SSF4 AE T.Hawk Match-up Thread

Pumpkin is right. take frockman’s advice and invest in a fightpad or something then practice your face off. I use a HRAP3 and I had some issues doing spire from the 1P side at the start. Also, yes you can punish ken’s DP when he lands. Hit up the training room, set it to record, mash fierce punch shoryuken with ken, then do playback and just practice the timing and the standing 360s. you don’t want to jump at shotos unless you are gonna condition them for empty/safe jump stuff–but if people are mashing out DPs every chance they get conditioning is a waste of time for you. neutral jump that plasma, walk forward. repeat. they will retreat. hawk needs to be patient and stalk his prey. then he makes them cry.

not related, but topic related, bisons Ultra 2 loses to basically anything. thrust peak, jab, even cr. jab knocks him out of it. and since they love to try and do it when you jump… dive either gets you away or beats him clean. I think smart bisons will go back to U1 against hawk soon.

Concerning the block dp, unless you’re really fast online, a Ken double lp.dp will most likely own your SPD attempt. I usually just try to punish with a quick normal.

Concerning being knocked down, if you spend an ex-TB, you might also need an ex-CD to get further out without being punished. Obviously, you shouldn’t do this if you’re near a corner and facing it as the CD will not take you far. This might cross them up though.

For the CS, yeah you really have to be precise here by ending your input down-backwards. You can’t mash em out as there are no shortcuts. If you’re not precise, you could end up with a whiffed SPD.

Not to mention Super, Ultras, Sobat, EX Sobat…Machine Gun Upper, EX Machine Gun…yeah, I think you get the idea.

In regards to GC76, if you haven’t already, switch to U2 for the Ken/Ryu matchups. It makes a WORLD of difference. It dramatically improved my win rate against Ryu. If you have that, they can no longer throw out random DP’s on wake up. It seriously makes them re-think their games.

Related to Bison, I have at LEASt 5 times when the stupid Bison U@ has hit me when I was BEHIND him. CD dover under him and still got hit.

I haven’t had a problem SPDing whiffed/blocked LP DPs. For a new player it will likely be more difficult, but getting it down and becoming a better player is more important than winning online against randoms imho.

@Danmishima: I don’t know what the hitbox on Dic’s U2 is, but I’d guess it caught CD during the relatively heavy whiff recovery.

I dunno man. I’ll have to look at the replay’s again tonight and see. I know I was well under him and completely on the other side. I really think it hit me in the back like a cross up, but upon initial impression I should have been far enough away that it whiffed.

You’re right. Just pointing out to the online folks that the timing is really tight on punishing blocked lp dps with SPD especially with Ken.

Just advise in general to anyone who may be reading:

Normals. Normals. Normals…normals. The more I play T. Hawk the more I fall in love with his normals. I think it’s quite literally impossible to stress how important they are to Hawk. Damn near all of them are good as hell and have their own use. Sometimes in a match I realize that I’ve been playing too aggresively and making too many mistakes, then out comes the barrage of normals, and BAM I pull out out a win.

Normals.

Things I’ve learned about the Cammy matchup (playing mostly crappy online Cammy’s):

-MT punishes spiral arrow and cannon spike (dash forward MT).
-Spire/ex spire on reaction beats out spin knuckle.

Does anyone know is ex dp beats hooligan or do you get grabbed out of it?

Is Hawks invincibility on EX mexican typhoon fully invincible or does it lose to throws? I swear I’ve seen the golden flash only to be thrown by my opponent more than once. Am I failing at execution?

A couple things that i have found out. In the gief hawk matchup splash beats out lariat every time so that matchup is really bad for gief. Also in the hawk viper matchup CD beats out all burn kicks but ex and you can pretty much punish a predicted seismo from across screen.

If you play a Gief that knows this, you will have a hard time beating him.

Vipers SRK beats anything hawk does cleanly.

Mr. SNK has a very nice match-up thread for E. Honda. It has some useful general information in the introduction which benefits all fighters. Check it out:

http://shoryuken.com/showthread.php?t=234305&page=1

umm what. You get to jump in on him for free…I dunno how he can use this knowledge to his advantage lol.

gief–st.hp and st.mp ALL DAY. destroys everything gief does except EX greenhand. backdash/block that greenhand and punish. st.hp and st.rh beat lariat clean from max range. if you hit his head with Dive you beat lariat as well. when I play a gief I zone the hell out of him. If you keep gief at arm’s length (where he can’t do anything) you win, easy. If he gets a knockdown… things get dicey because of the bevy of options he has available to him.

If you stay on your feet and footsie you win.

No, you don’t. U2 would beat that as well. For the splash to beat Lariat, you have to hit early…which means you are setting YOURSELF up for a SPD. I don’t know how this is advantageous. Could you explain it to me? If you think that matchup is free, you aren’t playing good Gief’s. One move does not make the match “Bad”. His standing RH, Green Hand, and EX GH will hit you on CD block. Trust me. And really, do you want to try and get in to combo Gief? Really? One mistake and 60% of your life is gone. The other day I played a Gief with nearly 5k BP. He missed a GH and I go 4x D+LP > D+MK and he EX SPD’s me AFTER the kick hits. (EX SPD beats SPD if you were going to say I should have spun him) The range on that was INSANE. I know Gief, I play him, and I know the ranges of SPD’s like the back of my hand and even that one had me going…WTF!!!

As komradekraig said, zoning him and playing footsie is the key to beating him. Jumping on him is just stupid.

Yeah, s.hp, s.mp, and s.hk are godlike in this matchup.

ya splash beats lariat clean pretty much any time he tries to anti air you so its a free combo if he tries. Also if your getting spun out of ur tick throw setups, neutral jump or just jump and splash again he cant do anything about it unless hes got ultra 2 i guess. Geifs spd is faster then t hawks im pretty sure. Basically an easier version of a t hawk ditto. And why are you cd’ing geif…

I abuse the shit out of CD on just about everyone. It crosses up easier on big chars. Gief’s low moves are slow - I often jump and CD right away to punish sweeps. Works well against other chars too.

Not to doubt you but how are you abusing CD on everyone? The frame data is negative on blocked and whiffed CDs. In other words, you should be getting punished for every missed CD.