^
It’s jokes really. People come and bitch at a character and at the same time, display they don’t really know the MU that well.
Anyway, Fei.Most of what I’ll post was posted in this thread by me before, but anyway…
Establishing a ground-game vs Fei can be difficult due to his superior normals and rekkas.
Thunder Knuckles, especially the LP version come in handy. LP TK lowers Viper’s hitbox, and can get you underneath Rekkas for a punish. And at the same time, you’re also discouraging Fei’s use of FAs and advancing in on him. Good Feis won’t whiff their Rekkas, but if they do, whiff punish it hard. Aside from that, it’s hard to deal with Fei’s groundgame. You don’t wanna make a bad whiff when trying to poke at him with normals like cr.mk/cr.hp/cr.hk and so on, otherwise he’ll just whiff punish you with Rekka and you’re in the corner where he wants you. OH WAIT, silly me, this is Viper! Just BK your way in there for free!/sarcasm
Seismos are there if you wanna keep him out. They may try to Chicken Wing over them(especially EX ones) so, obviously, feint and bait them out. IMO, it feels pretty difficult to run the Seismo game(aside from a good distance like full-screen) at times, due to how quickly he can advance on you with Rekkas and other junk.
No Fei should be randomly Chicken Winging for fun at blatant distances, but if they do, your options to stuff it are mainly HP Thunder Knuckle and things that lower your hitbox well enough to avoid it. Cr.mk can work, so can LP TK but sometimes you may get hit. Best to stick with HP TK. For max damage, Ultra 1 works.
Fei flings you into the corner with Rekkas. Uh-oh. Well, he’s most likely going to pressure you with… more Rekkas. Again, you can LP TK underneath any gaps between his Rekka pressure, but you might just end eating more damage if he decides to pressure with normals like cr.mp instead. You can do things like try to escape the corner whenever his pressure shows signs of gaps. So when you try to interrupt his pressure with a normal, you can choose to high-jump cancel that normal into a cross-up BK to put him in the corner. Ideally, you probably just want to block and ride it out until you get an opportunity to fight him off.
All of Fei’s reversals can be safe-jumped. You can safe-jump OS Fei with LP Thunder Knuckle. If he Flame Kicks, you block. If he backdashes, he gets tagged by LP TK. If he Chicken Wings, LP TK will go underneath it. You can also OS with HP TK, which’ll beat out Chicken Wings, but if he backdashes, you’ll get buss up.
General mix-ups work well against Fei, until he gets Ultra 2. Then you have to be wary about what you can do to him on wake-up.
If Fei knocks you down, he has loads of ways to avoid Viper’s reversals. He can meaty with cr.mk, that stops HP TK, he can OS his cr.lk with Rekka, that tags backdashes. I think he can also do the same thing Sakura can do; cr.lp>PPP, which gives him cr.lp>st.lp if you do nothing, but comes out as st.hp if Viper does EX Seismo reversal for a counter hit. And he can cr.lk>Ultra 2 OS you, so if you try to BK inbetween mix-ups, you’ll eat Ultra. He can probably OS his jump-ins with Flame Kick too. Viper can bait out the cr.lk with EX Seismo feint, I think, maybe not all of them, but definitely the Ultra 2 one, have to see. HP TK snuffs out the option selects as well, but loses to cr.mk on your wake-up. Once Fei’s conditioned you not to mash, he may go for command grab set-ups. He can also tick into command grab, so watch out for that too.
Obviously, this is a MU of momentum and who can get it first.
There’s probably more, but can’t remember right now. I’ll get back to this. Lemme know what you guys think.