You cant be fucking serious.
@Claw
Your looking into it to much, Vega is a popular character. Since they fixed from shit tier Vanilla, he is going to be used more.
You cant be fucking serious.
@Claw
Your looking into it to much, Vega is a popular character. Since they fixed from shit tier Vanilla, he is going to be used more.
I’m pretty stoked about a six frame low forward.
My mind is mulling over all the possible frames traps that just may be possible!
c.short(on block) c.forward, c.strong xx EX FBA (I’m hoping this’ll punish those who tech late)
c.forward xx rcf (different strengths for different situations) jab rcf for a block string, strong rcf and hope they aren’t mashing for nice positional gain, and if you are feeling lucky and can take risks, c.foward xx fierce or EX rcf.
For those who start trying to mash reversals through your c.forward xx rcf block strings, mix in a c.forward cancelled to 3K flip. This will move you back while holding a charge so you’ll have an EX FBA waiting to punish if they whiff something.
They seem strong? Seriously? I have not seen one solid Vega player in the Gameacho videos…
I guess XBL level Vega’s are a strong bunch.
Should this comment offend me or Claw Strike?
NO, it makes fun at the fact that these supposed “godlike” jap players play as good as any random from XBL. Did i say you play like a random Vega player that holds down back/back, does random wall dives, uses cr.mp to much, or does Cosmic Heel into slide all the time? All great hallmarks of the average XBL Vega.
You should know that XBL has as much great players as the Arcade scene especially the japanese scene. Very few. Just because you go to tournaments/arcades, it does not mean that you are bad at the game or at the very least understand what you are doing.
Okay, thats what I thought, just to make sure, not that I’m getting offended and I don’t get it
B2T again: I’m a bit confused now, the japanese vid of changes punishes a not that bad spaced CH with 4-frame Lariat, but in Tatsu’s test he can block Guile’s Jab and tech throws…
Have you ever tried to punish Chun-Li’s sweep? Its -5, yet often you find that you cant punish it. Or try and punish a -3 move with a grab?
Normals and throws do not get reversal timing. In fact its harder to do that than it is with a special. That’s why, but Zangief can punish with Lariat.
Aside from that, what would be a nicely spaced Cosmic Heel for another character, it is not for Zangief because his hit box extends closer to you, you hit him earlier with those active frames allowing him to punish what seems like a safe Cosmic Heel. But that is just the surface, if Lariat punishes, he gets to land the best command throw in the game, Atomic Suplex which puts you in a really bad position, it does massive damage and he is right next to you. And since Splendid Claw is now even more ass, he can simply cross you up and put you in a bad another bad situation.
BTW, Chun-Li’s sweep should be at least -6/7. Its stupid for it to be only -5 and not everybody can punish that.
That’s what I’m saying. ?´-`?.?oO?
Edit: oh okay pedo ??(??? )
lol!
<3
If you are using cr short on block then you should not be attacking afterwards since you are at + 0 on block. Vega’s fastest normal is 4 frames and alot of characters have 3 frame jabs. You will get stuffed every time by a 3 frame jab or a grab reset. Cr short and then cr mk is too much of a gap (6 frames) at a range that is too close.
You don’t have to cancel cr mk into kkk flip if you think that they will reversal, since usually their reversal will already whiff from the knockback of cr mk and just hold down and back. That way if they reversal you are close and can just use a free ultra or combo into EX FBA. Don’t forget that you could just wait a bit and then use RCF by itself or walk back and then use it. Also if you wait and they jump in while you buffer BHC that’s a free BHC. From the range of a blocked RCF puts you far enough away to use some good “mixups” even though you are at -2. There should be no reason to reset with kkk flip.
I do feel like I will enjoy playing Vega this time around. I have already replaced my CH mixups on wakeup for an even better mixup, so all that I feel I really lost is my far cosmic heel frame trap, and U2 AA which I didn’t like that much anyways. Gaining a fixed hitbox on CH, 6 frame cr mk, and fixed backdash are really good buffs that will fix alot of my problems. All that’s left is for confirmation on that possible forward dash buff and BHC hitbox to be fixed.
I threw a Zangief at the arcade 5 times in a row today.
It. Was. Amazing.
Shame he didn’t realise that 'gief has no throw invincible moves
Got destroyed by Chuns, who are the bane of my existence. She just has so many options, and that double fierce in the air is so great. Plus, when she gets super, half of your moveset becomes unsafe.
Also, Chuns super didn’t punish a blocked EX-RCF…was it like this in chocolate?
Okay maybe it’s the lack of sleep catching up with me but are you two attempting to laugh/troll me seriously ¬¬
Since while I throw CH out online like there’s no tomorrow, I think footsies are far more important for Vega and offline it’s where I use them. And if you have people who play like the online side of me offline, they’re going to be in for a bit of hurt when AE drops.
Was merely throwing it out there in case people hadn’t quite got the message yet that if they throw it out all hail mary constantly that they’ll suffer.
Just saying.
Then what exactly is CH when its not part of footsies? You’re saing practice your footsies but don’t rely on CH? Thats like saying to Ryu, play footsies, but don’t use cr.MK…
CH is one of the best footsie tools Vega has (had) and making it punishable on block is a bit like making Ryu’s cr.MK punishable on block. But yeah, throwing something out “like theres no tomorrow” isn’t really playing footsies.
What I mean is don’t use it as in throwing it out constantly like it’s safe from all angles. I understand that it’s a footsie tool but there’s a huge difference between using it for footsies and throwing it out mindlessly.
That is what I’m getting at. Doesn’t really mean people can laugh and go “Cant be serious” for misinterpreting my damn post ¬¬
Playing HDR yesterday made me miss CH, now with it’s nerf in AE I don’t know anymore, my game plan for Vega had a lot to do with CH with it’s ability to blow up cr.tech and it’s counter hit (because of kara throw and what not). Whenever I guessed wrong I had neurtal jump and back jump options afterwards.
I’m guessing they didn’t like those options so they added more recovery.
Either way, I’m probably sticking to Vega as my main.
Alex:
The c.short (on block) c.forward is for when you know your opponent is late teching. Obviously it isn’t what you want to use when you know your opponent has the tendency to mash normals. I get my opponents to late tech a lot after a c.short because I do a lot of meaty c.short, throw on their wake up. c.short makes the best tick throw w/out kara throw because, as Jozhear once said, it recovers deceptively fast.
Also, I didn’t mention it in the post above but the reason why I like to throw in pokes like c.forward xx KKK is because you can punish reversals but this is also safe from being focus fished, which some of my opponents like to do a lot.
So c.forward xx jab rcf would beat someone who focused your low forward, but lose to someone mashing reversals through your unsafe block string.
C.forward xx KKK would beat both of those options, but unfortunately you are giving up positional advantage if they do neither.
Regardless of it recovering deceptively fast, if the player you are fighting knows Vega’s frame data, as soon as you they block ANY close attack they can grab you out of your next attack or cr jab you or just punish UNLESS you do 2nd frame meaty cr jab or cr mk meaty, cl hp meaty, meaty CH, or jump in.
I have actually played someone who did this on every close attack and it works well since Vega has no quick +2 frames on block from up close. All you have to do is attack farther from grab range and then your pseudo block strings will work well or attack into kara throw. This is why up close it is hard to catch a cr tech attempt after any attack on block from up close. If there is little reason to late cr tech then they won’t.
It just isn’t an efficient strategy with Vega unless you do something that will make someone want to late tech, such as jump in aerial cl hp or CH mixup on wakeup cl HP, or far attack, then CH when they expect kara throw.
However in AE Vega is getting cr mk 6 frames which may change all that. Once you have a close attack that is fast enough to be efficiently used up close and that is +2 frames, the opponent will always have to respect that next attack from up close. If his dash gets to be 18 frames then dash cr mk will be a much more viable tactic and will allow Vega to get in close, and use a move that is +2 on block. 6 frame cr mk can be that big of a deal.
Hmmm, Alex, I don’t think the players I play are watching for Vega to do an up-close normal and then mash throw or a 3 framer.
I think they either block, block late-tech, or reversal. I teach them to block late tech, so I’m thinking that following with a six frame normal may work.
Either way, I agree with you that 6 frame c.forward is a very good buff.
If you are throwing out Cosmic Heel with out a shred of thought, then you are not using it properly. And you are not playing footsie. If your footsies suck, Cosmic Heel can only do so much, and with out the right use of Cosmic Heel, kara-throw isnt a big deal.
It may be brain dead move that is abusable against a lot of people, but its not against the right people. If you didn’t space it right (max), you didn’t benefit from it at all, and that is something a lot of people failed to see and still do.
If you didn’t space it to be at least +3 the only option available was block, back dash, OS, or tech. by blocking you gave up all momentum, by teching you reset the situation and that isnt good. OS the best option, didn’t always yield results and often resulted in teching, and by back dashing the opponent has all the space needed to compose himself and he does not need to commit to anything, because a good opponent will not commit to something as stupid as a SRK type move.
BTW, you came off as
So sicne random’s do it with out any thought, as do I, its better because its going to make us better. More footsies is better! Which is why I poseted what i posgted.
Also, you should know that footsies in this game are not as strong as they where say 6 months ago. The game is headed in a 50/50 roll the dice situation like that shit called 3rd Strike.
and what might those ambiguities be be? I haven’t looked at Vega because of Gen, Sagat, Ryu, Guile, M.Bison, and Adon.
Also, didnt you have cst.mk? It was 6 frames and from what im reading you are going to use it in the same general space you would use cst.mk? Only difference was that it took some time to get used to.