First off, Pierot is my hero. In 3s, because of the way the system was set up (mainly due to projectiles building no meter) Remy HAD to rush in a lot. However, it’s not as easy as just saying “Pierot has an aggressive style with Remy.” If you watch those 3s vids again, pay attention not to the fact that he IS aggressive, but HOW he’s aggresive.
I’ve been toying with the idea of playing traditional zoning or defensive characters in an aggressive style. Hell man, I’m with you. I LOVE rushing down with Guile. The real trick is using all the tools at your disposal to fool your opponent into thinking one way or another.
For example, if you are playing against, say, a Rufus player. You spend the first 20 seconds chuckin dem booms and sticking out pokes. Eventually, there’s going to be a switch that flips in your opponents head that turns him into “Get past zoning mode.” The guy isn’t thinking about AA’ing you. The guy isn’t thinking about focus trickery. If you jump in and he blocks, he’s more prone to do something like mash on throw or EX messiah because he reverts to a very instinctive defense that leaves him open to frame traps, UDK stuff, shimmy throws, and punishes. He’s more prone to eating something retarded, like whiff bazooka knee into throw. The main trick here is gauging his reactions and not using your weak rush down options too much. I once heard someone say something about Remy’s Cold Blue Kick, in that the less you use it, the better it becomes. This sort of stuff is true with Guile’s rush down.
Another example that I think applies is MvC3 Dr. Doom. When I play doom on point, I’m not the best about mobility, I’m not bad, but hardly the best. To get an edge with doom, I will super jump back, air dash up back, activate flight, then shoot three sets of finger lasers. I’ll repeat this process at least once more. Not many characters can do stuff about this, so most players will get frustrated, and mount an increasingly sloppier offense than what they normally might do. This allows me to rush down with doom more effectively. They are not getting ready to block funky crossups or high/low mixups. They just want to get in.
The same strategy applies in ALL of Guile’s matchups. He simply does not have the tools to rush down all day. He does have the tools to rush down once in awhile though. You just need to get your opponents mind off of any of Guile’s cruddy offensive tools.
However, IMO, this all goes to shit if you’re playing against the killer elite that inhabit the fighting game community. When you play against these cats who NEVER miss an AA, who NEVER eat a dash up throw, who ALWAYS punish your sweep, all Guile has is his zoning abilities. They are hard to find, but those kinds of people do exist.
As for your 2nd Seth match, it’s hard to say. I don’t have oodles of experience in that matchup, and I think it’s one of those harder to win, think on the fly kind of matches.
As for switching chars, it’s your body dude. Mess around with Guile some more, mess around with other characters some more, do what you want. If you like playing Guile then stick with him. Just remember it’s not defeatist to reevaluate your playstyle and drop Guile for someone who more suits your style.