I will repost this here… I think about 5 people truly understand how Rose’s ultra works.
Btw. Most people don’t understand how Rose’s Ultra works.
The Startup of the Ultra is 5 frames. These frames pass during ultra freeze. Your character still moves, albeit frame by frame. During these ultra freeze frames, Rose is invincible. The other player cannot execute moves. This is why you if you try to C.Jab rose before she activates, you get comboe’d free.
After the Ultra Freeze is over, Rose recovers instantly (0 frames). She can jump, attack, throw, whatever. This is how she can avoid Zangiefs ultra post flash.
There is three ways to truly remove the “invincibility”, either shorten the startup time that passes during the ultra freeze, add recovery after the ultra freeze, or delay when the orbs pop out.
Since shortening the startup would have the unintended effect of it comboing off literally every move, I’m guessing that they added recovery.
Loke test seem to confirm that she was getting jabbed for free, so that’s unfortunate.
For those of you that think Rose players are merely whining about losing their “get out of jail free card”… just stop.
Rose has no ground reversal that is invincible until it hits. None. Zero. No Shoryuken, no EX SBK, No EX Bingo, nadda.
With U2, at most twice a round, Rose gets to trade her Ultra meter (which for other characters does 400-500 damage) simply to get the opposing player off of her. I think it’s perfectly fair for that reversal to be good.
Yes, she has backdash/block/throw tech, but she can be simply O/S’d into oblivion by characters like Gief.
It just gives every other character absolutely nothing to be aware of when attacking her wakeup.
AND they nerfed her fireball super trap.
WTF capcom?
Due to nerfs to her Soul Piede, Jab Damage, and her sweep, she may be an actually WORSE character than what she was in Vanilla.