SSF4 AE Cammy Changes and Discussion

Air Throw > demon flip
Air Throw > Flying Barcelona
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.
etc

That’s nice.

so wait! you want CS FADC CS the way it was (scrubby?). i’d rather have damage on meterless combos instead

Combo+EX Arrow = :looney:

read the matchup thread.

The AE dlc’s been approved ever since the arcade version was thought up. Ono is just trollin. I don’t think they would even make an arcade version if they couldn’t profit from the new content by selling it as DLC. I’m guessing the DLC will come out a bit before MVC3 or they’re going to lose a lot of sales in the U.S/Europe.

Are you talking about the Godsgarden 2 final? I can’t claim to be as experienced a cammy player as you, but quite frankly, I don’t think you were watching that match very closely. Sako didn’t anti-air CS that much because basically all of Daigo’s jump-ins were safe. He didn’t air grab for the same reason. And would you be gutsy enough to hooligan (let alone razor edge) against Daigo’s SRK reflexes? Daigo was already SRK-ing some delayed TKCS on reaction. Earlier in the match, he used CS FADC CS a few times to put Daigo in the corner (2 dashes, CS the other direction).

If you were watching closely when Sako started his comeback, you would have seen some of the ridiculous stuff he was pullling, like baiting wakeup SRKs with “whiffed” crossups, and baiting throw techs to punish with a cannon spike (and baiting fireballs for ultras/super, of course). He didn’t win because of how he used cannon strike, he won the match by winning the mindgame.

Goes without saing, but if you find cammy getting redundant, you’re not mixing it up enough.

^ Nod… Sako mind fucked Daigo badly in GG2… (especially in the last few games, where Sako did a few walked up psychic C.spikes… he had such amazing read on Daigo by then) Sako won the mind games vs Daigo, it was not some lame brain-dead pattern based play. Very very entertaining to watch all the real-time decision making process from both sides… I don’t think Daigo was ever put into those situations by anyone else… Sako was just brilliant…

I wish SSF4 Makoto character was made better and the legendary “J” was still using Makoto and “J” and Sako were in the finals… Just imagine the mind games between “J” and Sako both mind game masters…

without C. Strike, cammy has no mind game. the point of C.strike is to make your opponent guess.

^^This^^ All of her moves can be beaten by jumping and pushing the right aerial im trying so hard to find uses and times for all of her moves but im lost. Not to mention before Cammy can be able to do anything hittable she has to wait about 25/30 frames to do something safe minus cannon strike/spike. It seems like all of her moves are for prediction only. Spin knuckle has no use outside of fireballs and hooligan has no use outside of beating jumping/fireballs and occasional random focus attack. Razor edge slicer 62 frames really? that has to be the slowest special ever unless you count charge attacks charge time and the the startup. Thats why I stopped using Cannon Strike unless for emergencies because I was curious if her only asset was her Cannon Strike. It atleast works online. I really love her moveset I wish they would give it a little tweaking.

Cammy just like another other character in the game can be played multiple ways, there’s not 1 definitive way to play her. Saying that Cannon Strikes are the only thing she can open her offense with is just being too general or ignorant.

Her SA can be treated as long range 7-frame ground sweep. If spaced right, they can be used safely. EX version pwns projectiles.

Her HP hooligan can catch back dashers, wake up focus, tech get ups and her MP hooligan can grab projectile spammer (medium hooligan grab can easily grab shotos out of their FB from 1/4 screen away before they can recover if u read it right).

Her jump LK has lots of priority, sometimes I use her jump LK as a jump in instead of C.strikes to mix things up, not to mention its cross up ability.

Her jump HK has sick reach… I cannot tell you how many times I actually landed a jump HK against someone simply because its reach caught many players off guard. If you mix you jump ins with LK/HK and different versions of C.strikes, it is very difficult for the opponent to judge when to block, throw a DP or back dash.

Her C.Spike is great not only as an excellent AA but you can mix it up with tick-throws and make your opponent afraid of mashing tech-throws (if you have meter or just straight up read his tech attempts).

Her standing far LP can be chained together as an excellent pressure block string and her standing far HK has excellent range to be used in footsies. Her cr.HP, close standing HP are great damage normals with good priority (esp close standing HP, it’s a 4 framer deals 100 dmg and it has amazing AA capability and can be canceled into C.Spike or SA for additional damage).

C.Strike can be thought as Cammy’s “fireball”. Ryu can spam fireballs all day or he can use fireballs to supplement his footsies and zoning. Cammy can spam her C.strikes all day or she can use it to supplement her other assets I already mentioned above.

Right now Cammy has all the tools to deal with any character in the game (yeah, some are easier than others).

Just my 2 cents…

Why have they gone all the way to change this technique (i didnt even know about that - i dont play her, though), but not fix the U2? At least to me it seems strange how they just keep something basic and more fundamental like the Ultra “form” untouched, but then troll the fanbase by changing other, say, “deeper” things about her.

I like what was said in Faux’s post.

k…bye. I can’t believe this shit, Cammy finally is considered top tier and you guys are still bitching about her. Man up and practice more or go main Honda or Akuma.

True I almost forgot about some of those uses. I do love Cammy’s hooligan to stay right on top of them after HK knockdown and then go for Cr Mk/or St Hk on their shield. I almost forgot her moveset sets her up for so many mixups. Btw I wasnt really trying to complain I was just trying to say her specials outside of Spiral Arrow,Cannon Spike/Strike dont get much use eventhough they do have uses just very situational ones.

hooligan gets pwned by crouch jab spam. any1 fireball spammer half smart wont fall on this

cspike is possibly the most unsafe special ever. if it gets blocked its a free ultra for enemy

not really. crouch block/DP on reaction gg

big download 26th of Oct

i hope its not the rebalancing patch… aka NERFS!

SSF4 costume patch notes, Ono all but confirms DLC : News : EventHubs.com

Well like someone said earlier, if they don’t make it free then it wouldn’t work. So maybe they won’t include the nerfs, just the extra characters…

I heard an interview with Seth Killian recently where he stated that they were shortening the recovery on Fei Long’s Ultra 2. I’m assuming they will change the recovery on Cammy’s U2 as well.

Check the interview here:
[media=youtube]elau19_C0JI[/media]

I’m actually hoping they finally really fix the Ultra freeze. That hurts U2 as well. It even makes a possible option select with Ultra 2 actually backfire.

My OS-idea was this input: D, DB, DF, D, DB, B, DB + PPP+lk. I assumed the game engine would give cr. HP if U2 were to miss and cr. lk or a tech when necessary. Even an EX SBF is part of this OS. (i figured this OS out when I accidentaly got and EX SBF instead of U2 -I mash too much :-P) U2 would only come out in case it worked. At least that was the thought.

When I tried this OS in trainingmode I recorded the OS with Cammy as a dummy and did different attacks with Ryu. The only time the U2 would come out was with a jump in attack like jHK. The OS made U2 come out a exactly the moment I hit my HK. And the Ultra freeze did the rest. Not once did U2 connect!! And I saw the input of my attack. Still nothing happended.

So Capcom: fix the Ultra Freeze please. Let the inputs you do in that 1 Ultraframe (and a few more would be nice too) come out after the Ultra animation.

if someone has a chance to talk to Seth. Tell him that, call cammy players will hate capcom if they don’t leave C.strike alone. or ask why would they want to nerf it.

No need to ask why they would nerf it, we already know why–because people bitched and said that TKCS was cheap.

So in Oct. 26 we’ll basically know if the nerf stays or not?

Learn to read.

I said a lot of her moveset is redundant. You made my point when you said that he would never hooligan against Daigo.