SRK Newbie Saikyo Dojo Execution Guide (read me!)

I have two questions. Does anyone here switch from using an arcade stick for fighting games to using a regular controller for other games? I’d like to know if your ‘pad execution’ gets sloppy or if it’s something like typing (aka riding a bike, a skill that stays there for a long time).

Not to blow my own horn, but in most of the games that I own that aren’t fighting games, I do well and adapt to the engine/game mechanics quickly(8-)) because the regular PS controller feels so natural and I can be precise with the analog to some extent. I noticed that when I started practicing with an arcade stick two weeks ago, I had slower reaction time on pad and couldn’t be as precise with the analog like I usually am. So, for anyone who uses both, I’d really like to know.

This may sound like a stupid question, but I’ll ask it anyway. I noticed that my right hand is faster/stronger/more responsive than my left. Will this affect me when learning an arcade stick? I ask this because I have lots of trouble with certain motions and I notice that sometimes I move my arm around a lot when at most, I’m only supposed to be moving my wrist and hand due to practice.

Thank you.

Been meaning to ask this for a while, as I still don’t quite understand it.
Often when people refer to inputs, they use numbers to describe it. (Like this: 9425 + LK (just picked random numbers there))
How exactly do you tell what’s what in this? I figured the numbers are stick positions but I can’t quite work it out.

if you look at the number pad on your computer, 5 is neutral on the stick; so 2=down, 3=down/forward, 6=forward etc. so 236 HP is :d: :df: :f: :hp:

Ahh, all makes sense now. It seems so obvious all of a sudden. :oops: Heh, cheers.

Just wanted to say thanks for the guide. With this and TBirdSF videos I feel like I understand whats going on and what I need to do, now it’s on me to put in the work.

Very helpful. Quick question, having some trouble/inconsistencies cancelling into a SRK motion in SSF4…the problem stems from me not quite understanding the Buffering system.

so say c.MK xx Demon flip ( I main Akuma) is there a way to buffer the inputs of the demon flip so its easier? Its just the demon flip that gets me, SRKs are fine. So do others find it easier when cancelling into specials to start with Down forward/back instead of straight to down? Let me know if thats confusing. The shortcuts plus the buffering get to me every now n again.

I couldn’t find a thread where this would belong to and it’s really been bugging me. I’m still getting accustomed to a stick, it’s been a few months now, but the one thing that is still causing me trouble is dashing (double left or double right taps on the stick). My issue is when I’m dashing to the left.

The grip I’ve found the most comfortable is when the stick is inbetween my middle and ring finger (two fingers on top, two on the bottom and the thumb around the top). I guess it’s called the Wineglass Grip after searching around. Anyway, I don’t have a problem with doing fbs, srks, tatsus, etc on any side in SF3/4, but I do have a problem with dashing to the left. Dashing to the right is easy because the force from the top two fingers comes natural to tap to the right.

Tapping to the left is a different issue. If I “pull” to the left twice with the two top fingers, my character “wiggles” around and that double tap doesn’t come out. What I did to fix this was to use the thumb to do the tapping while the other two top fingers are off the ball , but this just feels really slow and cumbersome.

I know it’s a silly question, but is anyone else using this style grip, and does anyone else have a method that they use with this grip regarding dashes? Dashing is a big factor for the characters I’ve been playing around with and I don’t only want to play on one side of the screen.

You know, there is nothing wrong with changing grips mid play. If you watch the hands of many good players, they don’t rigidly stick to one grip constantly.

Merging this with the execution thread.

cool man.Its terrific.

Hey guys Ive been playing fighting games for a while.

VID LINK: http://www.youtube.com/watch?v=tWTNoB14fVQ

I am reaching out to the community because you all would know best!

I have a extremely hard time landing moves when I am facing from Left to Right (1P Side). Going Right to Left (2P Side) I can do anything very smoothly and easy but when it comes down to Left to Right (1P Side) it is just so weird.

I am a righty for writing I dont know if there are more people out there with a similar problem like mine but it is so crazy!

I am wondering if maybe its the way I hold the stick that makes it more difficult. If there are techniques used by other people?

Or maybe im just the only person that has this trouble. Im going to go as far as saying my Right to Left compared to the other is 100% better and easier.

I can maybe upload some footage of gameplay and my hands so you can see how I hold the stick and maybe someone out there has had this issue and found a way to better train and become more used to this.

I thank the community in advance for any advance !

PICTURE!

I see nothing unusual here, it’s just a matter of being proficient with your stick. While there are several different types of grips that people use to hold their arcade stick, use whatever is best for you. If you can move the joystick in all 8 directions easily and without any pain in your hands/wrists after prolonged use, I say stick with the way you’re holding the stick now.

In regards as to why you can’t do moves as well on the 1P side, its just a matter of practice. It’s the same as in basketball, where certain people can dribble better in one hand or the other, or why one person’s backhand in tennis might be stronger than their forehand. With more practice you’ll be more comfortable doing any specials, supers, and ultras, on both sides during a match. It helps to try to only do the movements using your finger and a very minimal amount of movement in your wrists and arms.

Unfortunately there’s no shortcut to getting there, just constant practice. Keep up the good work and soon you’ll be pulling out dragon punch motions and double QCF like they’re second nature to you.

1 Like

I was the same exact way. However the only thing you can do to improve it is to to keep practicing when facingon the 1P side. What helped me greatly is to take your time when doing combos on the 1P side. You don’t need to rush, the combos will still come out. Gradually, you will be naturally (without realizing it) get faster and more comfortable until you feel comfortable on both sides. Still up to now I am more precise on the 2P side however I am 100% confident on both sides and dropping combos is rare.

Regarding your grip, a comfortable grip is not the best grip. You need a grip that gives you full mobility on both sides of the screen without sacrificing precision. You can get used to a new grip (like I did, I switched to the Daigo grip; however the Wineglass (what you’re using) is equally just as good). If you feel like your grip is hindering you, try the Daigo grip and adjust the joystick in your hand until you feel its comfortable and precise. Just keep practicing and practicing because change doesn’t come over night. Give it time and you will gradually improve.

go into training room.
do 30 of each attack.
if you drop 1, start over.
when you can do 30 FB, Shory, tatsu, etc then your muscle memory will be a lot better =D

Guys thanks for the responses!

The funny thing is that from 2P side I’m perfect… So it makes me wonder if the way I hold the stick is hindering my ability.

I appreciate all the help and feedback. I’m gonna be doing the training video tomorrow!

I had the same problem doing dashes on 1p side, and doing ultra setups on 1p as well, so I can share your pain. There’s no secret to getting it down, just grind it out in practice and training and you’ll get it eventually.

Good luck.

You can reverse the stick to the other direction and use the right hand for the controller to see if it works.
Or if there isnt a switch, just put right hand on joystick and left on buttons.
Regarding sf in most trouble i had was with the uc, mostly because not all three buttons were pressed simultaneously.

I had the same problem when i started playin on 1player felt weird on stick and when i played on pad 2p side felt weird lol. I did just as Osiriskidd said and now its all goooooood :stuck_out_tongue:

i had the same problem, execution overall on my p1 side was my weak side, i still have some problems with that side, but i’ve found that practice and practice is the best way to get rid of execution problems, everything was cool on 2p side, i felt that i had to move all my arm on 1p side, i didn’t feel a natural movement on my wrist.

Besides i’ve found out that i was holding my stick too hard, i have to use hold it softly and let the move flow my itself.

i’m right handed btw and i’m SSFII Turbo player, so it was really frustrating, since that game has really bad ass inputs…

sooo agree with this lol, at least now i know that i’m not the only person with that problem, well not anymore in my case.

I don’t know about that. I agree that there shouldn’t be any movement in your arm, but I use a combination of wrist and finger movement, maybe even more with the wrist than fingers. I can play for hours without discomfort, and I don’t have any problems with execution. Goober, your grip is not the same as mine, but it looks ok if that’s what you prefer.

My advice would be this. If you’re playing SFIV online, host your own ranked matches instead of quick searching for someone else’s. I actually find that opponents usually join faster this way. Also you can set the max rounds to five, so you spend more time playing before you have to repeat the process of starting another match. Most importantly, hosting your own ranked matches guarantees that you’ll always start from the player 1 side, so you’ll be forced to get used to it more. Practice mode is important, but you need to practice under the pressure of an actual match too.

If you’re playing a different game, check out all your options and see if you can guarantee starting on the player 1 side. Obviously you can do this easily on anything you’re playing offline too.