SSF4 AE 2012 Guile Video Thread: Return to Respectability

Yeah, most guile’s AA normals can be used. I’ve found that one of the best normals to use is s.mp and c.mp. If Adon’s like to cancel their c.mp to JK, Guile will get either a close s.mp or a far s.mp which will beat out all versions of his JK in this situation. You also get the added bonus of being able to cancel to a SB and have Adon flip out right on to it having to block.

If Adon is doing just random JK’s here and there, I usually go for c.mp cause the s.mp will get beat or trade here.

So, you guys shouldn’t have too much of a problem with the Sakura matchup, but being a Sakura player, I personally believe the matchup is 6-4 Sakura’s favor. Regardless, around a month ago I uploaded a video discussing the matchup in extreme detail. The video is fairly entertaining, if it helps. Enjoy! http://www.youtube.com/watch?v=yXv_OchcXnE

124 win streak vs Ryu players. 80 matches were Guile vs Ryu.
Popi the player who has beaten Infiltration in 2 sets stopped my win streak.

Me Vs Kioshi Black (Makoto)
https://www.youtube.com/watch?v=yvrai0G_S2c

Hi Guys,

So if you guys haven’t been keeping with the YF’s recent uploads lately, this guile player has been executing an interesting combo that I’m planning to add to my arsenal.

UDK > C.Strong > HK. Flash-kick

I tried to see the timing in the lab, and there seems to be a huge delay from linking the c.strong ~ hk. fk. I had better results from linking the lk. flashkick instead.

Here Mr. Tsuyoshihyuga performs this combo like nothing, off of a level 2/3 crumble.

  • How viable do you think this could be in a tournament scenario?

The madness starts @ 03.36…

Really not a difficult combo at all, tbh. It’s what I use all the time off of a Level 2 focus crumple (if I don’t have Ultra 1 stocked).

FT5 Casuals from Summer Jam 7.

https://www.youtube.com/watch?feature=player_embedded&v=xCaYsavZvWc#t=11

http://www.youtube.com/watch?v=Vr9VGkaVsiM

I watched the vid of your next opponent and I LOLed at Ken’s j.hk, fs.hk, hp.srk combo!

Omg. lolol.

@Rexell,

I played Sanford’s Sagat in a FT5 (unfortunately it wasn’t recorded. Different room) and went 5-2 (him).

Pro tip: He fears Guile’s UDK.

I think anything is viable with practice. Personally, I’ve never been too stellar at getting those lightning fast charges. I stick with UDK > s.mp xx boom > backfist for the most part, although it doesn’t work on all the cast. I think I should probably start learning this for matchups where landing a crumple is viable and you can’t score the mid-screen backfist. Adon comes to mind.

Just a quick note though, in the UDK > c.mp xx flashkick combo, the flashkick is cancelled, not linked. C.mp is only +2 on hit and flashkick has a 4 frame startup. The tech used to hit this consistently involves cancelling the c.mp as LATE as possible.

I probably should practice this… anyone know the damage of it off of a level 2 crumple vs the damage on UDK > c.mp xx boom > backfist?

293 damage if you hit on the first active frame of the flashkick. 257 if you hit with the later part of the flashkick. The pro’s of this combo is that it works on the entire cast and you don’t need to worry about character specifics for a Level 2 Crumple. Another pro on this…if you can land UDK > cr.mp xx Flashkick consistently then you can also pull off UDK > cr.mp xx Super as a solid finisher as well (which also works on the entire cast)

EDIT: I’m going to add another dirty tactic that I use after that combo. When I land that combo, I do forward > down forward dash immediately to sit right next to my opponent. 8/10 times they wake up with crouch techs which I immediately do a meaty flashkick on them.

For sure man, I’m inspired to practice that combo even more after seeing your play at the Summer Jam casuals!

p.s. - I see you use a bat top style, I changed mine recently and it feels like I confirm more on my execution while playing. :slight_smile:

Ahhhh thanks for the correction Slinkun, since a flashkick is a special move any normal that’s converting over to a special move is a cancel I presume? ( Just want to confirm my scrubby knowledge)

I’m foreseeing this combo used more often with more guiles.

Crown Fanta CWJ303 Lever.

http://etokki.com/image/cache/data/CWJ-303A_Black-500x500.jpg

Hey guys, I just picked up Guile a couple of days ago since I’m trying to get back into AE with Ultra coming out. Don’t feel like using my normal main (Chun) and I have been using Yang the past month. I like a strong ground game and I love footsies, but I feel like if I ever take a minor break from the game, my Yang goes to hell (can’t hit his FADCs, mess up his safe jumps, blah blah).

So I decided to use Guile since I always liked Charlie and I’ve coped with the fact that he will not be in this game. Anyways, below is a video of me playing a FT5 against my friend who uses Cody using my Day 2 Guile. Still trying to understand his spacing correctly and the use for all his million normals. His hit confirms also feel a lot more different than the characters I’ve used before too.

It would be amazing if you guys can give me some tips to help me improve. I really want to get better at this game. Anything from when to use Back fist compared to standing roundhouse, when to boom or play footsies, anti airs, frame traps, match up advice would all be awesome. I know there is a ton of stuff I need to learn. Thank you in advance!

http://www.youtube.com/watch?v=cwXkn7XlsUE

I’m watching through them now. I’ll comment as I see things.

Right off the bat, your combos are relatively crispy, and so are your pressure strings. Both need some work and are really never ending battles for all players.

The one thing you need to start focusing on though, is that Guile’s combos and pressure strings aren’t worth doodley-squat. You need to start playing to the characters strengths; throwing booms and anti-airing jumps. If there was a singular thing that I would say you need to improve upon, it’s anti-airing with c.hp, s.mk, and flashkick. 7:05 is a good example, but an even better example is at the end of the round at 6:05. He had you cornered but wasn’t applying the best pressure. You should have sat back, chilled for a hot second, and just waiting for him to jump at you, maybe while sticking out c.mk if he was in range.

In general, patience is an extremely vital part of playing Guile. You need to learn how to be content doing nothing every once and awhile, or just shimmying back and forth, waiting for them to jump. More booms too, especially against Cody. Cody has a real rough time getting around booms, and he has nothing he can use to react to it. EX slide is a guess. Use this to your advantage and, for example, if he blocks a boom, don’t walk forward with a c.mk or s.hk… just throw another boom. Don’t take that advice as “don’t walk up and frame trap with normals off a blocked boom,” just mix it up and remember that sonic boom is one of Guile’s BEST options in this match.

There’s a time and place for random flashkicks. They worked out for you a lot, but don’t fall into the habit. At close ranges, it’s a fantastic option, but too much further out and it becomes too risky. For example at the very first round in the first 20 seconds, cody jumps in with j.hp and does a string of 4 pokes, and then you flashkick. If you simply threw a boom there, it would have been a much safer option that left you at an advantage.

Other than that, look up Cody’s frame data and see what you can punish with what. There were a few things you missed that you could have punished.

@slinkun

Thank you for your input! I’ll work on my AAs. It’s a huge weakness that I’ve had since SF4 dropped. I used Chun Li and I usually would just Focus Back Dash or just block when someone jumped in on me because I was never confident in which anti air to use. But I obviously can’t do that as Guile and I give up so much free pressure. Is air throw the best thing to do against someone who is trying to cross me up?

So do you think I’m throwing out too many pokes without Booms when I’m in the corner? It’s weird using a charge character again because I feel like I can’t play footsies because I need to charge instead and get space.

My random flash kicks, I actually was trying to FADC them, but I’m guessing that there is a distance where it is not FADCable anymore. (I’ll have to get used to that)

It’s OK to poke and stuff while your cornered. Just think beyond what ‘you’ want to do and think more about what your opponent wants to do. Sometimes, I’ll get into a match and start playing a little poke heavy, get into a rythm, and when I fight someone else, maybe they jump a lot. I have to stop for a second and change my gameplan to something that will punish jumps more; normally throwing more booms and AA’ing.

Sometimes though, there’s no harm in doing genuinely nothing. If your opponent is having you block max range pokes while you’re cornered, it’s not like he’s gaining anything, so just sit back, chill, wait for him to do something dumb then punish.

Some rushdown stuff I’ve been working on (round 3 in the video below). Kind or risky but seems to be working quite well.