SSF4 AE 2012 Guile Video Thread: Return to Respectability

I remember commenting on a previous Gief match you posted before sometime back and attaching a Yoshiwo vid with it. Now you’re still making the same mistakes like before. Whiffing too much normals and too much random FKs. Cut down on the random FKs and stop whiffing normals hoping for a lucky hit. You should punish whiffs instead of whiffing yourself and letting others punish you. Anyone hoping to get improve or get good with this game should learn to whiff punish normals, regardless of which character they main, especially if it’s Guile cos most of Guile’s normals are meant to be used that way.

Nj.hp beats Gief’s usual jump-ins clean if you use it well. It also works wonders against Hawk with his jump angle and also usually beats condor dive out of the air if he tries to do it.

And Slinkun, I understand it’s very hard to punish c.mk with sweep but I feel it’s something Guile players must know in this matchup. I can’t do it most of the time too but it’s a way to stop Ryu from just spamming it. You just have to look out for it around the punishable distance. Guile’s c.mk can also be a good substitute to train for confidence on sweep punishing them. It’s also possible to punish with Guile’s s.hk but the timing is very strict.

I started with the easier way by using setups to bait for c.mk e.g stand blocking after cs.hp on opponent’s wakeup or c.lk, c.lp, c.lp, works pretty well as baits. And also can start looking out for it by blocking high after blocking an almost max range f.mk from Ken.

Another important point is that Guile doesn’t always need to backfist to punish opponent walking forward. S.hk can be used as well but but be timed a little earlier.

http://www.twitch.tv/addmitt/b/420516966

I play at the start of the video and from 0:15:30 and 0:40:32 to the end.

EMP|VxG NuckleDu (Gui) Vs LLL Momi (Fei) @ CEO2013

FT5 Exhibition Set
Match starts @ 1:13:30

Edit: Loved the use of the fake cross up set up with lk.

^^ Agreed @ Nemsys

Great setup in the right corner, will definitely use that tech.

I noticed he only used it so often (2/3 times) throughout the match to not abuse it.

Did anyone also see those sick counter hit set-ups on Fei’s wake up???

His use of slightly walk back + low strong + boom? He also confirmed that to a ***fadc + low round house ***which was good. The safe jumps set ups were also all on point.

Very clutch match Mr. Du!!!

He messed up the timing on the 3rd try. Had it been on point, Fei’s flame kick would’ve autocorrected into the corner.

I am a very new player, about 2 weeks only lol. I enjoy Guile in many of his aspects and so I started with him. Here is a video vs Ibuki and I felt like i had big troubles with her jump ins (because of her kunai) and I didn’t know when to anti air, if I could even do so, etc. I still have trouble getting the right reaction when any char jumps in, i will not know when it is time to anti-air or block, or which anti air to use.
I also have a big problem not knowing when it is ok to sonic boom. early in the game i get snuffed out when Ibuki jumps and aerials me when i am recovering from sb.
I also do not want to make any bad habits, so if you spot anything tell me so.
http://www.youtube.com/watch?v=nDHMvS6E-uk

I am a very new player, about 2 weeks only lol. I enjoy Guile in many of his aspects and so I started with him. Here is a video vs Ibuki and I felt like i had big troubles with her jump ins (because of her kunai) and I didn’t know when to anti air, if I could even do so, etc. I still have trouble getting the right reaction when any char jumps in, i will not know when it is time to anti-air or block, or which anti air to use.
I also have a big problem not knowing when it is ok to sonic boom. early in the game i get snuffed out when Ibuki jumps and aerials me when i am recovering from sb.
I also do not want to make any bad habits, so if you spot anything tell me so.

Post edited by Monsyphon on 5 days ago

First, welcome to the guile family. Please turn inputs on in future video post so we can see what you choose. With that said, here are some notes based on what I saw.

>Ibuki’s neck breaker is punishable on block. You can throw for good spacing or cr. mp.xx flashkick if it is deep
> You can flashkick her jump in kunai when she lands deep. You have to execute the lk flash kicks just before she is landing at you.
> If you don’t see a kunai, cr. hp is the go to move
> you should be using lp sonic boom more because it has a faster recovery and you can walk behind it for better positioning
> never throw a sonic boom full screen away when she has meter, ibuki can ex neck breaker on reaction
> stand block jump ins, that is the correct way to block unless you anticipate a empty jump into a low attack
> practice the bread-and-butter combos in the training room, you have to take advantage of potential damage as a guile player
> if you see your opponent jumping a lot, throw less sonic booms and focus on anti air

That’s all the notes I have from watching the video. It will take awhile to learn guile and SF in general, and you will lose matches in the process. Just learn from mistakes and enjoy the game. Good luck on your improvement.

Thank you for the advice.
You say i can flashkick her kunai if she lands deep, but at the same time I should be blocking jump-ins with stand. So do I have to pick between the two options, or have enough reaction time to move to stand block when i see she doesnt kunai?

I was talking about when you are actually blocking jump ins. the ibuki was hitting you eventhough you

I was talking about when you are actually blocking jump ins. the ibuki was hitting you eventhough you were holding downback because jump ins hit high, so you have to block high. With ibuki blocking correctly especially after you are knocked down is a must for this match up or you will get blown up by her vortex.

OK! Evo is done, here are my matches that I managed to record in the order they were played.

vs. cheezface immortal’s vega
https://www.youtube.com/watch?v=UATdOWXcDoQ&feature=c4-overview&list=UU3e6bRBs6WIvcmEtRP09kfQ

vs. Gamerbee
https://www.youtube.com/watch?v=qejVlE0mlm4&feature=c4-overview&list=UU3e6bRBs6WIvcmEtRP09kfQ

vs. PetertheBohemian
https://www.youtube.com/watch?v=I3_5gu9SROs&feature=c4-overview&list=UU3e6bRBs6WIvcmEtRP09kfQ

vs. A1Saucedaboss’ Chun-Li
https://www.youtube.com/watch?v=GoGm_1iQBZc&feature=c4-overview&list=UU3e6bRBs6WIvcmEtRP09kfQ

vs. Sange Tencho’s Fei Long in pool loser’s finals
https://www.youtube.com/watch?v=weSPl8dyFuk&feature=c4-overview&list=UU3e6bRBs6WIvcmEtRP09kfQ

vs. Shakangel’s cammy and dhalsim
https://www.youtube.com/watch?v=t9LRBYyOO_k&feature=c4-overview&list=UU3e6bRBs6WIvcmEtRP09kfQ

vs. Champion410’s Blanka
https://www.youtube.com/watch?v=ra3d-8-yDjc&feature=c4-overview&list=UU3e6bRBs6WIvcmEtRP09kfQ

After that, I played a Rose player, won, then had a good set with John Choi but ultimately lost. I ended up going 7-2 not counting my first match as a bye. I’m super happy with my performance this year, since last year I lost the first match out of my pool.

Dude, after talking on the forums for literally years, finally getting to meet and play you was definitely one of the highlights of my trip man. So glad it was you that took me out, cause you carried Guile further than I could’ve at the time. I’m still pissed that you got the shades off cause I wanted to land U2 and throw on the shades too! Hahaha

Until next time brother!

Any1 got the Dieminion Evo matches?

Mr. Slinkun,

Good shit on your performance/matches man!

I’ve been observing your guile for quite sometime and learned a lot.

Several Q’s to ask from the posted matches:

Chun Li Match: when she whiffed a hazensho, is the timing to land a UDK strict or time sensitive? Does it matter when she varies the hazensho from a lk - hk, or does the UDK punish work for all versions?

Sim Match: I noticed you did a crouching jab on their wake up + st. fierce to catch a back dash? What OS’s do you think are viable for this match-up? I hear the cr. lk + cr. hk double sweep is a good tool as well.

Adon: I saw your match vs. Gamerbee in person and that was brutal to watch man. He seemed to react to every boom which seemed impossible to deal with, and since your were in the corner your options were limited.

What tactics do you consider for this match-up? I try these, and correct me if they are viable or not.

  • N. Jump to punish a whiffed jaguar kick
  • A Pre-emptive focus level 1/2 to punish an air jaguar kick
  • Reversal FK against Adon’s pseudo block strings - cr. strong + jaguar kicks?
  • C.Fierce punish a jaguar kick with correct spacing (probably about 1 1/2 or 2 squares away)

Also, that cr. jab to close fierce + st. fierce was GDLK versus that vega match! Will definitely use that tech.

Much Respect.

https://www.youtube.com/watch?v=sTR7YX1H_VE&feature=youtube_gdata_player

Is Guile’s medium kick air to air some sort of magical mystery button I don’t know about. In the video above Dieminion drops it like crazy, and I watched him play two FT5 money matches where he used it as his go to anti air.

It has really good horizontal range - more so than any of his other air normal’s.

Also, much like his standing version, the hit box on j.mk covers Guile’s hurt box, making it difficult to get crushed in mid air. You’ll either win or trade air battles as a result.

All in all, it’s a solid air poke. Incorporate it into your game plan if you haven’t already :wink:

  • Hazanshu only has a low hitting hitbox and Guile’s UDK is low invincible from the first frame all through the active frames. Essentially, this means you can use it at the last possible second or early as you can to beat hazanshu clean. The problem in using it comes from a couple angles though. First off, it’s best to do it as LATE as possible, not only to limit the chances of Chun being too far for the close normal to be considered “close” but if you do it early it has a tendency to whiff right over her head. You likely won’t get punished, but it sucks to miss out on big damage. You also have to make sure that she’s not trying to intentionally do a further hazanshu to make far s.hk come out. It’s not too hard to react to with a little practice, although I did mess it up a lot in that match.

  • I was really happy about that c.lp > s.hp to catch sim’s backdash, because I wasn’t actually doing an option select. I was going to try to hit him with a frame trap by doing c.lp > walk a step > s.hp to get the counter-hit, and it just worked out. As far as option selects are concerned though, I need to step them up in this match, because Dhalsim is one of the few characters that guile has really beefy OS’s for. For example, c.lk > df.lk ~ df.hk will catch a backdash for a juggle. Another one that I haven’t landed in an actual match yet is do a meaty target combo while inputting U2. If he backdashes or teleports in any direction, U2 will catch him.

  • Adon, and specifically Gamerbee is super rough. Most Adon’s don’t give me too much trouble, but his is just insane. It was all super calculated and reactionary. He wouldn’t Jag Kick when I had down charge. Any focus he would walk forward and s.hk. In the second match, I tried adapting a bit and attempted to play some footsies to get him thinking about things other than sonic boom, but his footsies were just too strong. A lot of stuff with punishing jaguar kicks just doesn’t work vs. him, because he doesn’t just “do it.” He always has a purpose and everything is very reactionary. If he sees you neutral jump, he’ll probably just time a jump on your landing. He won’t c.mp xx jag kick unless he knows you don’t have a down charge. My reactions are booty, so it’s rough for me to tag jag kicks with reactionary normals.

  • That Vega match went way closer than it should have. He was doing a lot of really weird stuff that most Vega’s just don’t and I was getting beat by my own frustration. I started doing those s.hp’s so I would stop getting hit with that booty reversal scarlet terror. Keep in mind, and this is what I should have done, that if you get a CH close s.hp, it’s best to combo a sweep after, especially on Vega. It’s not too hard of a hit-confirm if you see the “counter-hit” sign flash up.

I’ve been playing with this good Adon that applies roughly the same strategy as Gamerbee used in Slinkun’s vid, primarily using JKs and IAJK to go over booms on reaction.

I’ve got a few ways to counter this approach. A lot of players tend to make this mistake that JK can’t be AAed and is a pretty safe special, and will get counterhit if you try.

Guile’s most used AA normals can be used to AA JKs as well. S.hp can stuff certain versions of JKs on reaction, but like always, dependent on spacing, timing and JK strength. Sometimes it trades though and it’s really hard to recognise when you can get a clean hit if he mixes up jk strength. S.mk is also for the version with the most horizontal distance, or IAJKs. Df.hk is also good if you got the reaction. Backfist is one of the best normals to stuff JKs, except for the high version. Trick is to react much faster than AAing jump-ins. Normals like Ryu and Sagat’s s.hk\hp works well in AA JKs. But Guile’s df.hk is a little slower.

If Adon tends to hang out at slightly more than half screen just buffering JK over Guile’s boom, doing b.lk then boom will throw off their timing once in awhile. You can also try just walking up to him and jump forward if he tries to JK, good for when you’re cornered.

Another strategy is to just throw a boom and react\guess with a backdash so that you can whiff punish JK. However, Adon can adjust by jump forward and jk later if he sees you using it often.

If Guile has the life lead, he can just sit on downback all day not booming while waiting for Adon. Especially important if Adon picks the anti-fb ultra.

Block EX JKs if you’re in the corner unless you got U2 or you have down charge. Good Adons won’t do it if Guile has down charge and is packing U1. I pick U2 just for this reason.

Forget nj to punish JKs if you’re playing against a good Adon.

This matchup is about AAing Adon’s jump-ins and punishing JKs not matter which character you’re using. 7:3 in Adon’s favour at higher levels and 5:5 for average players. Imo, Adon is one of the hardest characters to punish if he whiffs his normal attacks and it’s hard to make him play grounded footsie battle.

Sim: I see, had no idea c.lp > walk a step > s.hp was a frame trap. I’m familiar with c.lk > df.lk ~ df.hk for a juggle which I also need to incorporate in that match-up since it’s not in our favor.

**That meaty target combo while buffering U2 you mentioned sounds insane!. **

Adon: I see what you mean, reactions are one of my weaknesses as well. Rexell pointed out some spacing and AA tactics that seem very viable.

Vega: I use the close s.hp > d.hk counter-hit far too often online to catch ppl off guard on wake up. I’ll take note to use this on Vega.

Thanks for the details.