SSF4 AE Ryu

As for Ryu’s c.mk it’s an okay poke but you got to be more careful when you use it or else you’ll get punished for it bad especially the twins who can divekick you combo fadc to super or ultra.

I can say that O.Ryu is much better E.Ryu. Evil Ryu’s U1 doesn’t do as much damage and he has no untechable knockdowns. He has good mixups, so your game is always up close. Plus his stamina is low like akuma’s. Read Air’s blog he even says the same. O.Ryu is still better but I E.Ryu from time to time he’s fun.

Oh and Oni takes too much damage. He’s easy to stop but thats from my experience. C. MP stuffs all :rofl:

trust me it sucks. Especially vs. Gief…

Evil Ryu > normal at this point. I think he would be higher in the tier if his stamina didn’t suck ass.

And from I read from the tier thread someone posted the rankings from japan. Outta all those ranks I think I only saw 1 Ryu…

Safe to say AE Ryu is ass.

Couple things here. Firstly, while I deeply respect Air and he’s one of my favorite players, he was outright incorrect about many of the things he stated in his blog post regarding Evil Ryu. Head on over to the Evil Ryu sub-forum. We have a good discussion going there about the things Air was mistaken on vs. what he got right. It’s here: http://shoryuken.com/f350/evil-ryu-general-discussion-same-ryu-but-now-hes-pissed-265113/index5.html#post10574182

As for Evil Ryu’s Ultra 1, it can be charged up prior to hit; even a tiny charge can grant a good boost. Also, even if it didn’t deal as much damage as O. Ryu’s Ultra 1, Evil Ryu’s Ultra 2 grants a lot of additional combo opportunities, and it can still be performed after SRK > FADC (albeit without full animation, but still, you can do it).

Second, I’m not really sure what you mean by “Evil Ryu has no untechable knockdowns”. Of course he does, everyone does. A throw is an untechable knockdown, a sweep is, etc. I’m wondering if you meant something else entirely, and I was hoping you could clarify.

Just a quick question… Can someone confirm that jab dp fadc ultra is harder in AE? Because the trajectory of the hit character has changed. In the Jorge vs Mike Ross video earlier in the thread, Jorge misses a dp fadc ultra that looked like it would have hit in super.

I’m taking a guess he means a link to a KND. I.E. 3 cr. jabs cr rh

I had guessed pretty much the same thing, but in the off chance he meant something really specific which could be useful to know, I figured I’d ask.

Opps my bad I meant untechable wakeup knockdown and the 3 cr. jabs to cr. rh. Oh and I didn’t know you can combo off of E.Ryu’s U1 thanks for the info. But i’m not sure of holding U1 after SRK > FADC, i tend to miss lol. I think everyone will use U2 more though as it does more damage.

Thanks for clarifying, it’s all good man. I agree U2 is looking really great for damage.

On-topic: Has anyone been playing AE enough to know which of O. Ryu’s moves counter Twins dive-kick pressure? Or ANYTHING by them for that matter? I get the feeling that a lot of pages are going to be devoted to just dealing with these two.

Um I think a spaced out St. mp beats it or c.mp like beating Rufus’s divekick. You can St.rh right before they do it and St.hp to stop divekick pressure. As seen on this vid Marn tries to super jump divekick but gets stuffed by St.hp on 0:23. Most of the stuff i’m talking about can be seen on this video [media=youtube]6qPD1Z09XM0[/media]. It’s all about timing the stupid divekick. Oh and becareful throwing out c.mk as it can be punished by the divekick and get raped to combo > FADC to super or ultra!

What I need help on is the T.hawk matchup. T.hawk got buffed and his condor divekick is ridiculous. After you block it he can command grab. I really don’t know what to do in this matchup.

Hmm… A lot of people have been saying that grapplers are going to become a nightmare for Ryu in AE with the removal of the coward copter. My first thought was to recommend a neutral jump after blocking the Condor Dive so his command throw whiffs and you can land a beefy combo, but that leaves you open to his SRK-like move (Tomahawk Butser? Is that what that’s called?). Anyway, in Super at least, you could actually stuff Condor Dive on reaction with MP SRK (at least I could from time to time… no idea if that’s still the case in AE though), but you gotta be on-point with your reactions. Standing HK worked too but it’s a little trickier to time it.

I say your best bet is to do your best to zone him hardcore, but be super greedy with your meter because you’re going to want to have at least 2 stocks of EX to FADC any blocked SRK attempts you might have to make if he gets in close. It’s all about keeping him out and trying not to be too obvious in your attempts to run away.

Someone else might be able to offer better advice, of course.

I think the main issue with AE ryu is that most of his tools got nerf to the point where his tools are useless to him against many of the characters. His fireball dont work to the degree he needs it to be, his normals changed in ways unthinkable by players to be fair and the one thing he can do in SF2 is removed, whats up with that?!!!

On topic though, AE Ryu players will have it tough in this matchup as his air-tatsu is gone so there is no way to escape the corner, and fireballs are god awful in AE. So I think the only way to fight back is to mostly anticipate his condor moves and react accordingly. To be honest, T.hawk is one of my worst matchup because I haven’t had time with him to know his stuff and what changes he had in AE, so this is just my opinion. XP

I agree that T. Hawk can be a terrible match-up for a lot of players, because he really doesn’t see a lot of use. It’s like facing a really good Gen: no one uses the guy, so very few people know what to do against him. I’ve been blown up by Gens online because I did NOT know the match-up, but EVERYONE knows the Ryu match-up. I think that just that idea in general is also hurting Ryu in AE: everyone knows how to play against Ryu.

True and at the very best, a player will need to at least know the character at the most basic level. Like the properties the best situations to use it, frame stuffs, and strategies. And that takes time which, hoenstly, not much of us have. So what we get in the ease to learn Ryu is that everyone can know his tricks in one sitting looking the top players using him, hence why we see a drop in Daigo’s performance after EVO 2K10, ppl began to understand him and knew what to do. Safe to say most of us will probably play him to refresh ourselves on the basics, but we’ll go to advanced characters because the game basically makes him basic so that beginners have a step up in the game.

@Annihilationscape - I think zoning game with t.hawk is the only solution. You can’t block and neutral jump, you’ll get grabbed. Condor Dive is too good in AE. Oh and mp srking condor dive on reaction is too risky. I think you just need to know not to rushdown T.hawk. This matchup can be tricky.

I agree with you guys, i’m not complaining about the nerfs. It’s just harder to win with him now and it’s not like Ryu isn’t a good character. My friend streaks 20 wins in a row with him, you just have to have good dp reaction. It’s just Ryu matchup is well known and he’s getting too predictable, well at least for me. I understand why Daigo switched up to Yun and I might do the same when AE dlc drops because i’ll have more time to train with him. But I still think Ryu will own the twins any day of the week as long as you have good dp reaction and know when to stick out that low forward.

Well better hope that if they DO update the characters to console AE (or whatever they call to get it balanced), that Ryu gets something new like his Joudan kick or something to make his U2 useful and his U1 more practical, or else he will suffer badly in the future… unless they changed something and we don’t know it yet. We can only hope now can we?

I don’t think so, that’s why Air is seriously thinking about switching to Evil Ryu because of the low forward nerf.

So for us Ryu player, we have to learn how to anticipate and punish rather than risking ourselves in attmpting to outfootsy our opponent since the changes in AE had already changed so much of his footsies and zoning games that we should find our comfy place with Ryu again. Some of us had already found it, others had gone to other characters like Makoto, Yun or Yang while some is still rying to break out of the mold. I dont get it why developers have the nerve to nerf something that is already good for a character when others are considered weak until they discover a setup that does their moves justice. I mean C’mon Ono, Bring us that one change back to normal so that NO ONE IS OVERPOWERED. The only reason we see so many Ryu players in Super was of his ease of use, and the fact that he had something we can learn from to other characters when we have the basic already down. but dumbing him down isn’t going to solve the “RYU IS SCRUB, OMG!!!” mindset, people are still gonna use him and still be a scrub because THEY ARE BEGINNING TO PLAY THE GAME!!!

Trust me that when I say that we were a scrub at one point because we were starting to play!!! Jeez!!!

Sorry for the unnecessary rant, I realise it was over my head.

No worries, but your right I think it’s stupid just cause Daigo uses Ryu that he’s top tier but when Mago uses Fei long he doesn’t need a nerf, WTF. Me and my friend were talking about this the other day, him losing to Sims in the United States without the low forward nerf, it’s a no wonder he switched to Yun! We have a big feeling though there will be a time where Daigo will use Ryu in one his matches.

I understand where your coming from. I mean it’s not like Ryu is ass or anything, I still use him. My friend is godlike with him, beating down twins with sick dp reaction and links. Just need to know when to throw the low forward out, the matchups, and grind it out. I just want to see if Air mains “Evil Freeyu” my friends call it, cause he has no untechable wakeup knockdowns and his c.mk is good but theres delay.

Yeah but for someone who has no untech knockdowns, Evil Ryu seems to have inherited the damage from Ryu and most of his good properties and hits like a train speeding at you in full speed, and thats even before his FADC comes into play!!! It seems as if nerfing Ryu may have been done to get Evil Ryu in the spotlight. I dunno, I really am gonna stick with Ryu for better or worse, besides am learning Makoto atm on Super, so it should be good.

So from what we gathered now is that to win with Ryu, we must have the ability to:

  • Anticipate attacks and punish with the right move
  • Have great execution in performing his links to pile up the damage

Sounds like the developers wanted Ryu to be LESS accessible to newer players for better or worse as it sounds. Making Ryu players more disciplined and learn to control their DP rather than just flowchart it. What your take on this, Bakejono or everyone reading this?