SSF4 AE: Revenge of the Orbs

If the translation is wrong and they added recovery, that just means it’s not a viable ultra for defensive purposes anymore because it’ll most like what, trade with something? Thus losing the orbs. That means we’ll most likely have to use it offensively, which of course, is beaten by blocking.

If I’m right, U1 just became the better ultra. It also makes people second guess jumping at you anyway unless you’re one of those characters that can change jump trajectory or delay your air time.

Pretty sure U2 was invulnerable on startup for 4 frames, until the orbs went active. Rose was vulnerable on the 5th frame, but free to block.

If they reduce the invulnerability by even one frame, it’ll be possible to counterhit Rose out of U2 now, and properly timed meaties will beat her. 3-frame moves will beat it on reaction for free. U2 will also tend to lose as a late AA.

Basically, if they reduced the invulnerability at all, U2 becomes less useful on defense/wakeup.

The way it sounds to me now that I think about it is that it will work like sims ultra which has no invulnerablity but we will keep our “no recovery.”

Which wouldn’t be bad at all.

Basically I sounds like you won’t be able to mash it out and meaties will kill it

I wonder if they think that if they didn’t nerf Rose, because of the nerfs to other characters, it would push her up the tier list. U2 is such a great tool for Rose and makes her play interesting. It would suck if they fudge it up.

This. People need to wait and see before going all “OMFG dis sukz mayne” crazy.

I will repost this here… I think about 5 people truly understand how Rose’s ultra works.

Btw. Most people don’t understand how Rose’s Ultra works.

The Startup of the Ultra is 5 frames. These frames pass during ultra freeze. Your character still moves, albeit frame by frame. During these ultra freeze frames, Rose is invincible. The other player cannot execute moves. This is why you if you try to C.Jab rose before she activates, you get comboe’d free.

After the Ultra Freeze is over, Rose recovers instantly (0 frames). She can jump, attack, throw, whatever. This is how she can avoid Zangiefs ultra post flash.

There is three ways to truly remove the “invincibility”, either shorten the startup time that passes during the ultra freeze, add recovery after the ultra freeze, or delay when the orbs pop out.

Since shortening the startup would have the unintended effect of it comboing off literally every move, I’m guessing that they added recovery.

Loke test seem to confirm that she was getting jabbed for free, so that’s unfortunate.

For those of you that think Rose players are merely whining about losing their “get out of jail free card”… just stop.

Rose has no ground reversal that is invincible until it hits. None. Zero. No Shoryuken, no EX SBK, No EX Bingo, nadda.

With U2, at most twice a round, Rose gets to trade her Ultra meter (which for other characters does 400-500 damage) simply to get the opposing player off of her. I think it’s perfectly fair for that reversal to be good.

Yes, she has backdash/block/throw tech, but she can be simply O/S’d into oblivion by characters like Gief.

It just gives every other character absolutely nothing to be aware of when attacking her wakeup.

AND they nerfed her fireball super trap.

WTF capcom?

Due to nerfs to her Soul Piede, Jab Damage, and her sweep, she may be an actually WORSE character than what she was in Vanilla.

I was thinking this weekend i was going to get some friends together and learned how to play SSFIV with Rose with using U2 from a moderate distance. Hopefully we can be able to HP Reflect into ultra 2. I’m pretty sure we can still use her frame trap with U2 from behind your opponent getting a free FA. Hopefully this is not final and if it is they need to just give her normals more priority or even give soul throw a TK motion or SRK speed motion to catch your opponent since U2 won’t be a good choice for AA anymore.

I told you guys elvenshadow described how rose ultra worked in the location test of ssf4 ae. Unless they changed it niggas is on blast. Renegade was spot on. It’s gonna trade now. Watch ppl try to use it in offense instead of defence and it’ll still trade lol.

I love how they gave her nothing to compensate. Cammy, fei, rog, ryu got aomething to compensate for their nerfs

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I think they took away her fireball super trap because it was one of the across the board changes, as someone said earlier. Ryu had the same thing in Vanilla, but it was removed in Super from what I heard. Maybe that’s possibly why? It’s very possible that her nerfs from Vanilla will hurt her more than the buffs she gained. Soul Reflect into Soul Throw is helpful, but unless you’re in the corner, you have to waste 2 bars to FADC and connect it. If they made the opponent fly at such a trajectory that you could just connect it right after, that would have been more of a significant buff for her.

Edit: Using U2 on wake-up just to get a possible minor trade that probably won’t be in her favor, is pointless. Now it’s pretty much going to be used only as an offensive tool, which I don’t think it was meant for.

bad nerfs and bad alternate costume? Rose is free.

Pretty much!

Still gonna use her though :stuck_out_tongue:

But seriously they could at least have given us Aura Assault as an ultra if there gonna mess with the U2… U1 is fun for online scubs… and Guy players, but I sometimes hate how I/we play the only character who dosnt get a free come back move that does a shit ton of damage.

Yeah well you can still get U2 twice a round, and use it to your non-mashed out/non-desperation advantage. Just because it’s lost invincibility doesn’t mean I will be using it any less.

And don’t talk about vanilla. you weren’t there. She didn’t have U2 back then. U2 alone, even as it is now, has made Rose better.

give soul throw a TK motion? Doesn’t it already have that? And isn’t it still possible to use any of her million anti-airs for anti-air? You can still use U2 as AA BTW. Just gotta throw it out sooner. That’s probably the best method anyway since you won’t be stuck in block stun, preventing a juggle into soul throw.

Post deleted by me because iFAIL

These nerfs and buffs are just weird this time around? On one hand my girl ibuki was shown some love with her buffs (the nerfs werent need but u cant have it all) but with the other rose gets bitch slapped reminds me of SC Broken Destiny. I know we didn’t get beat to death with the nerf bat in comparisson to some others but… damn if we didnt take a critcal hit. I hoped they’d at least let mk.SSpiral Combo on longer bnb’s.(Not that i think thats the only thing that could use a buff but it would be a small change with a positive impact on gameplay.) Just have wait an see if things are as bad as they sound.

On another note I was just about to ask in the general dissucion if any body had herd for Saqs. Where did you go, the hyberbolic time chamber or somthing?

Actually I wouldn’t mind it being offensive if it was meant for that.(and it still is) But considering it’s supposed to help her in her bad matchups defensively, making it 0 frames after the freeze animation helped more than people obviously think. But if she’s getting jabbed out of it, now you have it as just a mere offensive tool or a “don’t touch me bro” from across the screen. a threat? Not at all. Considering how easy as hell it is to lame it out in this game.

I hope you’re not basing that off of simple forum posts in this section…cause he’s been around.

Using U2 as a AA is a waste IMO. Especially when you have EX throw, blocking, and cr.Fierce more than enough to bother with U2. But if you have to use something like U2 early anyway, you have time to react with a proper AA.

In the end, U2 pretty much got shifted to full screen knockdown Ultra in a sense. Gimmicks like slide>U2 (which worked for twitchy cats) are no more.

Rose is still a better character in super even with nerfs to soul piede, jab, and sweep.

Considering she got a soul throw combo, which means sort of a lot and that cr. fierce went down to 5 frames, which made it a better anti air.

We never even used soul piede anyway, and that jab nerf didn’t mean a lot because super is a damage-nerfed game.

Like we said, we don’t know how Soul Satellite fully works right now, but we’ll see when we actually get AE.

Regardless, Rose is still my bitch, and I’ll play her even if she’s the worst character in the game.

my hope ( and that seems to be the case giving their explanation) is that u2 goes from 4 inv start up frame and 0 recovery, to 4 start up frame and 0 recovery.

Which should mean that it will loose to meaty but that it still safe.
and since u2 was already ‘loosing’ to meaty that don’t change that much ( in super a u2 launch during a c.lp will goes through but the opponent has a good chance of recover before any orb hit)

We got rape. Don’t care about u2, i saw that coming, but the super nerf is just bs. oh well

No buff? Really?

I always give Capcom the benefit of doubt though, as their changes usually made it a better game, and it already started as a very strong one. If Capcom decides to tone down Rose, it must mean something for them and thus for us. It might very well be possible that we don’t realize how strong she is in this iteration, and that if the tiers would be correct, she would be on top currently.

Perhaps this can motivate us to get all we can out of her in this edition. As long as it lasts.

Is Sako the first one to really see this? His style was different, and when applied with more character experience, might well make her toptier.

I mean, look at how long it took us to realize the strength of Fei and Cammy. Look at how these chars do at highest levels of play in Japan.

Does the revised ultra 2 trade with meaties or lose entirely?