These two aspects alone are what have me looking at him. The cs.hp force stand is extremely good when you consider the damage and setups it opens up from lk tatsu afterwards.
I expect his c.hk to work exactly as Akuma’s does now by way of tatsu sweeps.
So far Akuma’s benefits over Evil Ryu are:
air balls
Flip options
Better mobility (walk speed + flip palms to traverse distances)
Better teleport
Stronger link ability
Knockdown EX ball
Better c.mk for footsies?
Faster fs.hp making it better for AA
Better confirmable hp DP for cancels (I don’t think E. Ryu can cancel after the first hit is blocked)
Better mixups. Cross tatsu into sweep possible, E Ryu tosses opponent away
However Evil Ryu:
Arguably stronger, dishes out more stun
More health, stun
Versatile Ultras
Monstrous no meter combos
cs.hp forces stand
Axe kick opens up some interesting pressure options (particularly the new lk version)
The differences are much more diluted now with personal preference factoring in a lot. Flip options and vortex (lol) combined with air balls + tele might retain Akuma players, but E Ryu’s raw damage alone and tightened up gameplay is very attractive.
http://www.capcom-unity.com/gregaman/blog/2011/08/24/dev_blog:_ssfiv:ae_2012_rebalancing_details(part_2) Akuma
We have made modifications taking into account the overall gameplay balance, as well as his potential for loop setups.
[Hyakki Gosho]: Move properties have been changed so that it is no longer an overhead. The move can now be blocked crouching.
[Goshoha](normal forward throw): Recovery has been increased by 2 frames.
As for character buffs,
[Demon Armageddon]: This move, which can be canceled into from Ashura Senku (teleport), has had its damaged increased to 421 points.
My opinion he was perfectly fine but in AE i hope they didn’t drastically change how we play him. Ive really grown to love his play style only time n testing will tell. but no matter what he’ll still be my main till the grave.
Touche. Thing is, I’m a big fan of Akuma’s walk speed. Recall when AE testers a while back had their suspicions Akuma walked slightly slower? That (turned out to be false) news at the time made me super salty. Akuma has always been a zippy bastard on his feet which is a huge bonus.
Just so everyone’s clear. I’m calling you the douche. You’re adding nothing to this discussion, (I’d swear you actually hopped in a time machine from 2009 to present with all this 09er shit and e-thuggery) gtfo.
I did the same thing and I just felt completely naked. I was still able to apply mixups from other things, but I found myself over-using demonflip throw to try and the party started, which just isn’t going to work out in the long run.
I guess one thing to consider is that they did a similar thing to Ibuki in AE, now I can’t claim to know too much about her, but I believe she is still relatively the same, it’s just that her setups are different now.
But here’s what I don’t get. If these changes are final, why have loketests? Are they planning to add subtle changes based on feedback or is this more like a demo version of whats coming? I understand that the whole process takes more time because of microsoft/sony protocols, but im still hoping they’ll change/unnerf some things if they turn out to be bad.
They are NOT final. Thats just what they did for now, somethings may change, get added or will be reversed after the Loc. tests but most things will probably stay so keep your fingers crossed they wont fuck with Akuma further.
LOL, I don’t even think I need to say anything about that. You’re probably a scrawny little dribbling 13 year old who grows huge balls behind a keyboard, anyway, back on topic.
I think Akuma will still be really awesome (A tier most probably) but the fact that we spent so long learning and figuring out setups which require such specific timing etc. is quite frustrating, as all this is now down the drain thanks to the fwd throw nerf. I reckon I’ll still stay with Akuma though, I’ve had more fun with him than any other character in a long time but yesterday I played Sakura for the whole day…damn…DAMN she is so sick man. I think I might have found a good replacement if these nerfs go ahead. I too agree with Sizar in the fact what is the point in these location tests. These DLC updates take a long time due to the fact Microsoft check over it or some bullshit like that, and I really don’t think there’ll be enough time to get the feedback from these loc. tests, implement the changes and send it off to Microsoft to have it released in the “fall” as you American’s call it. Oh well, we will have to wait and see I guess. I REALLY hope Emperor Lord Master Tokido does not drop him, if he does then we really do know that Capcom have fucked up bad.
They added even more stuff to Cody (j.LP with 10 active frames) and Guy (U1 distance and U2 damage), and nerfed Yang’s stun to 950. Maybe Akuma’s stuff won’t stay, I’m really crossing fingers here.
Whatever the point, if they had to nerf a strong but balanced (it’s still the lowest stun in the game, and 2nd lowest health) character while boosting so many characters, they could’ve at least spiced him up a little bit regarding the stun, or made him hit slightly harder (naw) or something - +21 damage on U2 from teleport is simply horrendous. You know, like a true glass cannon - which he isn’t anymore.
That was just stuff the dev blog didn’t mention, Yun’s stun is also nerfed to 950. Their will be many more unlisted changes, hope for no further nerfs as opposed to getting a rollback. Especially when the dev blog said they wanted to nerf your vortex. “But but it’s the unblockables!!!” No it isn’t, read the blog, they wanted to weaken your “loop”.
Heh, like that has necessarily to be true lol. If you think about it, there are even more effective way to hurt the vortex, like removing tatsu > sweep or shite like that.
Hopefully they won’t read this post lol, don’t wanna give any funny ideas.
I was trying to be open minded about this nerf and i just realized something… just imagine how much harder Balrog is gonna be after the akuma nerf. Good god. Damn near impossible.
That’s called a red herring. If they were really concerned about looping pressure then other characters like Ibuki/Viper/Seth (two of which have way more devastating pressure) would have also had changes. They didn’t touch them. Despite what they tell us this is all about the unblockables.
Should we spam Ono hate mail
Should we mod the Pc ver. and start practicing new setups
I guess in the mean time we should wait to see the feedback of the location tests.
I really hope none of these changes stay. I would rather we get a damage buff or stun buff returning the demon king to his thrown.
I fear Capcom is an unmerciful and these changes will stay.
Does anyone know how to edit the PC versions frame data?
I would think the best way to protest the changes is to send constructive tweets/emails to Ono-san. Nobody listens to trolls. It’s just the trolls themselves that think people are giving them the time of day.
God, watching you guys whines about one of the best character in the game getting the same nerf other character already got three versions ago is just painful. It is like the Character choice matches the player’s character.