SSF4 AE Vega Changes

Use your head and the obvious answer should be obvious. :smile:

A lot of the times when poking characters are using their normals, they’re not necessarily trying to do any damage. You’re basically moving your opponent on the playfield until he reaches your desired position (most likely the corner) where you have an advantage and a good shot at winning the match. Because of this potential threat, you’re forcing them to stop your drive for position and they’re gonna do that by either jumping in on you, repositioning themselves/walking away (basically gambling, because sooner or later they’ll be landing in the corner) or trying to outfootsie you.
In other games, most if not all of those options are bad, because Vega is good at countering all of them. This is the simple concept that makes him so good in ST, for example.
SSFIV Vega is a hybrid in a way that his anti-airs are pretty situational and he is affected by the obvious weakness of poking strings in the game. Some players have a thing for him, be it because they like:

A) Having to reposition themselves often and time their AA’s well because of potential jumping. With EX ST, there will be many, many more instances where it’s better to sit on your charge instead of doing this. The same goes with rushing, by the way.

or

B) Interesting character designs. Strong offensively, but dies to pressure. This is partially eliminated because of EX ST.

Whether it takes away the ā€œthrillā€ by killing those weaknesses completely is debatable though, since it costs a bar and is a charge move.

Focus Attacks, really good forward dashes (i.e. FA absorb dash forward; a good Abel for example will tear you apart), walk speed, getting out footsied by projectiles (e.g. Ryu (watch Daigo),etc. I can keep going and going. I just can’t tell if you’re being serious or facetious :lol: But I’ll assume it’s the former.

It’s just before, jumping in was the obvious, easy option to get past his pokes/footsie game. Now, players can show more respect to Vega since he has a reliable AA but even then, you need both meter AND charge. That is why I personally would rather have a normal AA in st.rh (like Sim or Juri). That way he can AA regardless of his position (it would compliment his footsie game much more). Look at Chun. She has the best footsie game (yes better than Vega; if you think otherwise, you got a lot to learn about Chun) and she has multiple meter-less, charge-less AA’s (one that even leads into U2) PLUS she has a ā€œget the fuck off me moveā€ when knocked down (EX SBK). She is easily viable for top tier but she is by no means braind dead OR broken. Vega, with this addition is still going to be NO WHERE as good Chun. They even nerfed Vega’s back dash as well apparently.

I also mentioned this before but… METER MANAGEMENT. If you rely on using EX ST as an AA, what are you going to fall back on for a wake up reversal? How are you going to finish off a successful jump when you don’t have meter to finish it with EX FBA? It’s all going to take good judgment. Other characters have more than one tool to accommodate certain situations (e.g. Chun). The fact that Vega relies so heavily on meter and just ONE move to strengthen his footsie game, for an AA, for a reversal, etc. is a weakness in and of itself. I don’t understand why you don’t realize that.

Of course, others have also covered how Vega doesn’t just shit meter so I’m not going to repeat what they said.

Hopefully you (along with others who think the same) get the picture now. Vega imo NEEDED this buff. He was a solid character before but NOW he is much more efficient (and by no means broken). Playing Vega since Vanilla has taught me to have a strong defense against jump ins, so I am hardly going to use EX ST as an AA. No need. Best save meter for his damaging punishes and as a reversal on wake up. That’s how I feel Vega should utilize his new buff.

Didn’t mean to type this much but seriously, the EX ST buff is a GOOD thing. Something that has been long overdue for Vega’s arsenal. And it is not going to change the way the character is played either. If you decide to revolve your entire game around this move, you’re going to get raped. Simple as that.

um, yes it is.

I’m pretty sure you guys don’t know what you’re talking about. Why would I be concerned with doing huge damage combos that could be unsafe when I’m trying to set them up when I could basically always protect myself?

Your argument about Guile does’t make sense because people take risks to get in: yes. Guile shoots a sonic boom, someone predicts and jump in. Guile can still block, but he CERTAINLY can’t somersault (or use normals because he doesn’t have time to). That’s the entire point. Vega? Well, he’ll still be able to EX ST.

Seriously, you guys are talking about all this meter stuff as if using EX FBA is still going to be THAT important. I’ll just sit on the meter, thanks, and play as safe a game as my new cheesy turtle character will possibly be able to play. It’s that simple. If it means timing out, well, that’s fine. THat’s the way the character is going to be.

Obviously I wouldn’t rely solely on EX ST but like Sasaki said. The opportunities to charge and EX ST will become far more common than they are now. It’ll be a constant factor.

I’d rather, like Koryuu said, have a st. RH RELIABLE AA. Meaning, I can’t just sit on a charge and play extremely simple footsies. I have to anticipate and still play footsies otherwise.

and just why not? it’s your reliable AA that you’re asking for. in my camp, I don’t realize why you WOULDN’T use it as an AA. I can hardly think of any reason to not fall back on it. If people want to focus dash in, well, I can still do all the things I do now to get around it. St rh, kkk flip cancel out of normals, ST, normals into EX FBA, even RCF or EX SHC. Yeah you need meter to take care of that in certain scenarios, but st. RH is still incredibly reliable and people aren’t going to be able to just DASH in when

A) it’s easy to see focus charging
and B) I’m still just gonna be sitting on that c. mp

I’m pretty sure where we differ is that, YOU want to use EX ST as your wakeup reversal. You run the risk of it getting baited. I want to use EX ST as my reliable AA. I don’t run the risk of getting baited (barring tatsu’s or w/e) and I also pretty much eliminate any chance of getting knocked down anyways. If people are doing focus dash in etc THEY are taking risks, big ones, because focus is hardly anything to worry about with Vega. Even if they focus through a c. mp and dash in, or let the focus go on me and dash in (it won’t be a level 2 obviously) they don’t have frame advantage. In that case, what am I worrying about? I’ll just OS tech and if they REALLY want to, they’ll be the ones taking risks yet again by doing some invincible move FADC or something punishable.

If I’m using EX ST as an AA, then people are going to stick to the ground. And like you said, it’s true that Chun has better footsies and is still a better character (why is it everyone’s goal to make Vega the best character anyway?) but Vega gives Chun a hard time on footsies (sweep is punishable) and her jumps are easily avoidable already since she’s so damn floaty. In that case, yeah I’d use EX ST as a reversal.

I would argue that Vega has a better ground game than every character minus Chun and Rog, and possibly Guile. People can’t knock Vega down already without taking huge risks. If they aren’t jumping in, and they certainly aren’t going to be succesful doing walk up throws (yes, Abel can dash in throw, but gief + co can’t at all, and it’s easy to tech such a telegraphed throw) then just how do you propose people are knocking Vega down?

As it stands, the whole point of Vega is he takes risks doing AA’s. It’s hardly ever 100% safe and it’s largely a question of how good your air footsies are. Why even bother when I do have something that’ll always beat it? Yes I realize a st. RH would be able to do the same but the difference is it’s not invincible and thus I can’t just throw it out if I’m already getting meatied by a jump in because I whiffed a poke.

EDIT: Realize, once again, that I’m not talking about ā€˜brokenness’ or etc. I don’t give a shit, not to mention I haven’t said broken once in my arguments, at least as far as I can remember. That’s not what I’m saying. I’m saying, his matchups will be skewed, he’ll definitely be high if not top, and why change a character so drastically style-wise if he’s already got such an interesting mix going and is, I’m sure everyone here will agree, a tourney-viable character? Plus, the fact that he will lose much of what makes him so much fun to play. The whole point of his footsies is you’re trying to poke while assessing the likelihood of being jumped in on. Why would I ever stop poking if I know I could instantly take care of any jump in that got around it? All the stuff you’re saying (like focus, dashing, walk speed) is already stuff Vega can cover. St. RH has always raped focus, not to mention it’s hard for such a slow attack to hit Vega anyways and he will guaranteed punish hard any whiffed focus, people don’t just dash into Vega’s pokes, especially if he has little reason to stop poking, and Vega has the best walk speed as well. The only character who can walk in and out and still hit Vega is Chun, and as I said, it’s with the sweep, and Vega can punish if he blocks. The only thing I agree with you about is fireball footsies, but as it stands now, they’re still just trying to set up a jump in against Vega when they institute the threat of fireballs. Hell, I’ll just block every fireball then if it means that they can’t jump in. What are they going to follow up with? They can’t just chip you to death.

edit 2: to clarify, I realize that I am making ex st out to be broken. what I am trying to say is that ny gameplan will be simple. I will hold on to meter and play keep away. not running away, just solid solid defense. like others have said Vega already covers all angles w his normal. the only piece missing is the beat-everything invincible AA. I see Vega w ex st as very dominant in several matchup and considering my goal at this time in my matches is to keep it to the ground, and I won’t even have to utilize my numerous aas and air to airs like I do now but instead can rely on one, it’ll be incredibly easy and simple. Not broken. just easy and boring. you guys are talking about playing at high levels, well if I can cover my principle weakness (its not having no reversal, cause people can’t knock you down usually if they don’t jump in first), which is the lack of a reliable aa, I’m going to abuse it to its fullest. Make more sense than risky playstyle and offense that is no longer so vital to his game.

This is what I had in mind. The only problem I see with Vega right now is that while he has ways to deal with jumpins, he doesn’t have a reliable AA normal. With st.RH being AA, it would allow Vega to prevent the jump-in while maintaining his footing for a follow up. I hate having to jump at all, but his lack of a solid ground AA means that it’s often the better choice.

Jozhear… I agree that it is a reliable AA but that alone is by no means going to shape the way Vega plays. I feel like you pretty much reiterated everything you have already said and simply shrugging off the points everyone else here is making (not to mention, the answers you gave for Vega dealing with FA’s and fireballs while sitting on crouch charge is hilarious).

If you feel Vega’s cr.mp is THAT powerful and that EX ST will shape how Vega needs to be played, then go ahead and play him the way you want. No one here is going to stop you. The most we can do here is share ideas.

But I’ll I’m going to say at this point is that Vega BY CHARACTER DESIGN is not a turtle (with or without his EX ST buff). If you think otherwise, then the competition you’re playing offline is weak and/or you’ve got a lot to learn about Vega.

Whatever. I don’t see what so hilarious about using st. Rh to beat focus. Or, why since I think Vega w invinc will be able to turtle that makes me unknowledgeable. Chances are I’m playing better comp than anyone here minus tatsu, offline or on. like it or not, that same knowledge gained from playing Chris hu, marn, juicebox, Rico, ryder, sabin, and Mr snk contributed to the way I think.

I’m not satisfied with your guys argument so, simple, I’m not changing my opinion. I could say the exact same thing anyway.

you guys do realize that it’s just a test build right? there’s no guarentee that it will or will not be in the update either way.

yeah but we have nothing else to argue about

Judging from your location and the players you’ve listed, I’m assuming you’ve played them online (nothing wrong with that but there is a difference when playing someone online vs offline).

I play the exact same competition as Tatsu offline and easily compete as well (I just hardly have the time to consistently go to casual meetings/tourneys as other players due to various outside reasons). Same goes for Arlieth (easily one of the best Vega players in Socal along with Tatsu). So drop the arrogance. If I say something with certainty, then it’s because I know what I’m talking about.

I don’t mean to put you on blast nor do I doubt your skill level (I know that you are a very competent and strong player). I just can’t help but disagree with your faulty argument. That is all I’m saying.

i bet you that some capcom folks are reading this forum and getting some info about vega mainer’s opinion on the vega updates. I mean, srk is the most active street fighter site, especially the forums.

If I say something with certainty it is also because I know what I an talking about. and I know you’re not putting me on blast, no hard feelings here.

we just agree to disagree.

I also can’t play much due to school but I did play all of those guys minus snk offline at salty suite at vegas.

No, its not. This isnt Super Turbo where a poke is omg. You cant win of pokes and limited supply of meter. Your plan is assuming you always have ample supply of meter. And assuming that you are not going to do cr.mp xx EX FBA everytime you are guaranteed to land it. Not only that is 110 damage worth one bar of EX. Becasue you are going to trade a lot, not only that there jump in is going to do 100-110 damage to you. Hardly a fair trade or one that is going to make your opponent not want to jump in. If Sagat cant win of Tiger Shot, cr.lp/cr.lk xx Tiger Shot, and Tiger Uppercut alone, Tiger Uppercut does 110-220 and Tiger Shot does 70-120 damage. He has to finish you off. You think cr.mp and EX ST are strong enough to win alone. Sagat has a better defensive option than Vega ever will have even with EX ST. And he cant win being on the defensive all the time.

Joz you and I certainly now that a good a good Guile can anti-air you, all the time. Proper fireball zoning allow for that. And say you have enough time EX ST. You are going to trade (most likely), or they can empty jump blocking your attack, and then now what? You eat a big combo, and you more or less are on the floor.

yes it still is. Dont think that a cr.mp poke or any poke is enough to win a match. You cant win off pokes, you have to be offensive, you have to finish the other guy off. What EX ST is going to do is not make Vega a hold down back character. Its not strong enough/scary. Watch, where EX ST is going to shine the most is when you get knocked down and they jump in on you. You are going to make him this cheese character, not EX ST.

It will, give up all your offensive option and meter output, or try to cheese it out with non-damaging pokes and a AA that will trade a lot.

Why would you give up your Kara-throw, pokes, pressure, Cosmic Heel,etc game. For an improvised inefficient turtle game. EX ST like i said is going to be used on wake up. It going to force characters to walk instead of jump in, its going to make opponents give up momentum when they foolishly ā€œbaitā€ a reversal, or punish block strings and start your offense. It does more for you on wake up then when you are holding down back mashing cr.mp trying to force a jump in.

EX ST is not going save you from every meaty jump in.

if you can cheese somebody to death by timing him out, then you certainly can be chipped to death.

Incorporate both and you have a very strong efficient character. That is what every character should stride for. Also EX ST is going to be the all end AA, you still are going to have to use your other AA’s. Since EX ST has a HK Flash Kick effect area, and we all know how shitty that move is.

About time someone mentions the jumparch on ST. It’s not like a srk, so a well spaced jump in can still beat it.

Which is pretty much the same situation we’re in right now, which is why, like pedo said: this move will flourish on knockdowns for slowing down the opponent’s momentum. Yeah they can still jump in but it won’t be as free and you can’t disregard that. One more thing for your opponent to worry about is always good…

Not sure what joz is talking about at this stage but pedo is making too much sense.

i like chair!

I love lamp :3

You guys wrote everything i wanted to say but didnt feel like typing since these are all common sense stuff that i would expect everyone to understand from the beginning… :rofl:

I think Joz has become a grumpy old man suddenly.

ST worked as a reliable anti-air in Super Turbo. But that didn’t make Vega an unbeatable turtle character in that game, why would it in this game? Especially if it only works if you have meter in this instance?