Akuma will still be OK only if the player is TOKIDO :yawn:
Sure hope he’s right.
I’d like to know what he’s thinking about the f.throw change. Looks like a few others have already asked him.
Too bad he kind of contradicts himself, since in japanese he wrote something like this, right after he posted the changes
“Th-These changes are painful, but… Tokido’s about Akuma! With this character you’ve got to give your best! Tokido is wonderful and will keep on using him even if he’s become weak”
He knows we got weaker guys. And he knows he can make up for it, but it doesn’t change the fact that these changes hurt our gameplay.
[quote=“ShinAkuma204, post: 5766425”
Akuma/Gief is 6/4 and Akuma/Thawk is 5.5/4.5
LOL, hardly a wrecking.[/quote]
So to prove your point that akuma is not overpowered you put up a chart that shows akuma as the 4th strongest char out of 40.
Also that chart is wrong.
umm… the throw?
Eh, it has been there for like forever.
That’s not the point, he obviously meant that a simple crouch tech will be even more effective since there’s essentially 1 option that can beat that, and that’s the risky one - you reversal pretty much anything given the throw recovery.
Talking about the demon flip throw which forces the opponent to make a choice. DF Palm is no longer overhead but down back is not a smart option either.
What people don’t want to understand is that all the other characters with demon flip type moves like Gouken or Guy don’t have overheads. The change is more for fairness/consistency. Not sure the point of the forward throw recovery change but the DF Palm is understandable.
D/B is actually the smarter options you have, because Akuma’s mainly going for a palm OS stuff to be safe (lowest stun in the game, second lowest health, just to say). If you reversal stuff, you’re gonna pay for it. Same for backdashing out of it, OS sweep is easy, and OS Demon hurts.
Now that you can only be hit low, you don’t even have to block high and then return to low, avoiding the mixup from palm whiff. One less options for Akuma, easier vortex to handle for other characters, it’s kinda simple.
Fairness and balance doesn’t equal to standardization, man. I don’t want all divekick in the game to have the same properties: make Gouken’s HL but, say, easy to crossup with. Akuma’s for example isn’t ideal to crossup.
I really despise this way of balancing, you don’t make every move a clone just to stop whiners.
I would love Gouken’s to be an overhead but I think the reason they changed Cammy, Gouken and Akuma’s stuff from overhead was for charge characters who would have a difficult time keeping up with the constant pressure when they could not hold a down charge for their typical anti-air move. There had to be a reason they made that change across the board from vanilla to super.
Wow, this isn’t even a matter of being salty anymore. It’s the fact that Akuma had his vortex nerfed while Viper got off clean with a few minor damage nerfs. (Funny because she can pretty much hit safe air BKs to knock you down over and over again. Akuma has to be dead on with his setups, and even then, it’s not fully ambig like those stupid BKs). This is stupid considering that Akuma has very low stun for his mixups already. If they wanted to do this, they should’ve at least multipled the majority of his vortex moves’s stun ratings by 1.5 or possibly more. This is simply a retarded nerf. Akuma should be alright considering the nerf of fei and the twins today. I still personally think that they should have nerfed Viper’s BKs if they decided to nerf Akuma’s vortex, or simply not touch either >____>.
With these changes both Ryu and Ken should be bad matchups now. No exploding heart plus their buffs should be bad for us. Oni might be a worse match as well, he’s already hard to vortex with his SRK. Ah well, think I’m gonna drop the game all-together.
First of all palm nerf sucks,But I understood it.
Explain how Ryu and ken should be matchups now? Right now those matches are 5.5-4.5 in akumas favor. Your just going to have to learn different Setups Off his sweep(footsies),and use tokidos corner setups more often.
(I assume the ones that dont use forward+throw?cause we dont know what type of setups were going to have.)
The throw nerf hurts yes,and palm nerf hurts,But you werent demon flip palming Ryu or ken like that anyway,Then can just DP the fuck outta you,especially late DP. Your using the dive kick against them most of the time. You can still mixup them up on wakeup with Whiff palm into short,(insert BnB here). I dont know,its just too much speculation untill everyone gets there hands on it.
AT WORSE 5-5 after 2012.
Also PS,nobody knows what type of ambigious shit might come out of the throw nerf, It could very well be terrible,and it may suck ass… On the flip side,people might find even more crazy shit with it, too much speculation and whining about shit that hasnt even hit yet(Id say wait till the release,then pass judgement(Again).
Fully agree.
Welcome to Gouken’s World Son!
However, doesn’t this change just require some tweaking in your playstyle?
Just throw em if they’re crouching and palm them if they’re jumping / using FA or Armour moves?
The rest is the same no?
… After reading three page of pure salt, I only just now realizes how unfair this game have always been to the low tier characters.
You guys are salty after the same nerf Gouken player recieved from Vallia -> Super and still haven’t got back. Seriously, overhead? Do ANY character have an over head special jump in that cause knock down AND break armor? NO, no other character have it, and almost all of them are unsafe on block and whiff. You got something that nobody else have, is that supposed to be fair?
Also, 2 frame of forward throw nerf. If your character have set up that are so frame perfect, I can only envy you. Most character have no frame perfect trap like this.
You are being nerfed to the level most character spent years to get to, and still haven’t got there yet. So please. Before you considers rage quitting, think about it these way, your character still have tools no other character have. Air fireball? 3 frame reversal? Jump in mix up that involves armor breaking, unblockable throw AND combo possible dive kick? Do you realize after the nerf you still have a bunch of really incredible tools that our character can only dream of having?
Sorta…akuma has alot of good setups off his foward throw,so as it stands,hes losing alot of safe jump ability,and ability to apply some really good 50/50 setups on wakeup…but as I said before,
We dont know whats going to be the same or change.
Too me it just seems like they dumbed his vortex down,and gave us more incentive to use U2 lol.
But I guess you have the general idea…I assume were going to be doing ALOT more demonflip throw setups,and alot more LP shoryuken setups,and setups off sweep(combo and footsies).
Basically, it looks like we’ll lose many of Akuma’s setups off fwd. throw. That’s just stupid… Tokido seems hopeful, but then again he makes his money off their game so I’m sure his response is toned down from what he’s really thinking.
Meh… I’ll just go back to playing SSF4 and forget AE even existed. Thank the Lord we can still do that! :arazz:
So ANY other characters have 850 stun and health? No. Akuma is given the options and advantages in his moveset to offset the low health and stun. Why has no one put two and two together yet?