SSF4 AE v2012 - Official Akuma Changes Discussion

U2 isn’t trash. It is actually rather useful.

if doing it in a combo woodnt scale it to hell it wood b better, but ill stick with AA ultra 1

I honestly wouldn’t be shocked if the only reason they nerfed the s.HK is because of 9:33 in this video.

http://www.youtube.com/watch?src_vid=H6tYav0HScg

i cant get to it

Far HK will be still safe on Gief and Hawk, but assuming a good spacing, especially against Gief’s 360 SPD, you can check it easily in AE.

I think that nerf is less effective than DF palm, really, because Far HK wiffs on 22 characters, and is still safe against the others (except Gief or Hawk if you are not careful), the difference is Akuma won’t be able to manage some frame trap after landing Far HK.

Except Abel or Sagat, look at Tokido, he doesn’t spam it, even against Fei long because if you are too predictable, it is easy to react on it with pokes or saving, and the fact is after Far HK, any 3 frames normal can counter Akuma’s cr MP, and Akuma is out of range for a throw (because of HK’s push back) so a good player have no reason to mash the buttons.I really think this will not affect Akuma so much at high level.

I may accept that nerf but if DF palm and forward throw are not reverted, that’s definitely too much.

Its all 2 much THERE WAS NO NEED TO NERF HIM IN THE FIRST PLACE

Yes, tokido is much better than us commoners

2012 is turning out to be a pile of shit. Really. Capcom keeps making everything suck and we are going to end up with the most boring and defensive fighting game of all time. How many characters are nerfed so much that playing them will be an exercise in frustration? And how did they decide Akuma was too good? He is one of if not the least selected strong character in the tourney scene. His small number of high placings can be attributed to 3 players. It’s not like anybody could pick him up and herp derp to tourney wins.

I sure hope SFxT fails harder than Capcom Fighting Jam. Maybe that will teach Capcom a lesson that they need to make good lasting games again instead of garbage every 10 months.

Well I was able to make the link work.

However I don’t know what the discussion at 9:33 (Yun nerfs?) has to do with Akuma’s st.HK…

Yeah that’s what I was thinking too.
However on Eventhubs I commented on the st.HK and how it’s now SPD’able and why do this when st.HK already whiffs on crouch blockers, yadda yadda and someone else responded back on there, saying the same thing Zhi said - that it hits those who crouch now.
Is there some source that people are getting this info from - are random Eventhubs posters more informed than I am somehow? scratches head
Anyways I left a tweet on Ono’s twitter so maybe a miracle will happen and he’ll know what I was even talking about and actually take a look at what tweaks are being made to Akuma more closely.

I guess for now we’ll have to wait for the ver. 2013 when they’ll make some character’s moves “back to how they were in AE”…

Ok so the speculation is the -2 nerf is because st hk hits all crouchers?

Geezus Capcom, go easy.

People who don’t even use Akuma feel you’re being a bit heavy handed with his 2012 changes.

If scores of players were running a train with Akuma with simple and dumb tactics I could perhaps understand why you’d nutcut him so liberally. Thing is, Akuma is a ghost on the tournament scene when Tokido and Infiltration aren’t around and your average Akuma player in general struggles to stay alive let alone rack up wins with the ease these nerfs infer a response to.

Anyway, EX flip into EX ball is a bit hokey, though I can see it having uses VS Dhalsim. I’d much rather keep those two stocks for other uses though, two bars is expensive for a character who builds meter slowly.

The hk nerf obviously won’t be an issue on characters it currently whiffs on (you shouldn’t use it, and the block disadvantage won’t apply due to the second hit whiffing) though on characters it DOES connect on I feel it will ask us to use it a lot more sensibly. Pressure strings stemming from fs.hk will now end in a backdash, tele, etc or it just plain might be too much of a liability to use as a zoning poke. If fs.hk could link properly after an fadc fireball, I could see it being useful again but with the reduced damage, liability on block and remaining fickle fadc from fireball ability, right now I see myself being very hesitant to even press it.

Ryu’s forward + heavy punch is 0 on block for the purposes of comparison.

I dunno how I feel about this fs.hk nerf. It sucks, but I’m curious as to how much it will change or impact my game. I’ll need to pay attention to how I often I use it.

Geeze these nerfs suck. So many :confused:

That infers a buff. Impossible.

I think LoyalSol was referencing part 2/3 of the CC Asia video explaining changes (the one I posted one page previously) since they mention st.HK around 9:38 of that video (I think Zhi doesn’t know what he’s talking about though, since he says it “hits” on crouching characters for “half the cast”, and “that’s why he’s so good and one of the reasons Daigo may be picking him up” (I"m going off of memory here /paraphrasing) so I don’t think he’s talking about st.HK hitting everybody now since he said the “half the cast” comment)
My two cents^

Exactly.

You’d think that making a move -2 on block/80 damage instead of 0 on block/100 damage means that we’ll be getting a buff in return like improved hitbox on the 2nd kick so it won’t whiff vs most of the cast anymore, but we all know that’s not going to happen when a bunch of retards are in-charge of balancing this game.

I officially lost all faith in Capcom though and fuck this generation of updating the game every few months, I very much rather dealing with broken characters than having to fucking relearn and master my own damn character every few months.

I still have to try the game out to see how it feels, if it becomes to annoying for me to play, I guess I won’t bother with it anymore and just play Skyrim or something.

I wont be playing AE in 2012. Plain and simple. Not because of the fact that Capcom is nerfing my main but solely on the reason that they have no idea with what they are doing with their staple game. Just like James Chen has been saying all week on Twitter, Capcom is making brain-dead changes and not addressing the real underlying issues the game has. When the patch is released my game will be set to Super and super only.

So true. Instead of worrying about making barely decent moves suck, or changing how a character is played how about you fix the input drop bug? How about fixing unblockables? How about fixing retarded hitboxes that make no sense. How about dealing with the real problems of this game?

Question, did Akuma’s c.mk lose 2 active frames like Ryu and Ken’s from Super to AE? If so pretty bullshit that Ryu’s get his back and Ken and Akuma don’t…

No, Akuma’s normals always had crappy active frames.

A little after that. When they talk about Akuma’s s.HK being so good Capcom must have seen that and jumped on it