SSF4 AE T.Hawk Match-up Thread

DO you mean straight out of it, or emmediately after he ends? If it after he ends it, I grabbed him ONCE out of about 10 tries, mind you this was online and not in trial. It seems that either the timing is extremely strict, or what you said it true. It may be dependent on which version of the PC is used, so again, it doesn’t seem worth trying.

His hitbox really…perplexes me. I have such a hard time dealing with him. His stance alone means you have to closer to him to SPD him that other chars…or at least it seems that way to me.

you can at the very least ultra the start up of EX PC. I did it the other night accidentally. Empty jump cross up into ultra and he woke up PC going the opp way and it grabbed him out. Not reliable though.

I meant this. [media=youtube]fqLnNJWXNlY#t=8m05s[/media]
if the link doesn’t take you directly to it then look at about 8min 5sec into the video.

ok so like the video shows. I guess it still works then. But yeah it isn’t reliable.

Ah ok…Bison’s feet are still on the ground when it grabs. So…you can grab him out of the start up with U1 OR out of the middle of it with U2 with Gief. Shame Hawk’s U2 won’t grab when they are that low to the ground.

I need some tips against Ibuki
She keeps jumping all over the place
Just wanna throw the bitch

only played 2 ibuki’s total and I lost both so any help is welcomed

She is not that hard. Don’t rush. Back her in the corner. Watch for the slide and punish it. When she gets close, be wary of the target combos. You have a huge advantage in stamina, so she has to beat the hell out of Hawk to win. TB will hit just about everything she does cleanly.

You don’t even need to watch for the slide that much. Ted wears “Knock That Shit Off” brand boots, and you can show her or any slide-happy char that every time you throw out s.mk. The only real place it seems to have in Ibuki’s game is in a combo at a range where she really doesn’t want to be in the first place.

Ibuki’s one of the few matchups i like with T.Hawk.

I love this post.

Yeah get knocked down once from a kneckbreaker or sweep and tell me how fun that match up is. They made ibuki retarded(ly) simple with her mixups being totally ambiguous and requiring one knockdown to start them. Hate that character. I was doing her vortex in 5 minutes of training. U2 for that match and dont get knocked down.

since these match up’s are rarely seen(least online anyways not sure about offline)
could anyone express there thoughts on these t.hawk match up’s?

C.Viper
Rufus
Deejay
Dudley
Hakan

Viper - Not too terrible. You play patient and punish anything she does. Don’t jump unless you’re jumping to avoid a Seismo.
Rufus - Poke the hell out of him, stay out of the corner.
Deejay - see Guile ( I have a tremendounsly hard tim with this fight for some reason, so maybe someone else knows better)
Dudley - Be patient, D+MK and D+LP. SPD his MGB. Don’t jump if you can help it, and REALLY, don’t CD, especially if he has Ultra, as you will eat either one on block.
Hakan - Seriously?!?

is it just me or is fighting vega a real pain in the ass?

I got a U2 on an Ibuki when she tried the vortex. It didn’t look like it would hit, but it did.

@Crimson: Dudley is easy. Pretty well everything he can do can be punished by an SPD. Smart Dudley’s (eg not online Dudley’s) will keep their distance with s.fierce and f.fierce. Try to counterpoke. If he does machine gun blow, punish with SPD/ultra 1.

I’m getting better at fighting vega by waiting patiently and not jumping much. Focus wall dive claws and punish blocked slides. Be really careful not to CD much, easy knockdown for him on block. I think this strategy only works when the vega isn’t good enough to get the grab off the wall dive though. Can try playing a few sets with the vega in my area and see if I have any escape from the grab vortex (maybe ex TB?).

It is, but splash beats walldive.

splash wrecks everything he does on wake up. im pretty sure splash os sweep is the best bet against vegas who realize this and then will back flip.

Zangief-T.hawk seems pretty even to me as a match up or not out of hawk’s grasp

abel on the other hand seems like he’s a pest to take care of thanks to that wheel kick and his mix up style with the roll and tornado throw not to mention if you get hit by either of his ultra’s it’s lights out
no matter how much health you have it’s gonna wreck you hard

not saying it’s impossible to win against abel cause it’s not
but i can’t help but feel abel has the advantage in this match

I can’t agree with Abel having advantage. It’s not a great matchup for either character, and whoever gets the first opening for pressure has a major advantage imho. I also think Hawk wrecks Abel during general footsies, just don’t be dumb with CD or laggy normals if he has U2.

We have all been in situations where someone whiffs ultra or you block it. I’ve been working on this list of how to punish(if punishable) with U1. I figure if it helps one person win a match then it’s worth it. Some of these are known or common sense, but I’m trying to contribute something dammit! And I know a lot of these are done via combos, but sometimes the opportunity will present itself to counter ultra and it sucks when you waste it. I’m not quite done with this, but I’ll finish it up tomorrow late night. Also my notes were bad so let me know if I say anything that is wrong.

Edit: Thanks to bp amoco for the Balrog and Bison info.

Abel

Vs U1: On block, 720
Vs U2: Obviously your safest bet is CD, but Abels U2 stops when in range to grab, so it is possible (and totally badass) to backdash> 720 right before he hits you.

Adon

Vs U1: Block>720
Vs U2: Use a normal move or taunt to keep yourself grounded>720

Akuma

Vs U1: Unlike Abels ultra, Akumas continues to travel forward so if you backdash it will still hit you. I couldn’t figure out a way to punish this one with 720. If someone does feel free to post it up.
Vs U2: Block>720

Balrog(Boxer)

Vs U1: If he does the straight punch version you can buffer 720 through block string and catch him after the third (?) hit.
Vs U2: When the ultra animation goes off just hold up. N.j >720. Not sure why there is time to jump, but not time to reversal. Maybe I timed it wrong?

Blanka

Vs U1: After block, forward dash>720
Vs U2: His recovery is so long that you can dash in after block from quite a ways away and just buffer 720 through dash like always.

Bison (Dictator)

Vs U1: If in the corner, you can buffer 720 during the psycho crusher part. If you aren’t in the corner you can wait until he passes and dash>720.
Vs U2: N.j> 720. Just don’t push the 3 punch buttons if you think he is gonna be out of range, but from what I got, if he is trying to hit you with Ultra he will be in range for N.j>720.

Cammy

Vs U1: On block, Forward dash>720. Timing seems pretty tight on this one as she recovers pretty quickly.
Vs U2: :lol:

Chun Li

Vs U1: Block>720. I’m trying to remember, but I think you have to hit the punch buttons before she does her last little flip kick because there is a slight pause there.
Vs U2: If she does it point blank you can buffer 720 while her ultra is going off and catch her with 720 at the end.

Cody

Vs U1: Block> 720. Or you can N.j over his attack> 720
Vs U2: On block> 720

C.Viper

Vs U1: Two ways to do this one. One is to block the whole thing and then do something like Taunt>720 as she lands. Or you can have a good laugh and do it on block after the seismo at the beginning. There is always that moment where it’s all smoky and people wonder “Did it hit?” Then you see Hawks Ultra come out :lol:
Vs U2: N.j> 720 (seeing a pattern yet?)

Dan

Vs U1: On block>720. Or FA>dash> 720
Vs U2: Your only hope on this one is to EX CS through it>720. But other than that Dans Ultra 2 is safe from 720.

Dee Jay

Vs U1: Can’t punish, he pushes himself too far away on block.
Vs U2: I’ve had a few times where I’ve safe jumped in on a Dee Jay and had him activate this in a panic. Just block and buffer 720.

Dhalsim

Vs U1: If he does it point blank, you can reversal 720 his Ultra
Vs U2: Since dhalsim can do this at different heights there are a couple ways to punish. If he does it from higher in the air simply duck under it and dash>720. If he does it low, he will have to be right next to you for it to hit, so the usual N.j>720 works.

Dudley

Vs U1: Buffer 720 while blocking.
Vs U2: Buffer 720 while blocking.

El Fuerte

Vs U1: N.j>720. Like with Bison’s U2, Fuertes sometimes space this one wrong, so don’t hit the punch buttons if he is out of range.
Vs U2: If i remember correctly you can do this even when he is close, but when you see the Ultra animation hold up and just N.j>720

E.Honda

Vs U1: Block>720
Vs U2: The ONLY way to beat this one is reversal Ultra from what I saw. Unlike some of the other grab Ultras, even if you aren’t doing anything when Honda’s ultra goes off, you cannot hold up and jump out.

Fei Long

Vs U1:On block you have to do a very fast 720 off the last hit of his ultra.
Vs U2: :lol:

Gen

Vs U1:
Mantis: If he is close when he activates it jump backwards>buffered 720. If he is far away when he activates it then N.j>720
Crane: Use a normal attack to keep you grounded> buffer 720
Vs U2:
Mantis: N.j>720
Crane: Block>720

Gouken

Vs U1: Block> FA Lvl 2> dash into 720.
Vs U2: If he does it point blank you can reversal. You can also empty jump>720 over the fireball. Just remember that he can hold it, so be alert!

Guile
Vs U1: Block> forward dash>720
Vs U2: Reversal Ultra can work if you are in really close. If I recall correctly though, if you aren’t right up in Guile’s face, sonic hurricane will hit you in the back and interrupt your ultra.

Guy

Vs U1: Block and buffer 720 through blockstring.
Vs U2: This one could be sketchy. You can N.j> 720 out of it, BUT Guy recovers very quickly and I think that he could backdash out of it and hit you with a big combo, so be careful.

Hakan

Vs U1: I think you just flat out lose this one. Can’t N.j out of it even if you aren’t doing anything when he activates it. As far as I can tell you can’t reversal it. I kinda think that if he activates it and doesn’t whiff, you are going for a ride. Would love for someone to prove this one wrong.
Vs U2: I have seen this one whiff a couple of times. It’s rare but if it happens I like to do a Taunt>720. Take that you greasy bastard!

Ibuki

Vs U1: N.j 720 again. BIG DAMAGE>little girls.
Vs U2: My notes are a little confusing here, but from what I can tell, there are 2 ways to punish this one. You can block the whole thing> forward dash>720. Or you can buffer 720 during the beginning of the her ultras blockstring and catch her right before she does her little DP kick.

Juri

Vs U1: Reversal it if she is point blank. I checked just to make sure she couldn’t mash out a light kick and stop your Ultra. Odds are Juri won’t activate it point blank though, so this situation will probably never happen.
Vs U2: Block, walk in use a normal or taunt to keep you grounded>720 as she lands.

Ken

Vs U1: Block>Taunt>720.
Vs U2: If I remember right this one was kind of tricky. If you try to buffer during his ultra you will get hit because his kicks are timed just far enough apart that you can come out of block stun. But, you can quickly buffer 720 on the last hit of his kicks and get the 720.

Makoto

Vs U1: Block>720
Vs U2: This one can only be done at a certain point in her ultra. Makoto does 3 kicks (1 wall dive and two grounded) after a short pause she does her uppercut. You can buffer 720 on the third kick and slip the Ultra in before the Uppercut comes out.

Ok here is the rest. Again if you guys have anything better feel free to chime in.

Rose

Vs U1: Empty or N.j>720
Vs U2: Reversal Ultra

Rufus

Vs U1: Buffer 720 while blocking.
Vs U2: Buffer 720 while blocking.

Ryu

Vs U1: Empty Jump or N.j>720
Vs U2: Block>use a normal or taunt to keep you grounded>720.

Sagat

Vs U1: Seemed like FA Lvl 2> dash>720 was the way to go here.
Vs U2: Empty or N.j> 720

Sakura

Vs U1: Buffer 720 while blocking. Make sure to block the first hit low. After that, just churn that butter.
Vs U2: Ok, with this one I’m slightly conflicted. It’s a 50/50 guess as to whether she will do the Air fireball or the ground fireball. Ex Spire>720 will be safe for either option if the distance is right. Personally I think that it’s not really that bad of an idea to just go for the Empty jump>720. Depending on how much life you have of course. Her Ultra seems to do about 25-35% damage on Hawk. Hawks ultra does a little over 50% damage to her. So i don’t know. The risk/reward ratio doesn’t seem that bad to me, but you can always just play it safe and block.

Seth

Vs U1: Empty jump to 720 if in range. If you are close enough to N.j, then just block as his ultra will catch you on your way up before you clear it.
Vs U2: Block and buffer 720. If you are out of range to block, you can dash>720 on his recovery.

T.Hawk

Vs U1: Same as Hakan’s and Zangiefs. If they caught you, then you have no escape.
Vs U2: Whiffing a cr. mk>720 seemed to work the best for me.

Vega

Vs U1: Block> F. Dash>720
Vs U2: Block low> 720 during block stun.

Zangief

Vs U1: Same as Hakans. No reversal or jumping out of it for you. Your best bet is to pray that it whiffs.
Vs U2: The most reliable way I found to do this one is to mash taunt during the ultra animation>720. It seemed like if I did it afterwards I would sometimes get a roundhouse kick instead. The other option is to F.Dash>720. If you back dash he will grab you, as Hawks feet leave the ground during back dash.

Ok, well that’s it. Wish I was good enough to contribute some more high level stuff like option selects, but hopefully this info will win someone a match or at least help some newer players.