We have all been in situations where someone whiffs ultra or you block it. I’ve been working on this list of how to punish(if punishable) with U1. I figure if it helps one person win a match then it’s worth it. Some of these are known or common sense, but I’m trying to contribute something dammit! And I know a lot of these are done via combos, but sometimes the opportunity will present itself to counter ultra and it sucks when you waste it. I’m not quite done with this, but I’ll finish it up tomorrow late night. Also my notes were bad so let me know if I say anything that is wrong.
Edit: Thanks to bp amoco for the Balrog and Bison info.
Abel
Vs U1: On block, 720
Vs U2: Obviously your safest bet is CD, but Abels U2 stops when in range to grab, so it is possible (and totally badass) to backdash> 720 right before he hits you.
Adon
Vs U1: Block>720
Vs U2: Use a normal move or taunt to keep yourself grounded>720
Akuma
Vs U1: Unlike Abels ultra, Akumas continues to travel forward so if you backdash it will still hit you. I couldn’t figure out a way to punish this one with 720. If someone does feel free to post it up.
Vs U2: Block>720
Balrog(Boxer)
Vs U1: If he does the straight punch version you can buffer 720 through block string and catch him after the third (?) hit.
Vs U2: When the ultra animation goes off just hold up. N.j >720. Not sure why there is time to jump, but not time to reversal. Maybe I timed it wrong?
Blanka
Vs U1: After block, forward dash>720
Vs U2: His recovery is so long that you can dash in after block from quite a ways away and just buffer 720 through dash like always.
Bison (Dictator)
Vs U1: If in the corner, you can buffer 720 during the psycho crusher part. If you aren’t in the corner you can wait until he passes and dash>720.
Vs U2: N.j> 720. Just don’t push the 3 punch buttons if you think he is gonna be out of range, but from what I got, if he is trying to hit you with Ultra he will be in range for N.j>720.
Cammy
Vs U1: On block, Forward dash>720. Timing seems pretty tight on this one as she recovers pretty quickly.
Vs U2: :lol:
Chun Li
Vs U1: Block>720. I’m trying to remember, but I think you have to hit the punch buttons before she does her last little flip kick because there is a slight pause there.
Vs U2: If she does it point blank you can buffer 720 while her ultra is going off and catch her with 720 at the end.
Cody
Vs U1: Block> 720. Or you can N.j over his attack> 720
Vs U2: On block> 720
C.Viper
Vs U1: Two ways to do this one. One is to block the whole thing and then do something like Taunt>720 as she lands. Or you can have a good laugh and do it on block after the seismo at the beginning. There is always that moment where it’s all smoky and people wonder “Did it hit?” Then you see Hawks Ultra come out :lol:
Vs U2: N.j> 720 (seeing a pattern yet?)
Dan
Vs U1: On block>720. Or FA>dash> 720
Vs U2: Your only hope on this one is to EX CS through it>720. But other than that Dans Ultra 2 is safe from 720.
Dee Jay
Vs U1: Can’t punish, he pushes himself too far away on block.
Vs U2: I’ve had a few times where I’ve safe jumped in on a Dee Jay and had him activate this in a panic. Just block and buffer 720.
Dhalsim
Vs U1: If he does it point blank, you can reversal 720 his Ultra
Vs U2: Since dhalsim can do this at different heights there are a couple ways to punish. If he does it from higher in the air simply duck under it and dash>720. If he does it low, he will have to be right next to you for it to hit, so the usual N.j>720 works.
Dudley
Vs U1: Buffer 720 while blocking.
Vs U2: Buffer 720 while blocking.
El Fuerte
Vs U1: N.j>720. Like with Bison’s U2, Fuertes sometimes space this one wrong, so don’t hit the punch buttons if he is out of range.
Vs U2: If i remember correctly you can do this even when he is close, but when you see the Ultra animation hold up and just N.j>720
E.Honda
Vs U1: Block>720
Vs U2: The ONLY way to beat this one is reversal Ultra from what I saw. Unlike some of the other grab Ultras, even if you aren’t doing anything when Honda’s ultra goes off, you cannot hold up and jump out.
Fei Long
Vs U1:On block you have to do a very fast 720 off the last hit of his ultra.
Vs U2: :lol:
Gen
Vs U1:
Mantis: If he is close when he activates it jump backwards>buffered 720. If he is far away when he activates it then N.j>720
Crane: Use a normal attack to keep you grounded> buffer 720
Vs U2:
Mantis: N.j>720
Crane: Block>720
Gouken
Vs U1: Block> FA Lvl 2> dash into 720.
Vs U2: If he does it point blank you can reversal. You can also empty jump>720 over the fireball. Just remember that he can hold it, so be alert!
Guile
Vs U1: Block> forward dash>720
Vs U2: Reversal Ultra can work if you are in really close. If I recall correctly though, if you aren’t right up in Guile’s face, sonic hurricane will hit you in the back and interrupt your ultra.
Guy
Vs U1: Block and buffer 720 through blockstring.
Vs U2: This one could be sketchy. You can N.j> 720 out of it, BUT Guy recovers very quickly and I think that he could backdash out of it and hit you with a big combo, so be careful.
Hakan
Vs U1: I think you just flat out lose this one. Can’t N.j out of it even if you aren’t doing anything when he activates it. As far as I can tell you can’t reversal it. I kinda think that if he activates it and doesn’t whiff, you are going for a ride. Would love for someone to prove this one wrong.
Vs U2: I have seen this one whiff a couple of times. It’s rare but if it happens I like to do a Taunt>720. Take that you greasy bastard!
Ibuki
Vs U1: N.j 720 again. BIG DAMAGE>little girls.
Vs U2: My notes are a little confusing here, but from what I can tell, there are 2 ways to punish this one. You can block the whole thing> forward dash>720. Or you can buffer 720 during the beginning of the her ultras blockstring and catch her right before she does her little DP kick.
Juri
Vs U1: Reversal it if she is point blank. I checked just to make sure she couldn’t mash out a light kick and stop your Ultra. Odds are Juri won’t activate it point blank though, so this situation will probably never happen.
Vs U2: Block, walk in use a normal or taunt to keep you grounded>720 as she lands.
Ken
Vs U1: Block>Taunt>720.
Vs U2: If I remember right this one was kind of tricky. If you try to buffer during his ultra you will get hit because his kicks are timed just far enough apart that you can come out of block stun. But, you can quickly buffer 720 on the last hit of his kicks and get the 720.
Makoto
Vs U1: Block>720
Vs U2: This one can only be done at a certain point in her ultra. Makoto does 3 kicks (1 wall dive and two grounded) after a short pause she does her uppercut. You can buffer 720 on the third kick and slip the Ultra in before the Uppercut comes out.