Good find streak! I experimented a bit and found you can do:
CH cl.:mk:> cl.:hk:
Good find streak! I experimented a bit and found you can do:
CH cl.:mk:> cl.:hk:
Here’s a quick vid i made:
Guy’s new counter-hit combos:
[media=youtube]UuS2p9SoCIc[/media]
This is really good. I think I need to transition away from trying to get cr.MP counter hits, to standing cl.MK, more dmg,more hit stun.
I’m sure it’ll take me many months to feel comfortable again on the player 2 side with Ultra 2. This helps so far - thanks. Having a loose grip helps with the full range of motion for the first HCB, too - but that coolness can be hard to maintain mid-match. Funny, I used Ultra 1 exclusively since day 1 - I start lovin’ Ultra 2 right before AE comes out n’ now this new input is getting in the way of tick Ultra splendor. Anyway, thanks.
I just played AE at my friends house, and EX Run -> HK is damn good. My friend knocked me down in the corner then jumped back and did oni’s air fireball ultra, and tried to kill me with blocking damage, and I EX Run and kept mashing HK and the fireball went right through me!
I don’t have AE but it seems that there’s more invincibility frames for his run followups if used with EX. Also I’m not sure if anyone besides obey noticed this, but after absorbing hits using EX Run, you don’t have to wait a few frames to input any kicks. I think today I ex ran into ryu’s U1, absorbed a few hits, then slid under it. Maybe that might need some testing too, but damn I love EX Run so much more now.
The mk and hk followups are projectile invincible from frame 1 (or so it seems). The lk (stop) followup has 2 armor hits.
wait stop has 2 armor hits?!
I though tit had one
My mistake, you’re right.
the ex.run has 2 armor hits and the stop has 1 armor hit
I have noticed that the Run-OH->c.lk link … will not work against many characters if you set it to the training dummy and auto block… It will ONLY work if the opponent is a human player holding Down-Back… I assume this is because holding down back the character crouches just a little before the Run/OH is about to hit… Allowing the OH to hit on the 2nd Active frame instead of the first…(Because the CPU only blocks a frame before the attack)
The Link works on roughly 90% of the cast… just coz it doesnt work on the training dummy doesnt mean it wont work in a real game… coz the opponent is most likely gonna hold Down back…
Edit : the best way to find out which characters it works on… is to Record Guy dummy doing the link and then hold down back with the character you wish to see…
Correct, in Super two armor at run zero at the stop, but in AE is two for the run and one more at the stop.
I get this combo in training, recently, the 1 frame links are hard…
cr,lp cr,lk cr,lp target combo, cr,lp mp, ex hozanto cancel ultra 1 (wall).
Whoa, stylish.
wow. i was actually able to pull this off on a few people.after doing it over and over they start to play more careful.
gdlike against twin pressure…
ex run is very useful now. Especially for players who use footsies a lot and just like to press normals. Run up and use u2/throw/combo
finally got to get a really good session in with some friends with guy in AE. i’m LOVING the buffs. cr. short is amazing, i don’t have to worry about TC whiffing anymore, st. forward is nuts. i was stuffing everything with it… to the point people are afraid to throw out any normals. i really love the new pressure strings that are available now with cl. forward. you really get a ton of new frame traps with it. guy finally feels complete.
honestly i feel like the twin matchup might actually be sort of even with guy. as long as you can react to divekicks with either st. jab, cr. strong, or air grab… you’re fine. just… don’t get mixed up and knocked down too much. while the twins are annoying…i didn’t really worry about getting hit too much by combos. they’re stamina is so bad… if you can catch them with a good combo or two you’ve either evened the much up on health… or gained a life lead.
Yah I need to do that this weekend, I only played a few games and was totally rusty since I haven’t played since Feb.
Im loving the forward MP over head. People still think its the same as before I guess? So I do Forward overhead they block then I TC runslide. They try to push a button like they are safe LOL. Loving the faster recovery.
It’s -2 on block isn’t it? Technically Guy shouldn’t be pressing buttons if his MP overhead is blocked, due to frame disadvantage, but with the right spacing I guess you might be able to.
Has anyone come up with a setup to get +3 on the overhead? I gave it a try but it’s not easy at all to get the space and timing right.
Even if I set the option to counterhit, I still can’t combo into it, and it’s supposed to be +2 on normal non-counterhit. Maybe frame data is wrong or something.
Speaking of the overhead, does it seem to have less range to any of you? I dunno, I’m probably in the minority, but I kinda liked his older one because it would always get full damage and it seemed to eat up a lot of crouch tech attempts and generally avoid most low attacks at max range.
I know this new one supposedly gets around focus attacks, but that never really seemed like a problem to me with the old one.
Maybe its the spacing!? I dont know frames. I just know I am able to do TC after it when they try to counter. I just havent gotten punished yet LOL. The MP seems to stuff them for some reason. I kept messing with it last night but maybe its the space Im doing it at? I dont do it right in there face after a knock down Im up close and walk back slightly so they think Im avoiding them then just throw it out.