Here are a couple with myself. I dug a pretty big hole in both matches. Next time, I’m not so sure I’ll be able to finish the same way. Appreciate any feedback to help avoid the hole I dug. Thanks!
This is a video I have made today.These are only a few rounds and not the full matches.These were 2 of the best comebacks I had in SSF4.In both games I was almost dead while the other player still had 100% health and anyhow I made a comeback.All I have done in these videos was just putting in Guile’s theme exactly at the moment when I made my comeback.
The first 1 was vs VoFam’s E.Honda and the second 1 was vs Yamor’s Sakura:
the same. you have to make her feel like she can’t jump. air throw, j.hk, and neutral j.hp are the best anti airs in this match imo. If you put a boom on screen it really limits her options.
the most important thing in the viper match up is understanding what vipers options are at certain distances. that just takes experience. like if she super jumps from sweep distance you know her only option is burning kick, because a jumping noprmal would just soar over you.
this is the best video to watch for viper match up. notice that yazu will wait for a seismo, then throw a jab boom from full screen.
Hey guys. I posted this in the other video thread and only got one response, so I hope I’ll get more constructive criticism posting here. I’m a recently new Guile player. I picked him up about 6 weeks ago to counter my other mains mismatches (Blanka). I’m having trouble against Cammy and with Sako wrecking people, I believe there will be a new Cammy army that must be dealt with. So I need to learn this match asap. This match is suppose to be 6-4 Guile, but Cammy seems to have a way round everything Guile has. Here’s a match I lost last Friday to a Cammy player and I’d like some help.
Generally, (aside from punishing better) what could I have done here? EX Spiral Arrow pretty much beats all of Guile’s aa moves except FK, but even then if she does it close enough, it’ll beat that too. So should I beat Cammy air to air instead and abandon ground / normal AA’s altogether in this match? Should u use Jump back Roundhouse? I don’t understand why this match is 6-4 when Cammy dominates Guile so bad up close. But on two different tier lists, it lists Guile 6-4, so I must believe that it is simply something I am not doing. My strategy was to throw Sonic Booms until she get close, then low strong and low forward her to push her out as so if she jumps in that those ranges, FK wins. I figured if she got too close, I couldn’t use FK, so I used my normals to push her back out. Then I would Sonic Boom and take as must life as possible while she was far away. I’ve only been playing SF for about a year, so I don’t know if this was a sound strategy or not. Please let me know what I can do in this match.
OK, so the match is 6-4 (allegedly) because Guile is a zoning machine and Cammy has no safe way in. She really doesn’t. If you go back and watch the vid, as I’m sure you have, you’ll find that the rounds you lost can be attributed to one simple thing: unsafe boom range. When you threw a boom from full screen or long range, you were able to AA Cammy. When you threw a boom from sweep distance or just outside, she jumped over and punished on reaction. Once you let her in, it was over.
In those cases where the boom range is unsafe, try to get him to twitch with random jabs. He’s anticipating the boom so you attempt to get him to misread. The whole idea is to keep the match at that distance where when Cammy uses her tools to get in, she pays for it. Knuckle, Drill, Arrow, Hooligan…all risky for her. But you know that.
The best advice I can give you though is to abandon the mindset that a tier list means you should have won. Not saying you personally think that, but all it really comes down to is matchup knowledge. In the end, you lost because you threw sonic booms when she was closer than you thought she needed to be. The rest of the match you played just fine.
Thanks for the input. I try to throw booms that close to push Cammy away. What can I do to push her away then if I shouldn’t use Booms? Just normals and normals alone?
And about the tier list thing… I am definitely not saying that because the match is 6-4 that I should win. I’ve only been playing Guile for 6 weeks so of course match up knowledge is the key to me win this and any match regardless whether I am at a disadvantage or not. I use the tier list as a tool and a tool only. I use it to ensure that I have at least 5-5 matches against every character in the cast. That is all I use it for. I know that me winning or losing really has nothing to do with tiers or the tier list.
Tier definitely matters, although it’s not really an accurate way of gauging. 7:3 or 6:4 matchups are really hard if both players have good matchup knowledge about each other’s character. One very good e.g in vanilla is that if the Sagat is good, Guile can’t do shit. Walk into Guile’s poke range to get TKed or worse still is being SRKed even if you planned your jump-in according to his TS pattern and he just didn’t TS when you’re sure he will, or you can chose to go all out FB war with him which ends up in you neutral jumping his TSs which he can kara TK at 3/4 screen or you can chose to take huge chip dmg off it, at the same time losing badly in meter gain. Sagat also has a higher advantage in close combat range cos of his SRK.
Fuerte is also a joke to fight. Safe tortilla into ultra is really lame. And if he wants to run away when he’s got a life lead, Guile looks damn stupid trying to chase him down behind a boom when he can just EX run into something. If you try chasing him down and using only normals against him in mid and close range, you’ll look even more like an idiot when he has so many options of getting away from pressure whereas Guile doesn’t really have many options of getting away from his pressure once he’s knocked down.
Yes, you can win bad matchups. But you’ll have to really work for it and the advantage will always be with the opponent cos you’ll have a hard time shutting down his setups, unless he doesn’t really know how to effectively shut down Guile with his advantages.
It’s not just pushing her away but creating the space that’s important. So you can walk back if you have room. If you’re in the corner just try to guess right and switch places. If your random jab baits out a jump or even if you toss a jab boom you might be able to airthrow if you’re ready. Once Cammy is in, there’s no foolproof way to get her off. It’s easier to keep her out than it is for her to stay in though; that’s where the 6-4 comes from. But those 4 represent the times she does stay in.
Sorry, yeah i thought it was my computer or something. That slowdown is annoying. If you look around you should be able to find an unaltered version. At least with the slow down you can catch every frame of the action
OK, looking for you guy’s help in improving my Guile. Right now I hover around 1K PP and win half my matches against comparable opponents. I have a couple of videos from this past weekend. Not my best, not my worst, but typical.
in the ryu video:
-it’s critical that you recognize when you can backhand during the fireball war. you could’ve scored backhands at 0:31 and 0:37 after matching hadoken. ryu didnt throw any fireballs in the second round because he is ass.
-try to punish sweeps. they’re -14 and can be punished with ex boom, flash kick, and U2. If they do a point blank sweep you can also punish with c.mk or c.hk.
-lol whiff jab dp into ultra at 2:16, godlike
ken video:
-you need to recognize when your opponent is just holding upforward. when this happens it is a good thing, because it means guile won. you couldve beat this guy with nothing but c.mk, c.mp, and s.mk/c.fierce/flash kick. c.mp stuff’s step kick, s.mk anti airs kens j.hk effectively.
Here is a couple games with my guile against my friend, he is pretty solid with ryu\sim imho
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Feel free to criticise) any tips would be nice!
Dude I know, I was reluctant to put up this scrub play, but frak it, I figured this would give me good momentum to get back into the game. I was playing so much better when we were playing due to your tips and facing a higher level of comp. To warahk’s point, there’s no way that Ken should’ve been able to leave his feet like that against me, you preached that to me all the time.
I plan to start posting a video or 2 every week, like a diary for myself, that’ll hopefully show my progression. Ideally, I’d like to look back a year from now and be like, “man, I sucked!”, lol.