SSF4 AE C.Viper Match-up Thread

Damn Tonpy had that last round that was sad to watch, He couldnt do anything Jojo EX.PSYCHO’d out of pressure all day and Viper cant do shit. Agreed on Dic’s dash he can make you uncomfortable real fast. As for the OS FA+Grab I think its really cheap and some characters have no answer to it besides reading it and just walk up and combo you, also I think if you absorb a jump-in with FA & backdash your safe but I’m not 100% on that.

That second vid like you said it seemed like Dogura didn’t know how to shut Viper down and was letting her be way to mobile. I lol’d tho as Uryo was hilarious end of the first match was pretty funny, it seemed casual tho so w.e.

Sup guys… Freej4y posted a set of me vs his deejay on youtube… I got destroyed. He really knows the matchup, and I’ve only fought like 4 deejays, none of which were on Freej4y’s level…

The final score was 10-1 Freej4y… I would start watching after the 3rd match or so. I was still warming up in the beginning… <_<

[media=youtube]_Z9T1UUiqj0[/media]

Really seems like one of her harder matchups. Viper can’t get anything started if Deejay knows the matchup and has solid reflexes. There was some lag, but I think it was still a good learning experience.

Yeah I forgot about DJ he’s annoying for the same reasons the other 3 are. What I do though is try to knock him down and walk him down so he has to worry about crossup/non-crossup BK, grab, a meaty, delayed attack, overhead, a bait, or me doing nothing, I usually do OS grab at first to check how the DJ reacts as CR.LK cause’s up-kicks to whiff & if he grabs I’ll tech. Once you condition him to block & not do up-kicks you can start doing Vipers usual stuff. DJ’s also sometimes get into a ‘flow’ as to other Vortex like characters and get predictable so keep an eye out for any patterns in their game to help you get out of situations.

You were being to straight forward with your pressure as after every TK block string you either did CR.MPxxTK or a EX.Seismo frame trap and that DJ noticed early on and was up-kicking you every time, you needed to do a couple feints into block to keep him honest before starting to go in hard. You were trying to force your way in which wasn’t happening and was giving him free dmg and pressure, you should have tried spacing him out since its not like DJ can get in easily, his fireball game isn’t that good so you could have annoyed him a bit with seismo’s and forced a mid-screen match, ground game isn’t that good just slide & fwrd-kicks should give you a real problem, Also your AA was off which has to be on point in this match.

Thanks for the feedback. My gameplan was completely different, lol.

Also, what’s your gameplan against dudleys?

I’ve been fighting a few of them recently… Going fairly even, but i feel like i should be winning more. <_<

I haven’t faced a good Dudley since the 2012 patch due to me not playing much so idk what he’s capable of now but I’ll try.
If the Dudley is abusing F+HP start poking with LP.TK’s to go under it or a preemptive sweep for the knockdown.
Most Dudley’s forget about their counter move cause it sucks but the EX version owns BK’s so unless your predictable they won’t remember about it but obviously if the Dudley’s is aware of this refrain from overusing BK’s once he has a bar.
You can run standard Viper rush down on him as his free on knockdown, EX.DP is only a viable reversal & he needs 3 bars to make it safe so go nuts but don’t be predictable cause if he makes a read on a BK he can counter you.
I know he’s annoying at close range but all his links are tight so just F.TK FADC back if you have the meter or after 2-3 hits mash back dash, in the corner you have to block it out and watch for the overhead which usuall comes after a jab or f+mk, jab, you can try to neutral jump HK and go for a instant cross-up BK to put him in the coner or a block string and SJ BK out the corner.
When your knocked down wake up with low block as most Dudley’s go for a CR.LK or sweep unless their point blank then expect an overhead, also I think you can OS block low then high to kill his high/low mixup but I think I’m thinking of another character so don’t take that as the truh.

That’s all I can think of now but the match can be played with just standard Viper just try to avoid him getting into close range on you.
Oh also EX.MachineGun loses to everything so if the Dudley is chilling full screen or you just expect one mash on jab to shut it down.

Ok, nice. I kinda like the hk to bk idea to get out of the corner, i never really thought of that. also, idk if dudley is os blockable, his overhead isn’t that slow, and his cr lk is pretty quick. Maybe you’re thinking cody, or guy? idk.

I’m just facing much better players than before, so I feel like i’m learning more and more “small” things, but these things can make a big difference.

Yeah I was thinking of Cody but Guys run is OS blockable.
Those little thing are important and sometimes you don’t even realize your learning them their just learned through experience, I do get hype though every time I learn something new or when I look at an old replay and see how ass I was before compared to now.

Your defense is bad all the little hits add up. you also go for typical setups that obviously get blown up by up kicks. DJ wiffs to clk meaties maybe add that to your game.

I’m still here and yeah, I still need to finish redong this thread. What I was trying to do was have a similar format for every characters information, so I started just re-writing everything character by character alphabetically until I got to Blanka then somehow lost interest. I’d still LIKE to finish though so I’ll try and start back up here soon.

For you Viper players not playing SFxT, I feel your pain, but at the same time, I’ve been having lots of fun with Raven.

Lol, yeah. As much as i like crawling through forum threads, still waiting for the front page to be done, lol…

And yeah, raven’s ok…

Most Vipers are playing ether Poison, Julia, or Ryu in SFxT as far as I can tell, Poison for obvious reasons lol, Julia is the most execution heavy character I believe and Ryu for his CADC pressure. This is why I use these characters at least so I assume others use them for the similar reasons.

@NeoBlood
I know what you mean it’s a lot of info and very time consuming, I also lost interest in my thread for a awhile until I forced myself to finish but I will admit I was lazy in finishing it and wasn’t as detailed as when I first started.

Just got thrashed by iredman’s guy… still licking my wounds…

Anyone have advice playing against turtle balrog (sits there on other side of screen, holds his charge, does a crouching fierce if you try to burning kick or jump at him). What are the weapons against it - other than learning to be godly with seismic chaining to chip at him?

Boxer is one of the harder match-ups. I just chill about full screen and try to bait a dash punch or w.e.
-If he’s just sitting there walk him down but don’t get into his sweep range, he has to either dash punch or walk back, if he walks back walk him to the corner and if he dash punches start throwing out preemptive cr.hp’s or just bait it when in that range to get him to hesitate which then allows you to walk into range for a low trajectory BK to get in.

Hope this helps, I’m pretty free to Boxer tho.

just need a quick fix, how do you deal with claws izuna drop upon waking up. (both with meter and without meter)

I’m assuming your talking about that stupid corner loop Claw has where he does izuna drop over and over right? What I do is for one not get izuna dropped in the corner and if that fails I pray to the heavens that he messes up lmao…in all seriousness though EX.Seismo/HP.TK Feint might work but I think you might still get hit by the claw, EX.BK might get you out as well…these are just theories though as I haven’t had a Vega do this do me in a long time since I avoid the corner at all cost…SJ EX.BK all day lol
I think Viper might be free if she doesn’t have meter but 2-3 izuna drops should give you a bar to get out.

Edit:Tested it a bit and HP.TK feint avoids the grab & gives you time to block the claw, EX.Seismo I didn’t test much but I wasn’t able to avoid it I still got grabbed, EX.BK beat Izuna drop clean. You can also crouch to mess up the timing of it and take the hit instead of the grab. Also about the loop…it only works if Vega lands in the corner after izuna drop, if your in the corner you can just forward dash out if he tries to izuna drop again.
This was a quick test so if you want test it yourself to verify the info.

Could use help against Cody - I’m only winning 28% of these matches. His poke strings are a nightmare and that little slide of his gives him a low hitbox. Once he gets in on me I feel lost… and if I don’t have meter I just pray for an opening. Please help me :slight_smile:

On another note… anyone encounter people counter-picking viper with Rose? Wondering if it’s just me who runs into this.

I just try to keep him out as best I can playing a zoning game until I knock him down to mix him up a bit then back off if I lose the advantage.
If he’s in on you just block & wait for a chance to backdash out, avoid crouch teching…if you think your gonna get grabbed stand up and grab instead of crouch teching. That’s all I got for Cody off the top of my head.

Only one person ever counter-picked me with Rose, he said that match up was easier with Rose. I kinda get it, slide & ex.soul throw to stop bk’s, strong normals, it’s hard for Viper to punish Rose’s drill if at all, Rose’s CL.MK stops wake-up ex.seismo/lk.bk Vipers 2 safer wake-up options. So Yeah…I can see why someone would counter-pick with Rose.

Thanks. The cody advice worked perfect. A ranked cody players arent a problem anymore