SSF4 AE 2012 Guile Video Thread: Return to Respectability

@Slinkun

Another reason to use UDK > Cr.mp xx Ex Flashkick…

http://www.youtube.com/watch?v=AXkKcR5c6RY

Nice!

150 + 200 + 70 + 250
xxx - 80% - 70% - 60%
150 + 160 + 49 + 150 = 509 stun

400 stun for two s.hp’s. It’s an extra 20% on CH, right? So 440 stun. 949 stun total. A couple hits before hand would seal the deal.

Sexy!

Wasn’t sure if Damage Scale would’ve kicked in and lower the output so I kept it simple and dealt out Jump HK > cr.mp xx EX Flashkick.

EDIT: If I can only figure out how to do Jump in HK > Close st.hp xx EX Flashkick consistently then it would’ve definitely sealed the deal completely.

Do you configure your buttons so that 3p/3k is turned on? If so, just use those buttons. Jump in 3k > close s.3p > ub+3k.

If you don’t use those buttons, I use a slide technique to go from close s.hp > ub+mk+hk. I kind of slide my hand down the buttons, while moving the joystick upwards.

Had you done that for a stun combo, you might have finished them off.

I only have a 3k button configured. I personally don’t use 3p at all. I’ll definitely try the slide technique.

http://www.youtube.com/watch?v=jg4Xe4NFa5E

This old vid was taken at arcade back when I was still a scrub, so you can listen to the timing for cancelling into fk. It’s a bit slower than plinking. Cancelling s.hp faster makes it easier, and so does delaying j.hk/hp a little before doing s.hp > FK. The hitstun gives u a few extra frames for charge time.

S.hp > FK is really a good dmg punish and quite demoralising if you can pull it off consistently.

I remember when I had that combo down. I just dont like the chance of missing it. The easiest way to do it on a madcatz with 8 buttons is leaving the fourth buttons for punch(all three) and kicks(all kicks) active and use the slide method when the opportunity is available. If you dont have the fourth button option then just slide your three fingers from punches to kicks as you go from db>b>ub. the 3 punches must be pressed on b and the 3 kicks on ub.

Good luck. I dont think it is hard to get s.hp > exFK, I find harder the timing to get the down charge on the jumping animation.

http://www.twitch.tv/addmitt/b/464001443

1st one is - 8:47 - 20:18
2nd - 41:50 - 51:16
3rd - 01:01:19 - 01:08:46
4th - 01:22:03 - 01:36:34 (losers finals)
5th - 01:36:34 - 1:50:00 (grand finals)

i played like crap :frowning: lay it on me fellas.

Hey Deedog! How’s things been back in Michigan?

Right off the bat, you really need to recognize when you have a life lead and give your opponent just enough rope to choke themselves with. I’m seeing a lot of unnecessary jumps still when you have the life lead. Even with Gouken, same thing applies. I’m pretty convinced that Guile can sit on a life lead pretty easily in that match. Along with the life lead, depending on how big it is, you should think more about conserving your meter for the next round. There’s a lot of times where I’ll see you have a 60% some life lead and you chuck two EX booms for the chip. Just chill out and build some more meter for the next round dude.

Gouken is a hard matchup but there are a few things that you can improve upon. In general, your punishes weren’t on point. Any rush punch is -6 for non-ex and -5 for EX. Plink a reversal c.mp and cancel into flashkick. If you block a tatsu, you have all day to punish. When he goes for a demon flip, air throw is always a better option than c.hp.

Against both Kiu’s and Darrius’ Oni, the goal is still zoning. Just remember to let normal fireballs fizzle, then retaliate with an lp boom > knee hop. It puts Oni in a bad place. Don’t forget s.mk to AA with. Not just against Oni, but everyone. Another situational AA that’s pretty important is backfist. Just for example, AkumaZX loves to do that neutral jump > air dash up with Oni a lot to avoid booms. It’s a great backfist opportunity to hit him on the way down.

Grats on getting your runback on Darrius in loser’s finals, but you need to start recognizing some of his patterns. Two big examples are when he jumps in and you block or get hit, and when you match a boom with a fireball at close range. In the first example, he either pokes with lights, goes for a throw, or does close s.mp > c.hp. In general, just stand tech more in these situations because his frame traps just arent that solid. In the second example, 90% of the time he goes for a sweep. Either focus or do a f.mk instead of a backfist.

As for… whatever his new name is now… Antwan, is a bit trickier to talk about. This evolves the discussion away from how to do better in X matchup and into a how to beat Twan talk. Antwan relies a lot on unrelenting pressure and twitch reactions. A lot of this can normally stopped by doing more jabs to stop focus, random dashes, and it makes you look “busy” throwing out feints, making it harder for him to ultra or DP on reaction. In general, more jabs will help, although you will need a backup plan for whatever he will use to get around those jabs, and because he Antwan, he will. I also do not agree on the switch to balrog, mainly due to him being a prior balrog mainer.

Anyways, grats on getting second! Keep up the good work, family man.

Majority of these opponents go for wake up/blockstring/blocked x up reversals too much, and whiff normals like it’s free.

So I guess the best tip would be to punish bait reversals and punish consistently with higher dmg combos. And whiff punish normals. You throw out too much normals hoping they will hit/blocked when you get in those normals’ range 90% of the time. It’s ok to force opponent to block to move him back but lower this ratio and focus a bit on getting hits instead.

In Oni matchup, prepare yourself to jump back if you see him flash yellow during blockstrings.

yea with the oni matchup he is DP friendly so with him i just just get a knock down walk up and fa back dash his wake up DP…did it to him yesterday twice online an dhe just kept doing it smh

More reason(s) why delayed cancelling is so good.

http://www.youtube.com/watch?v=0sPavEHaGZM&feature=youtu.be

http://youtu.be/zNpBwSOLtNk

Guile can go yolo also

http://www.youtube.com/watch?v=Bp4pYvmWbZQ

http://www.youtube.com/watch?v=aiJ-zeKrh68

17:15. A very good set of Sagat vs Fei/Guile. But that Sagat player doesn’t seem to know this matchup well.

@Rexell I really love your play style.

No that wasn’t me in the match. His name is Penang@Chuan from Malaysia.

I’m only halfway through watching the whole tournament and I think there’s some really good matches like itabashi vs jwong.

http://www.youtube.com/watch?v=PXqpNanBNNQ

filipinoman just found a rose unblockable on guile. I wish I knew about this one before I made my video. Be on the lookout for rose’s going for this. Here’s how guile gets out of them :rofl:

close s.lp trades
c.mp either trades or causes it to wiff
c.lk causes it to wiff
c.mk causes it to wiff and hit her
df+hk causes it to wiff(guile will probably get hit after it wiffs)
c.hk causes it to wiff(guile will probably get hit after it wiffs)
f+mk causes it to wiff
jump canceled FK hits her

I believe the 1F block or as Latif called it “Wiggle Block” will save Guile as well.

I honestly think that wiggle blocking is BS. I’ve tried doing it and it never worked for me. I even tested on a Hitbox using 2 fingers on the left directional button and 2 fingers on the right directional button. I still got hit all the time.

Plinking c.mp on wakeup is way easier than trying a risky block trick.