that. If it has the same range that’s all good with me.
Just before you tell me I’m ignorant or stupid, remember that its just the internet, and whatever playstyle I advocate allows me to beat people who actually play the game seriously. Not DAIGO, clearly, but whoever else I have beaten.
Anyway, enjoy that